The Official Fallout 3 Thread.

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waffletaco

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Bulletinmybrain said:
Ragdrazi said:
What's no stupid path mean?
In fallout 1 and 2 you could forgo intelligence and your character coudn't talk. And then you could still win the game though.(It added more incentive for replayability.) And yeah. Your intelligence could be 1 in this game and the only thing you would miss out on is perks.(Eh. Skill points to.)
Oh I didn't test the stupid path yet because you know.. still on first run. You opted for the stupid path right away? I don't understand :O
I never really did the stupid path just because on crpgs, it's easy to play as a smarter person, because being smart usually opens up conversation branches, while playing stupid would be harder in a roleplaying sense (unless of course fallout 1/2 which like you said... no talking :eek:)
Seriously though.... why did you see if you could roleplay as the product of incest as your first run? Or did you get info from other sources?
 

GenHellspawn

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Bulletinmybrain said:
Ragdrazi said:
Bulletinmybrain said:
Bethesda just took a piss on the fallout name.
Well, don't just say it. Tell me why. How.
There is no difficultly curb besides carrying limit, Quests with only one way to beat it. You can't win the game by killing everybody. No stupid path. Need I say more?
You also can't win the game without killing anything either.
 

waffletaco

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waffletaco said:
Bulletinmybrain said:
Ragdrazi said:
What's no stupid path mean?
In fallout 1 and 2 you could forgo intelligence and your character coudn't talk. And then you could still win the game though.(It added more incentive for replayability.) And yeah. Your intelligence could be 1 in this game and the only thing you would miss out on is perks.(Eh. Skill points to.)
Oh I didn't test the stupid path yet because you know.. still on first run. You opted for the stupid path right away? I don't understand :O
I never really did the stupid path just because on crpgs, it's easy to play as a smarter person, because being smart usually opens up conversation branches, while playing stupid would be harder in a roleplaying sense (unless of course fallout 1/2 which like you said... no talking :eek:)
Seriously though.... why did you see if you could roleplay as the product of incest as your first run? Or did you get info from other sources?
edit: Crap! didn't mean to doublepost. mod delete please?
 

waffletaco

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Ragdrazi said:
Bulletinmybrain said:
Ragdrazi said:
What's no stupid path mean?
In fallout 1 and 2 you could forgo intelligence and your character coudn't talk. And then you could still win the game though.(It added more incentive for replayability.) And yeah. Your intelligence could be 1 in this game and the only thing you would miss out on is perks.(Eh. Skill points to.)
Ok, yeah. Stupid path wasn't clear enough. But yeah, you're right. Never played a stupid character myself, but not being able to kill everyone is something I'll miss. I blew away every slave trading bastard resident Vault City and felt good about it.

Other then that, have you played the game? I'm really interested in if the story is going to be there. If, you know, Bethesda managed to pull out... like one plot twist?
Oh. Well like I said I didn't get to one if one exists. I'm still following the trail of dear ol' daddy. I'm actually very close to the beginning. Barely trying to get to the rivet city. (I kept thinking it was a reference to river city but yea.. no sleep and all that.)
 

waffletaco

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Bulletinmybrain said:
I have found one redeeming quality in this game. The weapon creation system.
Ohhh yea I've been hoarding mats and putting it on my toolbox in my suite at tenpenny but I don't have the caps for the laboratory or workbench or whatever.

You know one thing that has been bugging me? I killed alistair in my game and no one is in a panic at all. I had to test if the a.i was broken but shooting rocket launchers at the head chief and several innocent bystanders(didn't save)
 

Bulletinmybrain

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waffletaco said:
Bulletinmybrain said:
I have found one redeeming quality in this game. The weapon creation system.
Ohhh yea I've been hoarding mats and putting it on my toolbox in my suite at tenpenny but I don't have the caps for the laboratory or workbench or whatever.

You know one thing that has been bugging me? I killed alistair in my game and no one is in a panic at all. I had to test if the a.i was broken but shooting rocket launchers at the head chief and several innocent bystanders(didn't save)
Hmm. In Megaton in crater whatever store you can use the workbench there after you do some stuff there. For free. :)
 

Bulletinmybrain

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GenHellspawn said:
Bulletinmybrain said:
Ragdrazi said:
Bulletinmybrain said:
Bethesda just took a piss on the fallout name.
Well, don't just say it. Tell me why. How.
There is no difficultly curb besides carrying limit, Quests with only one way to beat it. You can't win the game by killing everybody. No stupid path. Need I say more?
You also can't win the game without killing anything either.
Damn, Forgot about that too.
 

Bulletinmybrain

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Jun 22, 2008
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waffletaco said:
Bulletinmybrain said:
Ragdrazi said:
What's no stupid path mean?
In fallout 1 and 2 you could forgo intelligence and your character coudn't talk. And then you could still win the game though.(It added more incentive for replayability.) And yeah. Your intelligence could be 1 in this game and the only thing you would miss out on is perks.(Eh. Skill points to.)
Oh I didn't test the stupid path yet because you know.. still on first run. You opted for the stupid path right away? I don't understand :O
I never really did the stupid path just because on crpgs, it's easy to play as a smarter person, because being smart usually opens up conversation branches, while playing stupid would be harder in a roleplaying sense (unless of course fallout 1/2 which like you said... no talking :eek:)
Seriously though.... why did you see if you could roleplay as the product of incest as your first run? Or did you get info from other sources?
Other sources, I am inclined to believe that gaming magazines give slightly factual information. If only slightly. :p
 

searanox

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Codgo said:
Hows it running? Any console annoying bits like oversized typefaces like Oblivion?
It could be better, but it works alright once you get used to it. The HUD could be pushed to the edges of the screen a bit more and the zooming in of VATS can get kind of annoying (a manual zoom with the mouse wheel, and even proper screen panning would go a long way in making it feel more intuitive). It's way better than Oblivion's, but it lacks a few standard features, like a proper mini-map and batch selection inventory and save management. Wouldn't be surprised if patches or mods help this later on. As for performance, it's excellent on my computer. It runs at a near-flawless 60 fps with drops down to about 30 or 40 during combat, but this is at highest possible settings, 1280x960 resolution, with an 8800 GT, so that's quite good for this card. Load times are much quicker than Oblivion's as well, to the point where I'm barely able to even read the tips on the load screen.

I'm really liking the game so far. I was kind of disappointed by some of the early animation and dialogue problems (some of the writing in the introduction is pretty crummy, and I encountered a few glitches), but once I realised that the game was essentially a really big Oblivion mod, I became a bit more forgiving. I'm really enjoying the more open-ended quests, more dangerous world (it's actually possible to die, though I did manage to take down two Super Mutants at level two with my starting pistol with some difficulty), and dark humour, even if some of the rougher things like the real-time combat and character interaction mar the experience a bit. For such a large game, though, it's pretty admirable how successful it is overall. It's just a shame it has such a strong opening cinema scene, only to be plagued by pathfinding and animation problems in the first few minutes of actual gameplay.

By the way, am I the only one enjoying random encounters? I love the fact that not all of them involve combat. A lot of the time, you'll come across travelers, merchants, runaway slaves, etc. which present you with sort of impromptu quests or opportunities. I've actually come across groups of wastelanders fighting each other, leaving me to hide behind a rock and steal the spoils afterwards. Very cool, and definitely goes a long way towards giving the world some character.
 

Bulletinmybrain

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searanox said:
Codgo said:
Hows it running? Any console annoying bits like oversized typefaces like Oblivion?
It could be better, but it works alright once you get used to it. The HUD could be pushed to the edges of the screen a bit more and the zooming in of VATS can get kind of annoying (a manual zoom with the mouse wheel, and even proper screen panning would go a long way in making it feel more intuitive). It's way better than Oblivion's, but it lacks a few standard features, like a proper mini-map and batch selection inventory and save management. Wouldn't be surprised if patches or mods help this later on. As for performance, it's excellent on my computer. It runs at a near-flawless 60 fps with drops down to about 30 or 40 during combat, but this is at highest possible settings, 1280x960 resolution, with an 8800 GT, so that's quite good for this card. Load times are much quicker than Oblivion's as well, to the point where I'm barely able to even read the tips on the load screen.

I'm really liking the game so far. I was kind of disappointed by some of the early animation and dialogue problems (some of the writing in the introduction is pretty crummy, and I encountered a few glitches), but once I realised that the game was essentially a really big Oblivion mod, I became a bit more forgiving. I'm really enjoying the more open-ended quests, more dangerous world (it's actually possible to die, though I did manage to take down two Super Mutants at level two with my starting pistol with some difficulty), and dark humour, even if some of the rougher things like the real-time combat and character interaction mar the experience a bit. For such a large game, though, it's pretty admirable how successful it is overall. It's just a shame it has such a strong opening cinema scene, only to be plagued by pathfinding and animation problems in the first few minutes of actual gameplay.

By the way, am I the only one enjoying random encounters? I love the fact that not all of them involve combat. A lot of the time, you'll come across travelers, merchants, runaway slaves, etc. which present you with sort of impromptu quests or opportunities. I've actually come across groups of wastelanders fighting each other, leaving me to hide behind a rock and steal the spoils afterwards. Very cool, and definitely goes a long way towards giving the world some character.
So far only raiders for me. :(
 

Bulletinmybrain

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Log Dropper M.D. said:
I've been playing for about 4 hours or so. My main complaint is that it seems really easy. Using VATS makes everyone really simple to kill. There's no feeling that you could get your ass blown away at any moment like in the old ones. I'm not saying it's horrible though, because I'm still enjoying it... for now.
I remember the olden days, Trying to play sniper in the hub and trying to kill decker at a low level. Oh how I wept at every death.(I racked somewhere into the 50's.)
 

Bulletinmybrain

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Stuckish, Like a good marine I am improvising. Ran out of ammo for my sniper AND 10mm rounds because I sold them like an idiot. Improvising laser weapons at the moment. >.>

Pretty much a breeze, Like I thought it would be.(Well it has a slight difficulty but then thats only because I sold my ammo.)

People had trouble with resources in fallout? Wah? I was a sniper and I NEVER ran out of ammo in fallout.
 

searanox

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You know, if you find the game too easy you can always increase the difficulty. I find that money and such is quite rare, though, and if you spend too much time wandering around you'll find yourself very short on healing items very quickly.
 

Bulletinmybrain

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Log Dropper M.D. said:
I really can't understand the point of making games so amazingly easy. It seems to be some trend currently. What's the satisfaction in breezing through a game with no challenges, I just can't understand it.
Even though I started just two gens ago I feel the pain you oldies have. I blame the rush of casual core and casually hardies.(Fakies.) so that devolopers tone back the game so they can play because they know we will buy it as hardcore fans. And then pirate the fuck out of it.
 

Chartist

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Ragdrazi said:
The problem is not that my opinions coincide with his. It's that the vast majority of the gaming community's opinions coincide with his. Two or three months after they're done bashing him for giving them.
Fickle little buggers aren't we. ZP is a great counterpoint to hyped up reviews that hail games as the best thing since sliced sex but you can still enjoy a game he's damned, (bioshock for example). Oh and morrowind still kicks the shit out of oblivion in terms of story, immersiveness and giant mushrooms but hopefully fallout will eclipse both (although maybe not on the giant mushroom front).
 

Magnetic2

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I died about 3 times today, played up to level 5. I keep running out of ammo. So far it's a blast, has anyone wondered into the tree people yet? I went up north trying to test the boundary of the game world and ran into this town. Took me 40 small cell, and about 20 5.56 to get there.

Overall though, the thing they should have kept was damage types and the way armor was handled in the old fallout games, that I miss. Anyway, more playing tomorrow before work, well done game.
 

runtheplacered

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Ragdrazi post=9.74419.864908 said:
Cheeze_Pavilion said:
Ragdrazi said:
Cheeze_Pavilion said:
Log Dropper M.D. said:
I really can't understand the point of making games so amazingly easy. It seems to be some trend currently. What's the satisfaction in breezing through a game with no challenges, I just can't understand it.
Because now at the end of a game there's some kind of resolution, and not just a Donkey Kong kill screen.
There was resolution in games like Fallout 1 and 2, Half-Life 1... I don't think resolution is the problem.
Right, and notice how much easier it is to get to the end of those games than to a Donkey Kong kill screen?

It's not a trend *currently*, it's a trend that's been in action for a long time now. It's speeded up recently, but the trend has been established for a long time.
I fail to see a direct correlation.
All he's trying to say (I think) is that video games as a whole have become gradually easier over the last couple of decades. For instance, games in the 90's were generally easier then in the 80's, and games in the new millennium have been generally easier then the ones in the 90's. However as of late we've really seen a "boom" in this theory that games are becoming easier, probably due to the herd of casual gamers that have graced video games as of late.
 

Altorin

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I've played it for about 6 hours, and I just think they recycled way too much stuff from Oblivion.

It's not a bad game, but I feel like I've done this before, just because it seems so much like Oblivion.
 

Volucer

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Aparently it's 2 days and 9 hours until my Steam version unlocks itself, which is 5pm on Friday for me, surely it should be midnight? Anyway, I can't wait to play it.