ravenshrike said:
Ew.
Because a MSI Z68 GD80, i5 2500k OCed to 4.8 Ghz on air cooling with a max processor temp on prime 95 of 59 degrees Celcius, and an MSI Twin Frozr III 6950 certainly qualifies as a crap computer.
Oh c'mon, you're "this" guy? Now I feel stupid for engaging.
So you have a lot of discussions over the technical specifics of the graphics of SWTOR and Rift with living, breathing, shitting, eating human beings do you? I also find it amusing how you assume end user options equals better graphics. While greater customizability allows for better tailoring of graphics to individual systems it does not by any means follow that the underlying graphics are better. The only thing currently that Rift is technically superior on over SWTOR in terms of graphics is AA and texture lag upon initial load in to a planet. And with regards to AA that's because SWTOR's implementation of AA was extremely buggy so they removed the option entirely quite early in beta till it could be fixed.
And particle effects. And texture work. And... you know what, there's no point in trying to argue this further.
One of these games is ridiculously lush. One looks like WoW. This was *intentional*; they specifically gimped TOR graphics so it would run on more machines. I think the DEVS would admit that it doesn't hold up to Rift.
As for the pvp bugs, specifically the lag, that's because the code is still relatively unoptimized and the fact that the physics calculations and animation interactions are much, MUCH more complicated than anything showcased in Rift. Also partially because all the server hardware is run and maintained by HEROENGINE who clearly did not understand the computing speed needed for this MMO. Bouncing someone out over a pit or fire trap and force choking them in mid air is still one of the coolest things I've seen in an MMO.
Yeah, that would make sense except a) there's no reason for the code to be this poorly optimized, and b) the lag shows up, reliably, when none of the animation interactions or physics calculations are even in play yet.
The bit about the computer hardware, server-side, not being up to snuff is just a straight-up excuse, isn't it? I'm not looking for reasons why the ability lag sucks. I'm looking for it to get fucking fixed.
There are currently some nasty Flashpoint/Op bugs, possibly because the system is needlessly complicated. I can see why they wanted the options they put into the system, but it's introduced some issues.
What is so complicated about it? I didn't see much evidence of anything appreciably more complicated than what we've seen from other MMOs. More dialogue and cinematics, certainly, but those should be fairly bug-free, right? I mean the player has minimal control over those segments.
I hope they fix the ability lag and the bugs. I'd like another MMO with solid controls and enjoyable pvp. Until then, I think it's a mediocre game - based on, you know, my criteria. If I were in the market for another by-the-numbers Bioware story, I'd probably be more forgiving. I understand that a lot of people are happy with the game for this exact reason. But even if they fix the controls and take the story somewhere interesting, it still won't be as visually impressive as Rift.