The worst video game ending ever

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fix-the-spade

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AccursedTheory said:
Mechwarrior 3 had kind of a crappy ending.
Mechwarrior games seem to always have that problem.

By the final level of Mechwarrior 4 I had a Madcat II with triple Gauss Rifles. Thanks to MW4 physics it could knock any other mech over if all three connected at the same time.

The final mission has you squaring off against a group of Dire Wolfs, actually armed with more guns than the game would normally allow. But big, slow targets. That final level quite quickly devolves into a game of why can't you stand up?

But really it's the end game of Mass Effect 3. Leaving aside the story, after Mass Effect 1's exploration of Ilos followed by the assault on the Presidium Tower and Mass Effect 2's Suicide Mission it was a spectacularly lazy piece of game design.

Run round in circles whilst a timer ticks down, then press forward until the game ends. No boss, no drama, almost no gameplay.
 

kris40k

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Saelune said:
And it is a shitty ending cause you don't do anything. The game might as well ended when you close the huge gate. The final battle is just running around a ruined Imperial City. In Morrowind you alone destroy the Heart, even if you don't actually directly kill Dagoth Ur. And though you are aided in the final fight against Alduin, and its basically every dragon fight ever, atleast you actually fight him.

Oblivion you just deliver Martin to the center so he can steal the glory in a cutscene.
I'll agree with you that vanilla Oblivion's ending lacked the Big Damn Hero ending that prior games/expansions like Morrowind or Bloodmoon had. I felt they more than made up for it [footnote]and in the process, circumvented the reasoning for this type of ending; possibly this was a response to Oblivion lacking the "big fight" ending.[/footnote] with The Shivering Isles though, as you end up a Daedric Lord after nut-punching another Daedric Lord, Jyggalag, mano-a-mano. That said, I think you off a bit about who the real hero was. Martin was just a hand grenade. You found him, you molded him and you delivered him to defeat the legit, undiluted, oh-fuck-we're-all-dead form of Mehrunes Dagon. In Bloodmoon, you only fight an avatar of Hircine, and its a bad-ass. It's not hard to believe that it would be nigh impossible to try to toe-to-toe Mehrunes Dagon, hence the creation of the walking, talking, Holy Hand Grenade you use to blow him up.

But I can see how it could be disappointing or viewed as anti-climatic.

I also liked how your actions were viewed in later games. One of the things I like seeing is how the history of TES changes via the books in the game. Its fun to see how history gets most things right, but some things wrong, and embellishes some parts. Like real life history, its not as accurate as we would imagine it to be, and reflects the perception of the writer.
 

Lykosia_v1legacy

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There's only one right answer to this: Ghost 'n Goblins. First time you finish the game, you'll be transported back to the start and you have to do it again. And when you'll do it again, you'll be rewarded with very badly written and spelled text.
 

Canadamus Prime

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Saelune said:
canadamus_prime said:
Saelune said:
canadamus_prime said:
Saelune said:
canadamus_prime said:
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I actually didn't mind the ending to Oblivion. After all you are still heralded as a champion for the role you did play even if you didn't take down the big bad yourself and you get rewarded with the Dragon Armour and what not. Also there was the cool ending cutscene. Now Skyrim on the other hand, that was a disappointment. The battle with Alduin was a let down and there was no ending cutscene, just Parthonax going "Good job you beat Alduin."
I just really hate Martin. Skyrim made it worse since people refer to him as "The Greatest Septim"...yeah no. ALL HE DID WAS DIE! That was his greatest achievement.

Maybe TESVI will make me bitter about Skyrim's ending. I wont say it was great, but atleast there is no glory hog.

Atleast at the end of Morrowind, there is that sense of things will be better now...the blight is averted, huzzah. (Ironically things only got worse for Morrowind though, but it took till Skyrim for that to be clear)
That's not entirely true. He turned into a dragon, banished Dagon, then turned into a statue.
He dies, releasing the divine blood of Akatosh which banishes Dagon then turns into a statue.
*shrug* Either way he doesn't *just* die.
At best, he basically pulled the fire alarm so someone who can actually do something would come and do something. I wouldn't credit whoever pulled the fire alarm for actually putting the fire out though.

And it is a shitty ending cause you don't do anything. The game might as well ended when you close the huge gate. The final battle is just running around a ruined Imperial City. In Morrowind you alone destroy the Heart, even if you don't actually directly kill Dagoth Ur. And though you are aided in the final fight against Alduin, and its basically every dragon fight ever, atleast you actually fight him.

Oblivion you just deliver Martin to the center so he can steal the glory in a cutscene.
True, but I'll still take Oblivion over Skyrim because at least in Oblivion I got an ending cutscene so it didn't feel like just another quest.
 

Odbarc

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I forget what the game is called but the ending just cuts to some European music video. It was some neat third person shooter where your like a cyborg robot with powers infiltrating some establishment for purposes -- a lot of fun, amazing game in that respect -- then you kill the final boss and some crappy song that has nothing to do with the game starts to play. In full. And it's not even a music video with a story. It's just guys playing their instruments with the camera moving around.

::edit::
Good, I found it.
https://www.youtube.com/watch?v=AAL9fwNX8B0
 

Catnip1024

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Alpha Protocol - after a game with a nice plot system and lots of options (even if they weren't utilised to their potential), you wind up shooting up the not-CIA for fairly predictable reasons. Half of the characters you meet have nothing to do with anything, and the plot kind of just gets let go...

I would say Dragon Age 2, but the entire plot was a little on the tenuous side.

Oh, and kind of cheating, but in Until Dawn, where I'm not sure if this happens in every decision set, but
it turns out that the guy hosting the party was rigging the whole thing. Which would be a clever twist, if I hadn't had a couple of people die whilst that bullshit was going on.
 

dreng3

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Catnip1024 said:
Oh, and kind of cheating, but in Until Dawn, where I'm not sure if this happens in every decision set, but
it turns out that the guy hosting the party was rigging the whole thing. Which would be a clever twist, if I hadn't had a couple of people die whilst that bullshit was going on.
Well, some people can die during the first half of the game, though you can save them all, but those aren't actually killed by the host, they're killed by the Wendigos. Not entirely sure how I felt about the game suddenly going "lol munsters", but it was better than the revenge plot, especially once you notice that the killer doesn't actually kill anyone, he just kidnaps them.
 

FalloutJack

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Drathnoxis said:
Buddy, I've been at this for years! So far, it's just been the best example of a really bad game. You've only been catching recent snippets of it. My rants are legendary about this.
 

The Enquirer

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Wrex Brogan said:
Not Mass Effect 3, that's for sure. On the scale of bad endings, that's not even in the same ballpark, but everyone gets all emotional about it so *shrug*.

Anyway, lets see... Deus Ex: Human Revolution had a pretty shit ending after a pretty shit final level. Going from the Tyrant Base and all it's challenges to a level where all your weapons and stealth skills are completely unnecessary, a poorly designed final boss (that makes no sense lore-wise anyway) and then getting shuffled into a room to press 1 of 4 buttons to watch completely unrelated cinematics (that literally include stock footage!) while Adam narrates was... jesus, who thought that was a good idea? In any way?
I'll disagree with you onass Effect 3. It was just another choice you made. It shouldn't have been a choice. It should have been the result of your actions throughout the trilogy. That's what pissed me off about it. That was also the only one I never replayed because the ending killed all ready value for me. I will still replay the other ones though.

But I will absolutely second Deus Ex: HR. It's still a game I replay every couple of years despite that ending because of how well crafted the gameplay is. But that ending. It wasn't even the ending. It was most of the last level was completely out of touch from the remainder of the game.
 

weirdee

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Aquaria, because they're never making another one, and the story could have just ended before the true ending without making me sad inside.
 

Trunkage

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Smithnikov said:
trunkage said:
So, we have heroes where this is a problem too. I mean, we have video evidence of astronauts landing on the moon and people don't believe them. Other don't care. Just because you do something doesn't mean you should get praised. Just be an employer or employee for five mintures
So, despite you being known as the one who saved the souls of an entire people AND also being someone who has the ruler of the city's personal favor, it makes sense for a soldier to harass and mock you over a pastry? Are YOU going to talk shit to someone who can pull a sword and kill you right in the street and it will be ORDERED to be overlooked by the Jarl?

Thank the heavens for that mod. The guards only talk shit to you if you're an unknown, which is the way it should be.
Who said you did all those things. No one living went with you. There were no TV cameras there.
Its like Artorias in Oolacile. Everyone thought that he did all the work and saved the world. But it wasn't true. Elizabeth lied to make her truth come out. Its like saying Steve Jobs built Apple or Bill Gates MS. Yes they started and we have clear proof they did some work. But they've had thousands helping them.

Just because you say you did something does make that true. Photo or it didn't happen
 

weirdee

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erttheking said:
I wasn't fond of the ending to The World Ends With You. I mean the characters got their happy ending and I felt that they earned it, but everything else was just BS. A lot of unanswered questions, a confusing and nonsensical twist for every one I thought was interesting, I grew to truly despise a character I feel like I was supposed to like (Though to be fair my patience with Joshua was waning for a long time), and the game expected me to basically replay it again to get documents that filled in the holes.

Fuck. That.

That and...I don't know, I just feel like things ended way too abruptly and too many characters suddenly got dropped off the face of the Earth.
did you ever complete all of the aftergame bonus objectives which explain what happened?

also you hating Joshua is entirely intentional, he is the true largest turd of the entire game
 

Smithnikov_v1legacy

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trunkage said:
Just because you say you did something does make that true. Photo or it didn't happen
And your Thaneship? Is that faked? Even though the Jarl him/herself states "I'll inform the guards of your new title. CAN'T HAVE THEM TREATING YOU LIKE THE COMMON RABBLE, CAN I?"

So yea, your fucking JARL told you to show some respect to the guy/girl who's armed to the teeth and wearing pieces of a dragon as armor, and you're going to talk smack to them about lollygagging and sweet rolls? Please.

As for who'll speak for you? How about I summon the actual Heroes of Yore and let a doubter take THEIR word for it. They were there when you shanked Alduin.
 

Naraku578

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Bravely default, seriously the ending is the bad guys are terrorizing everyone everywhere because a really big bad is going to destroy all the universes, and all of this could have been avoided if there was a little bit of communication.

ALso you have to refight bosses twice at which point it is unbelievably boring.
 

Janaschi

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Worst video game ending, in my opinion... hmm.

I am perfectly sure that I have seen worse, but right now, what comes to mind, is the ending for fucking Rage. There is this huge build-up to the final area, which ends up being one of the easiest locations to fight through. Then, to add insult to injury, there is no final confrontation, with anything, aside from a minor wave of TP'ing mutants and such, which at that point in the game, fall apart like toilet paper when faced against the demi-God that is you.

Then, to rub salt into the now insulted wound, the game just ends. It literally black-screens while you are in the middle of accessing the network, with no explanation as to what happened, and then the credits roll. Laziest fucking thing that I have seen in a video game in years.

I do have to question the whole MEIII band-wagon, though. I honestly believe that people are hating on that ending, just because they can, without bothering to understand the game's message. Shepard was an extraordinary example of man-kind. They were the hero that the Citadel races needed when their galaxies came under tremendous threat, and Shepard managed to accomplish the impossible. But in the end, they were just one person. An ultimately insignificant blob of matter in the infinite expanses of space.

The ending was beautiful to me, in that regard. Because it showed that no matter how special Shepard was, and no matter how much that they managed to accomplish in the face of crippling obstacles, they still were not able to change fate by themselves. And there is so much alluding to this message, with all of the focus on making alliances, seeding eternal friendships, and ultimately, relying on a power that exceeded their own, even if it meant making everything leading up to that point largely obsolete.

And I really liked that. It was a humble ending, for a character that was carefully treading the line of immersive character development. My only real criticism, is that they should of expanded on the whole thing more, by showing what Shepard was able to change, even as power was taken from their hands in the end.
 

Rangaman

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Mega Man 4, for being so rushed and having Wily EASILY AND SLOWLY ESCAPE VIA A ROTATING DOOR.
 

MCerberus

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Dr. Thrax said:
I guess I'm the only poor bastard that remembers the abomination that was Command and Conquer 4.

The horrendous abomination that was the gameplay compared to the previous entries (it honestly wasn't a bad game in my opinion, it was just a bad Command and Conquer game. If they'd done it with a new IP I wouldn't have been as pissed off as I am.) aside, the endings were eye-rollingly stupid.

Before the game even begins, it's established that Tiberium is continuing to mutate and grow at an uncontrollable rate. Kane shows up to a GDI council meeting, proposing an alliance, as he has found a way to use the Tacitus to construct a way to stop the spread of Tiberium. Kane has the knowledge, but GDI has the funding and resources to make it happen. With no real options, the alliance is accepted, and GDI and Nod begin working together on the Tiberium Control Network, or TCN.

The game starts out as you being a commander for the GDI, in a further departure from the usual, you're given a name, and even a wife. You are Commander Parker. During the Incursion War Commander Parker suffered serious injuries in stopping the destruction of the GST (Global Stratospheric Transport) Methuselah, which caused him to lose his sight. He was given optical implants which were created using technology gained from the Tacitus, an alien artifact that was recovered by the Brotherhood of Nod in the events of 3. Kane, however, has a plan for the TCN, he plans on using it to activate the dormant Scrin tower - Threshold 19 - to finally reach "ascension". Commander Parker is the last surviving individual with the optical implants made with the Tacitus' technology, and these implants are linked to the TCN and Threshold 19.

You go through a couple missions as a GDI commander as an introductory campaign to the game, and are then presented with the choice of siding with either GDI or Nod.

The overall results of the end of the two campaigns remain the same, but there are small differences between the two.

If you play as the GDI, Colonel James, your superior, leads you on a campaign against Nod. James hates Kane and the Brotherhood, and she believes that Kane is attempting to bring back the Scrin, as she lost her family to the Scrin, which Kane called to Earth during the events of 3. In one mission, you are evacuating a city under siege by Nod Separatists, dissatisfied with the GDI/Nod alliance. During this mission, your wife is killed. James offers her sympathies, but tells Parker to focus his anger on Nod, as they were the ones responsible for her death. In this war against Nod, Col. James even goes so far as to defy a General and General Secretary who ordered her to stand down, and attempted a coup. She attempts to assassinate Kane at a large gathering of Nod followers, where Kane was on stage giving a grand speech. This, however, was a merely a body-double, and Kane remained at large. James and Parker confront Kane at Threshold 19, where they are successful in defeating the defending Nod forces, James and Parker enter Threshold 19. Kane appears before Commander Parker and addresses him, during this moment, Kane reveals that Col. James knew everything about the incident that killed his wife, and hadn't told him the full story. It turns out that your wife had actually died in an incident of friendly fire, and Col. James kept this information from him in order to keep him against Nod. Col. James then appears and opens fire on Kane, then shoots Parker, fearing that his implant will activate Threshold 19. Before she can deliver the killing blow, Kane reappears and strangles Col. James, before Parker's implant activates the portal inside Threshold 19. Kane thanks Parker, and steps through the portal, Parker then blacks out.

In the Nod Campaign, the initial stuff stays the same, but Kane has you go to numerous TCN Nodes around the world so that they can be aligned with Threshold 19 so that Kane may ascend. After a few missions, it becomes evident that as Parker is the last holder of the optical implants, the rest were killed by Gideon, the leader of the Nod Separatists, Kane needed to keep him safe. To this end, Parker was forced to undergo extensive surgery to effectively become Kane. Parker was to be Kane's eyes and ears, and act as the face of Kane in the public eye, while Kane himself operated in the shadows. Gideon's headquarters was finally discovered, and Parker led Nod forces to capture the false prophet at Kane's command. However, during a victory speech, Parker was shot by a sniper, and nearly died. After a hectic battle between Nod, Rogue GDI forces, and Parker's own forces using stolen GDI tech, he was saved. GDI took the Threshold, and it now it was time for Nod to take it back to begin the final preparations for ascension. After a hellish battle, Kane and Parker enter Threshold 19, and Col. James once again appears, but mistakes Parker for Kane, and fires. At point-blank, the wound was not instantly fatal, but Parker would not survive unless he got immediate medical attention, which wasn't going to arrive. Kane shows up and strangled Col. James just as Parker re-awoke, giving him enough time to open the portal of Threshold 19 open. Parker's wife rushes to his side as he's slowly dying, she cries to Kane that he assured her Parker would be fine. Kane response that he thought he would be, but that humans are fragile, and then steps through the portal.

The end result, no matter which side you chose, is that Kane and the rest of Nod ascended to an unknown location. With the successful activation of the TCN, Tiberium started to vanish across the world , as the TCN nodes were harvesting and processing it all on a massive scale.

However, there is still zero news on the whole "Scrin invasion" thing that was foreshadowed in 3, and considering how CnC4 was supposed to be the end of the Tiberium franchise, I doubt we'll ever know.
tl;dr: GDI/Nod are allies, Ascension Conflict begins, Kane activates the TCN and opens the portal inside Threshold 19 and goes -POOF!-, Tiberium no longer a threat, the entirety of the Brotherhood of Nod vanishes with Kane. Scrin still unheard of. Player character dies.
Ah, the "Space Jesus" ending. Always classic.

Oh, does nobody remember KOTOR 2 where the game just decides "ENDING NOW" after being a slow meandering burn for the past... oh god how long? Then you're given an extended monolog about all the cool stuff you could have done if the release date was pushed back. Also the two overall ending results are "destroy the universe. this will totes be canon" and "buy KOTOR 3, scrub. Haha, you expected closure"

OOH OOH! Bionic Commando rearmed: guess what you wife is! It should be noted that the original had one of the best endings in gaming, where you blow up hitler
 

Erttheking

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weirdee said:
erttheking said:
I wasn't fond of the ending to The World Ends With You. I mean the characters got their happy ending and I felt that they earned it, but everything else was just BS. A lot of unanswered questions, a confusing and nonsensical twist for every one I thought was interesting, I grew to truly despise a character I feel like I was supposed to like (Though to be fair my patience with Joshua was waning for a long time), and the game expected me to basically replay it again to get documents that filled in the holes.

Fuck. That.

That and...I don't know, I just feel like things ended way too abruptly and too many characters suddenly got dropped off the face of the Earth.
did you ever complete all of the aftergame bonus objectives which explain what happened?

also you hating Joshua is entirely intentional, he is the true largest turd of the entire game
I can't say that I did. The combat in that game was confusing as hell and I was slowly losing my patience with it.
 

Vahir

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Neverwinter Nights 2. Started out meh, got interesting halfway through, and then screeched to a halt in a ridiculously frustrating final level, ending with a "And then everyone you liked died".

When you compare with Mask of the Betrayer, it makes you wonder what the hell the creators were doing.