GunsmithKitten said:
Sixcess said:
That this is the 'solution' to the low pop and faction imbalanced realms that they promised would come with MoP doesn't surprise me. All Blizzard care about is avoiding at any cost having to merge servers, despite the facts that the playerbase on half the servers have been begging them to do so for at least a year.
I honestly hope that Mists proves to be an utter catastrophe for Blizzard, because nothing short of their subscriber numbers going into freefall will shake them out of their current arrogance, and so long as they keep their current mindset they'll continue to run this game into the ground.
Wait wut?! If it's a solution only for low pop servers, why in the blue hell is my server (Wyrmrest Accord) getting overflow since it is and has been rated "HIGH" pop ever since Cataclysm dropped?
Its actually a solution to the lack of the first M in MMO. Early zones were dead. Deader than dead. You'd be by yourself or have upwards of 10, sometimes a whole 15. This makes the gameworld feel dead to anyone who joins late or for anyone who rerolls.
A dead MMO like that is a problem. ToR realized that (albeit way too late) and started to consolidate servers so that when you're in a major area you saw more than 5 people on at a time.
Logistically speakin, outside of server economy (which CRZs don't change) there isn't anythin wrong with havin very low amounts of players in lots of areas. However the psychological effect can not be understated.
The node issue was definitely a problem, but they've acknowledged it as such and have made it a high priority to figure somethin out as soon as possible. I'm assumin it'll just make nodes home server specific instead of bein a part of the main zone like it is now.