Modern Military in a realistic setting. I don't like it. I need at least some sci-fi/fantasy/retro themes in my games if they revolve around shooting stuff.
Level Scaling enemies in RPGs. Maybe I have somehow managed to avoid games that have done this well, but even(especially) in an open world game, i want some areas to be too hard in the beginning so i can feel getting stronger when i level up. If Enemies do get stronger, it needs to happen because of some event in the game, not because of me leveling up.
Unfair rules. This goes specifically to Shift 2: If i get disqualified because i bumped into the other car in 1 on 1 race, i want the game to be fair and disqualify the AI for bumping into me. In Sift 2, i get disqualified both times.
Level Scaling enemies in RPGs. Maybe I have somehow managed to avoid games that have done this well, but even(especially) in an open world game, i want some areas to be too hard in the beginning so i can feel getting stronger when i level up. If Enemies do get stronger, it needs to happen because of some event in the game, not because of me leveling up.
Unfair rules. This goes specifically to Shift 2: If i get disqualified because i bumped into the other car in 1 on 1 race, i want the game to be fair and disqualify the AI for bumping into me. In Sift 2, i get disqualified both times.