Looking forward to Quantum Conundrum?Gunner 51 said:I have learned my lesson with Deus Ex. Though it's reassuring to know that Squeenix takes a hands off approach to the artistic process. Now that I played the near Godliness that is Deus Ex, I can't wait to see what other little gems Squeenix will help create.Onyx Oblivion said:Square Enix owns all of Eidos now, and has shown very little influence in their development. So, don't be turned off by their name on the box of an Western developed game.Gunner 51 said:Up until I played Deus Ex, if I saw the publisher was Squeenix - I'd give that game a very wide berth. I still feel the same way about anything by Capcom, too. I guess I'm just not fond of Japanese games. They're a little too strange for my tastes.
But gameplay wise - the escort mission. The minute I hear "please escort..." I roll my eyes.
OT: If a reviewer mentions the word "repetitive" then I've lost interest. A mechanic should only be used a few times or spread out so it doesn't get worn out. If a game only has a few ideas, then it should be shorter in length. MMO's are too grindy and the "social" side is the only thing that seems to hold it together.Fighting games can't hold my interest as a single player experience. RTS's are something that I struggle with and can't help but feel that you need to memorise hotkeys, number of resource gatherers and set building orders and any time spent deviating will be the difference. That said, even if you master an RTS, you generally play the same maps and similar strategies over and over, but I respect it for its depth.
Trial and error gameplay should be avoided, but if a game does have it, then the player shouldn't be punished for it.
Games should provide a logical and fair challange. A game without challenge would make me zone out and feel like im just moving from one cutscene to the next. I prefer gameplay over story, but to each their own.