major_chaos said:
Yea the funny thing is its really not true. Try to play TitanFall like its CoD and you are going to get minced.
A lot of people seem to disagree. I have to wonder if the whole "it's nothing like COD" is little more than people taking umbrage because it's "cool to hate" COD.
The Wooster said:
You may now continue defending EA.
If you're going to say stuff like that, you need a microphone to drop.
BX3 said:
The weird thing is some of those are sort've correct.
Which is not to say there's something inherently wrong with that. Originality's little more than taking a thing and putting another thing on top of it to make it different.
Originality's overrated. It seems like nobody's out to say "let's make the best (x) we can" anymore, it's more "what shiny but pointless thing can we slap on to increase sales and what buzzword can we slap on it?" Originality is a nice element, but did anyone actually complain that Avatar: The Last Airbender was thoroughly predictable?
balladbird said:
Gone home and Infinite were both single-player, finite experiences that had only a limited amount of content, so obviously discussion would wane with time.
People are still discussing Final Fantasy VII and Majora's Mask. Hell, people are still discussing Limbo's story, despite there being virtually none.
I think a "masterpiece" of a game, a "Citizen Kane" if you will, should be able to generate discussion for more than a year. You use the actual Citizen Kane as a contrast, talking about how discussion has died down. And it has. But Citizen Kane fostered discussion for longer than video games have been a major medium, and it did so without the internet. Hell, the Star Wars movies still had a rampant fanbase discussing the original movies when there wasn't much else to discuss. And those are big-budget B-movies.
Movies are also a "finite" experience, one that's far more linear. Could it be that these games simply weren't all that amazing? I think so. Maybe Bioshock Indefinite was a good shooter, but was it really a masterpiece? Don't people want to revist, rediscuss, reinterpret masterpieces?
If the story mode of games are treated as "one and done," can we truly have masterpieces, Citizen Kanes, etc?