Trailers: BioShock Infinite Gameplay

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ZippyDSMlee

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Sep 1, 2007
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Withard said:
ZippyDSMlee said:
Well they up'd the spectacle I see. . . Wonder how well the mechanics are done this time around the last 2 games are a joke, watered down and half assed......

Its not bad that they are making the series a basic steampunk FPS but I want better an deeper mechanics and AI not another half assed corridor shooter.....
Give it 10 years. Maybe they will bring out a game for you.

In other words YES this looks fantastic and some of the robotic enemies actually look terrifying...I blame it on the tash tho.
I'll be 40 something then and probly looking for harder and better designed mechanics, while the rest of the industry has went in the direct of the WII only less hard content, less content in most games and alot more loose waggle in their interface/control. :p
 

Chainsauce

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Aug 14, 2010
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Well that's mostly simulated gameplay. Yet the concept is still very intriguing. Hopefully those lines you can grapple to point at it being set in an open world.
 

Nofootcanman

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Aug 5, 2010
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disapointed that he has a voice and a partner now but hopefully there will be no vita chambers as the whole you cant die thing kind of ruined the atmosphere of the 2 bioshocks
 

ZippyDSMlee

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Nofootcanman said:
disapointed that he has a voice and a partner now but hopefully there will be no vita chambers as the whole you cant die thing kind of ruined the atmosphere of the 2 bioshocks
Well its either a save point or vita chamber, I hope they something more interesting but most likely it will be something overly simplified as so to not offend the drooling masses...
 

Chevy235

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Jun 8, 2010
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Looks pretty cool. I like the setting design. As for the rest, it's more like an early-20th century reimagining of the paranoid fantasies of the current American left (including their delusional, desparate attacks on the "Tea Partiers"), mixed with a healthy dose of Howard Zinn's faux history.

All of those being very very tired themes (V for Vendetta, etc. I'm guessing there's a lot of intellectual stagnation in the "creative" classes.) aside, it'll probably be good and pretty enough for me to try.
 

JamesStone

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Jun 9, 2010
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I like it, but I really want that Bioshock Infinite is a prequel. Imagine the shock if the game end cutscene is Andrew Ryan saying:" I´m starting to lose faith in mankind", then, we holds that little diver´s suit that appears in the aquarium of the game´s trailer, and say:"maybe..."
 

Chevy235

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maturin said:
Not at all. Orwell's world would never have political tumult or mobs in the street.
Orwellian superstates also wouldn't allow weaponry in the general popluace. That's usually the first action totalitarian countries take.
 

Living Contradiction

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Nov 8, 2009
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Hmmm. Let's see.

Removal of the life bar and application of the "death by blood spatter" mechanic? Check, although it does make me wonder how tonics are going to be treated as far as recharging goes.

Actual interaction with NPCs beyond "Go here and come back when you're done." and "There he is!"? Check.

Character portrayal of the protaganist instead of a grunting pair of hands? Check with reservations (let's see how repetitive everything gets as things progress).

Blurring of the line between cut-scene and actual gameplay? Double check.

Total reinvention of franchise? Check and mate.

Yep. I do conclude that this will be a very enjoyable bit of violent, chaotic fun with political overtones and tasty weirdness. Irrational, you've made me smile. Here's hoping you can deliver.
 

dfcrackhead

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I LIKED Bioshock. That being said, I never played it for over 3 or 4 hours. For some reason it was just one of those games I'd play once or twice, and just never have a reason to go back to. It was pretty, it was creepy, it was fun, but it couldn't hold my attention. With that I'd like to say, this does not look like a Bioshock game, it makes me think of God of War and it's many many clones, with Infinite being a clone, something similar to Bioshock, but missing it by a bit. The atmosphere seems really different to me. With the first game, I couldn't help but be tense in that underwater deathtrap, but with this, I'd feel like this was more of a "Lets take a stroll through the park, happily skipping along, offing the occasional person for getting in my way." Of course I could very easily be proven wrong, but with wide open spaces theres no claustrophobia, no real feel of being trapped and if I was in Cambodia or whatever, I'd sew a few sheets together, make parachutes for me and Ms. Cleavage and go base jumping. I'm probably the only person aside from the obvious troll who is just unimpressed with this, if I get a comp that can run it, I'll still try it and still hope and pray to be proven wrong.
 

dfcrackhead

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Chris^^ said:
what the fuck was that?
just ran like some kind of retarded dream sequence, isn't the whole point of Bioshock that its set in the real world? just looks to me like another unnecessary and over the top pr/sequel..
the whole world looks implausibly stupid and contrived, I can't see myself ever enjoying playing a game like that.
The first Bioshock was in a ruined underwater "utopia" where people had been OD-ing on shots that gave you superpowers, there were giant stomping killer robots that protected little girls that had a bunch of super cool shit in them. If thats the "real" world, I'm obviously fucking crazy because I live somewhere REALLY different.
 

mr_rubino

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I fear my dreams of an Arcanum 2 may become a reality if this style catches on.

JamesStone said:
I like it, but I really want that Bioshock Infinite is a prequel. Imagine the shock if the game end cutscene is Andrew Ryan saying:" I´m starting to lose faith in mankind", then, we holds that little diver´s suit that appears in the aquarium of the game´s trailer, and say:"maybe..."
.
And now I fear I just puked a bit in my throat. Please, nothing that blatant.

Chris^^ said:
what the fuck was that?
just ran like some kind of retarded dream sequence, isn't the whole point of Bioshock that its set in the real world? just looks to me like another unnecessary and over the top pr/sequel..
the whole world looks implausibly stupid and contrived, I can't see myself ever enjoying playing a game like that.
Ain't gonna miss you.
Oh, excuse me:
"aint gonna miss u"
I love people complaining about a lack of context as they actively try to glean as little as possible from what they're looking at.
 

Chunko

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Aug 2, 2009
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I hate to be negative, but I'm really skeptical about this game. I think it's going to be really hard to justify building a city in the sky, so the plot will be garbage. Without a feeling of being trapped, or seeing a city decay around you, the atmosphere won't be the same (which was what made Bioshock 1 great). How are we supposed to be scared when a game is assaulting us with bloom. Sorry, but I'm going to have to pass.
 

Flamingpenguin

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Nov 10, 2009
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That was BEAUTIFUL. I mean... There are a lot of things I'm glad to see there. Let's list them, shall we?

1) More open world.
Glad to see some sniper rifle action in there, and the huge statues and the bell crashing were great moments.

2) Scenery is beautiful.
I mean... It looks nice! It's not brown or dark and wet or anything! :D

3) Character development.
You talk, and not sparingly. Even during gameplay. Awww yeah. Plus, you're dealing with another character who talks.

4) Return to political commentary.
What's all this about foreigners, eh? Well Rumor has it this game is set in the early 1900's, and takes place on a floating city/battleship in the sky [obvious] launched by the U.S. government and relates heavily to the concept of exceptionalism [Not as obvious]. Good to see, as the bashing of Ayn Rand was part of what made Bioshock fun. [And part of the reason why the second game felt empty to me.]

5) Complex interactions and paths.
You walk into the bar. Bartender shoots you. Crowd gets riled. You hold them off, but it's obvious you're not making it through that bar. They probably didn't even program the back of the bar, for god's sake. (Well okay, they probably did, but you get the point)

6) Factions and enemies.
Say goodbye to big daddies as you know them! New guys look scary and more like bosses than typical enemies. Boy am I glad!

Also, now they're working the game's plot into the driving force of the game in terms of enemies. It's clear you are an outsider. You have plasmids, and are more powerful than the regular citizens. My guess is you're part of a stronger but smaller faction. Great excuse to have enemies be human and be totally sane, contributing members to plot, huh?

7) No health bar.
I got tired of keeping my eye on it anyways. Good riddance.

8) Wrench jousting.
I mean... This is some creative stuff! ._.

So yeah. Epic.
 

Trizshjen

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May 20, 2010
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the thing that stood out to me was the changing propaganda throughout the footage ones that imediately stood out were:
the politician dudes badge changing to communist when his eyes lit up
the banner on the ground after bell tower fell morphing and changing
the painting in the bar changing from horses to a picture of a man

i am intrigued and hope perception is a big theme of the game
 

Chris^^

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Mar 11, 2009
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dfcrackhead said:
Chris^^ said:
what the fuck was that?
just ran like some kind of retarded dream sequence, isn't the whole point of Bioshock that its set in the real world? just looks to me like another unnecessary and over the top pr/sequel..
the whole world looks implausibly stupid and contrived, I can't see myself ever enjoying playing a game like that.
The first Bioshock was in a ruined underwater "utopia" where people had been OD-ing on shots that gave you superpowers, there were giant stomping killer robots that protected little girls that had a bunch of super cool shit in them. If thats the "real" world, I'm obviously fucking crazy because I live somewhere REALLY different.
I did mean under the real world, but have you ever been to Salford?
the thought of a submerged utopia is very 30s so I found it at least believable, flying cities though...
 

Withard

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Feb 4, 2010
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Chris^^ said:
dfcrackhead said:
Chris^^ said:
what the fuck was that?
just ran like some kind of retarded dream sequence, isn't the whole point of Bioshock that its set in the real world? just looks to me like another unnecessary and over the top pr/sequel..
the whole world looks implausibly stupid and contrived, I can't see myself ever enjoying playing a game like that.
The first Bioshock was in a ruined underwater "utopia" where people had been OD-ing on shots that gave you superpowers, there were giant stomping killer robots that protected little girls that had a bunch of super cool shit in them. If thats the "real" world, I'm obviously fucking crazy because I live somewhere REALLY different.
I did mean under the real world, but have you ever been to Salford?
the thought of a submerged utopia is very 30s so I found it at least believable, flying cities though...
*sigh #2*