NO! Just fucking NO!!!
I don't want my games to be playable movies. Fuck that. Fuck you for not respecting your own medium dipshit. I don't want a playable movie. I want a game. An interactive form of media where story and gameplay merge seamlessly.
I want the next Half Life, I don't want a lame ass railroad. Cause that's what a playable movie is. A playable movie is Call Of Juarez: The Cartel. Where your expected to do everything by the fucking script, where you go from cutscene to cutscene by gunning down X amount of enemies.
All right now to watch past the first 31 seconds...can you believe something that pisses me off this much crops up when the video barely starts.
All right it is Relic games. They made some awesome 40k games and of course CoH, fuck that series was awesome. They probably won't screw this up because it seems they genuinely love 40k and are competent developers, but Matthew Burger needs to be punched, hard.
Cinematic is just another word for linear. We have seen it in Enslaved, we saw it in Uncharted, we saw it in Medal of Honour. We even saw it in probably the worst shooter of 2011 Homefront, where Korea deployed special doors that could not be opened on your own and such amazing linearity that when you snipped a target before an NPC called it out they would STILL give you an order to shoot that target.
Screw Cinematic gaming. I don't want a "movie I can play". I want a game. If you make a good game you can have the player follow a completely linear path without them ever feeling like there a hand pushing them in the back. When you make a bad game that follows a linear path you call it cinematic.