Trailers: XCOM - Gameplay Trailer

Worgen

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Whatever, just wash your hands.
if this was its own ip then I would actually probably be interested in it but since these idiots decided to call it xcom and have nothing to do with xcom, I wont give it the time of day
 

Smooth Operator

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This is an odd one, it has some very interesting parts but for some reason it's suuuuper sloooow, and if the combat is all like that... well I haven't got the patience for turn based stuff anymore.

JoesshittyOs said:
All it takes is a name to make a game bad nowadays, doesn't it?
Abuse of a name is the problem, if you order steak and I bring you a salad I'm guessing you would complain.
And in this case they want to cash in on a fanbase that they do not appease.
 

Realitycrash

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I just can't stop laughing at the Fanboys in the comment section yelling "THIS ISN'T XCOM!"

Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
Or did they? If they did, then you really should understand that game-companies are full of shit, and promise a whole lot they don't intend to keep.
So why don't you imagine this is "Mass Effect in the 60's", as some bloke pointed out up there, and ignore the XCOM-bit? Because to me, it looks cool. Far cooler than Mass Effect.

("BUT IT ISN'T XCOM!" Yes, I heard you first time, and I still don't care. It looks like a good game. If you want XCOM, play the old one, because this clearly isn't a remake.)
 
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Realitycrash said:
Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.

Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.

What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.

But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
 

kokirisoldier

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I honestly think it looks great. I've played the old ones and I'm looking forward to this one. Everyone else can ***** and moan about it not being copy pasted from the old ones, but seriously it looks like it has some great potential.
 

Realitycrash

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The_root_of_all_evil said:
Realitycrash said:
Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.

Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.

What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.

But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".

You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
 

Realitycrash

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The_root_of_all_evil said:
Realitycrash said:
Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.

Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.

What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.

But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.

I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".

You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
 

Phishfood

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Looks like they still don't understand what makes an x-com game.

Scripted combat? blech.
Scripted missions? blech.

It seems the only choice is "turret now or research later".

The point of X-com is to have suicide grenade rookie run into the UFO and explode all over the aliens. This is more like (as others have said) mass effect with a new skin.

Now, I'm not saying its a bad game, it looks moderately fun. But I'm not buying it for fear of encouraging more people to spit on the X-com franchise.
 

FredTheUndead

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Realitycrash said:
The_root_of_all_evil said:
Realitycrash said:
Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.

Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.

What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.

But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".

You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
Modern game design isn't the problem with Oblivon and Fallout 3, it's bad writing and poor choices on what to "fix" in general. Morrowind and the old Fallouts have their problems but Oblivion didn't fix any of Morrowinds real issues beyond being able to use magic and weapons at the same time, it just made things generally worse. Fallout 3 was a bunch of random, disconnected setpieces that had nothing to do with the old games or even with each other. New Vegas proved that you COULD make a modern Fallout game in a different style but preserve the spirit, setting, and style of the original.

This, on the other hand, doesn't even reach Oblivion's level. It has literally NOTHING to do with Xcom. You could make a decent RPG/FPS out of Xcom, or you could make a new turn based strategy title that actually fixes a lot of the old game's balance and interface issues. NOPE let's slap that name on something unrelated, how professional.
 

Realitycrash

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FredTheUndead said:
Realitycrash said:
The_root_of_all_evil said:
Realitycrash said:
Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.

Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.

What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.

But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".

You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
Modern game design isn't the problem with Oblivon and Fallout 3, it's bad writing and poor choices on what to "fix" in general. Morrowind and the old Fallouts have their problems but Oblivion didn't fix any of Morrowinds real issues beyond being able to use magic and weapons at the same time, it just made things generally worse. Fallout 3 was a bunch of random, disconnected setpieces that had nothing to do with the old games or even with each other. New Vegas proved that you COULD make a modern Fallout game in a different style but preserve the spirit, setting, and style of the original.

This, on the other hand, doesn't even reach Oblivion's level. It has literally NOTHING to do with Xcom. You could make a decent RPG/FPS out of Xcom, or you could make a new turn based strategy title that actually fixes a lot of the old game's balance and interface issues. NOPE let's slap that name on something unrelated, how professional.
Problem is that I don't think game-designers consider "turn-based combat" to be something that people want nowdays, outside of Final Fantasy and certain strategic-games (Civilization comes to mind).
I wouldn't mind seeing more of it, rly, but what bothers you is that the setting has been changed, yes?
 

Argtee

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It doesn't look...bad.
Sure, it has very little to do with the original X-Com, other than the name and a few recognizable words, (i.e. Elerium) but it still looks pretty fun.

I do wish that instead of "The Outsiders", they had kept the aliens from the original X-Com in it, like Sectoids or even Floaters, but it still looks pretty fun.
 

mellemhund

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I can't get my mind aorund how a company can set their mind to do stuff like this.

The crowd that enjoyed X-com wanted strategy, a challenge and a race against time and a strong enemy. X-com: apocalypse showed, that the game could go from TBS to RTS with no problem. And even though Hasbro made a couple of bad releases - it was still in the RTS genre.

While the setting and enemies seem interresting. The gameplay will most likely be just as dull and repetitive as mass effect.

I agree with others in this thread, who point out that the game would have even bigger potential if it came w/o the xcom brand.

I guess devs can only come up with CBS these days - something simple for the console 2.0 generation, that needs a quick fix and shys away from any game with depth.
 

Simonism451

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Chaos Marine said:
Simonism451 said:
Chaos Marine said:
Still not X-Com. I really wish they'd stop. Or at least die in a fire. Oh yes, they played the original X-Com? They really must have hated and despised it like the KKK hate non-white races.
No no, you aren't getting the full graveness of the situation, they hate the original X-Com the way the Nazis hate jews. This new game is equal to the holocaust of the 21st century and we, the X-Com fans are its victims.

"They came first for the Fallout Fans
and I didn't speak up because I wasn't a Fallout Fan
Then they came for the Far Cry Fans
and I didn't speak up because I wasn't a Far Cry Fan
Then they came for the Prince of Persia Fans
and I didn't speak up because I wasn't a Prince of Persia Fan
Then they came for the Alone in the Dark Fans
and I didn't speak up because I was a Silent Hill Fan
Then they came for me
and by that time no one was left to speak up."
Nazis? I invoke Godwin's law. Fallout 3 was actually a good game by the way, sure it was glitchy but what Bethesda game isn't to some extent? The others, yes, I didn't care because the Prince of Persia died a long time ago to me, never cared about Alone in the Dark or Silent Hill.
Unfortunately the internet still isn't capable of transporting the layer of sarcasm, thick enough to suffocate a grown man, that was originally included in my earlier post.
 

FredTheUndead

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Realitycrash said:
FredTheUndead said:
Realitycrash said:
The_root_of_all_evil said:
Realitycrash said:
Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.

Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.

What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.

But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".

You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
Modern game design isn't the problem with Oblivon and Fallout 3, it's bad writing and poor choices on what to "fix" in general. Morrowind and the old Fallouts have their problems but Oblivion didn't fix any of Morrowinds real issues beyond being able to use magic and weapons at the same time, it just made things generally worse. Fallout 3 was a bunch of random, disconnected setpieces that had nothing to do with the old games or even with each other. New Vegas proved that you COULD make a modern Fallout game in a different style but preserve the spirit, setting, and style of the original.

This, on the other hand, doesn't even reach Oblivion's level. It has literally NOTHING to do with Xcom. You could make a decent RPG/FPS out of Xcom, or you could make a new turn based strategy title that actually fixes a lot of the old game's balance and interface issues. NOPE let's slap that name on something unrelated, how professional.
Problem is that I don't think game-designers consider "turn-based combat" to be something that people want nowdays, outside of Final Fantasy and certain strategic-games (Civilization comes to mind).
I wouldn't mind seeing more of it, rly, but what bothers you is that the setting has been changed, yes?
Civ does well, Fire Emblem usually does fairly, Paradox has a steady fanbase, there's still plenty of turn based games that do well. You could make a new Xcom game and fix up the clunky, outdated issues with the old one, it'd just need the right marketing, same as anything else. They instead opted to attach the name to something unrelated. It's really an offense on many levels.
 

Booze Zombie

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I suppose that's the issue in the end, how this game "feels" to people when they see it and play it. How it feels to me is that this game is a decent, though... uninspired American-centric game set in a time period people like.
 

WarpZone

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Is there anybody, *anybody* in the whole world who knows what X-COM is and would buy this game? I mean I can think of two distinct classes of people: Strategy fans who loved the original X-COM, and people who play first-person shooters. There. Is. No. Overlap!

I mean, granted, it worked for Fallout 3, but that's because Fallout 3 had a whole bunch of world-building to fall back on, and, oh yeah, Bethesda kept the original aesthetic!

They might as well make a Minecraft sequel using the Unreal Engine where you lug machine guns onto dig sites and use them to shoot skeletons, only with no pixels, blocks, digging, or crafting. You know, a real spiritual successor!
 

Terminal Blue

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Okay, I can see where they're coming from a little more..

The destructible scenery is a nice touch, even if you know it's going to be horribly limited. The idea of extending research in an FPS beyond the system shock paradigm, even very, very slightly, has my approval. But you could have done all these things in an original franchise and we wouldn't be calling it a spiritual successor to X-Com even if you executed it perfectly.

It's just exploitative marketing. Noone likes exploitative marketing.