I honestly think it looks great. I've played the old ones and I'm looking forward to this one. Everyone else can ***** and moan about it not being copy pasted from the old ones, but seriously it looks like it has some great potential.
I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".The_root_of_all_evil said:You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.Realitycrash said:Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.
What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.
But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
The_root_of_all_evil said:You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.Realitycrash said:Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.
What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.
But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
Modern game design isn't the problem with Oblivon and Fallout 3, it's bad writing and poor choices on what to "fix" in general. Morrowind and the old Fallouts have their problems but Oblivion didn't fix any of Morrowinds real issues beyond being able to use magic and weapons at the same time, it just made things generally worse. Fallout 3 was a bunch of random, disconnected setpieces that had nothing to do with the old games or even with each other. New Vegas proved that you COULD make a modern Fallout game in a different style but preserve the spirit, setting, and style of the original.Realitycrash said:I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".The_root_of_all_evil said:You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.Realitycrash said:Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.
What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.
But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
Problem is that I don't think game-designers consider "turn-based combat" to be something that people want nowdays, outside of Final Fantasy and certain strategic-games (Civilization comes to mind).FredTheUndead said:Modern game design isn't the problem with Oblivon and Fallout 3, it's bad writing and poor choices on what to "fix" in general. Morrowind and the old Fallouts have their problems but Oblivion didn't fix any of Morrowinds real issues beyond being able to use magic and weapons at the same time, it just made things generally worse. Fallout 3 was a bunch of random, disconnected setpieces that had nothing to do with the old games or even with each other. New Vegas proved that you COULD make a modern Fallout game in a different style but preserve the spirit, setting, and style of the original.Realitycrash said:I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".The_root_of_all_evil said:You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.Realitycrash said:Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.
What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.
But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
This, on the other hand, doesn't even reach Oblivion's level. It has literally NOTHING to do with Xcom. You could make a decent RPG/FPS out of Xcom, or you could make a new turn based strategy title that actually fixes a lot of the old game's balance and interface issues. NOPE let's slap that name on something unrelated, how professional.
Unfortunately the internet still isn't capable of transporting the layer of sarcasm, thick enough to suffocate a grown man, that was originally included in my earlier post.Chaos Marine said:Nazis? I invoke Godwin's law. Fallout 3 was actually a good game by the way, sure it was glitchy but what Bethesda game isn't to some extent? The others, yes, I didn't care because the Prince of Persia died a long time ago to me, never cared about Alone in the Dark or Silent Hill.Simonism451 said:No no, you aren't getting the full graveness of the situation, they hate the original X-Com the way the Nazis hate jews. This new game is equal to the holocaust of the 21st century and we, the X-Com fans are its victims.Chaos Marine said:Still not X-Com. I really wish they'd stop. Or at least die in a fire. Oh yes, they played the original X-Com? They really must have hated and despised it like the KKK hate non-white races.
"They came first for the Fallout Fans
and I didn't speak up because I wasn't a Fallout Fan
Then they came for the Far Cry Fans
and I didn't speak up because I wasn't a Far Cry Fan
Then they came for the Prince of Persia Fans
and I didn't speak up because I wasn't a Prince of Persia Fan
Then they came for the Alone in the Dark Fans
and I didn't speak up because I was a Silent Hill Fan
Then they came for me
and by that time no one was left to speak up."
Civ does well, Fire Emblem usually does fairly, Paradox has a steady fanbase, there's still plenty of turn based games that do well. You could make a new Xcom game and fix up the clunky, outdated issues with the old one, it'd just need the right marketing, same as anything else. They instead opted to attach the name to something unrelated. It's really an offense on many levels.Realitycrash said:Problem is that I don't think game-designers consider "turn-based combat" to be something that people want nowdays, outside of Final Fantasy and certain strategic-games (Civilization comes to mind).FredTheUndead said:Modern game design isn't the problem with Oblivon and Fallout 3, it's bad writing and poor choices on what to "fix" in general. Morrowind and the old Fallouts have their problems but Oblivion didn't fix any of Morrowinds real issues beyond being able to use magic and weapons at the same time, it just made things generally worse. Fallout 3 was a bunch of random, disconnected setpieces that had nothing to do with the old games or even with each other. New Vegas proved that you COULD make a modern Fallout game in a different style but preserve the spirit, setting, and style of the original.Realitycrash said:I'm pretty sure that this would sell even better if it removed the name, because it looks hella' fun. What's going to hurts its sales are the XCOM fans yelling about how "this isn't XCOM!".The_root_of_all_evil said:You're a barrel of laughs, aren't you? I bet the Schaudenfraude of Hurricane Irene has you in stitches.Realitycrash said:Haha, oh lawd. So what? It's a game with the same name, noone ever claimed it would fully represent the old game.
Perhaps you could take a moment to look beyond your interpretation of the situation and into the background - exemplified by the Transformers films.
What you're talking about is not just the use of a good name to promote something average, or the idea that - if we remove the name - it wouldn't sell, but rather the legacy where X-Com goes from a well loved game, to a tolerated set of games, to a generic shooter - and can't go back to the well loved game because 2K Marin are sitting on the licence to prevent an accurate remake.
But, if you just enjoy laughing at people missing something special to them, I'm sure there's a job for you in Scientology somewhere.
You know, I'm a diehard Fallout-fan, and even though I felt Fallout 3 was sort of shite compared to the original (you know, because it wasn't turn-based and strategic combat - Somethings I hear original XCOM was too) I realized that I can't force gaming-companies to devolve 15 years back in time, and that if you want to just have the same old game, you should get a third-party developer to make another mod for the old XCOM.
They still make mods for Morrowind, you know? And with plenty of other old games.
This, on the other hand, doesn't even reach Oblivion's level. It has literally NOTHING to do with Xcom. You could make a decent RPG/FPS out of Xcom, or you could make a new turn based strategy title that actually fixes a lot of the old game's balance and interface issues. NOPE let's slap that name on something unrelated, how professional.
I wouldn't mind seeing more of it, rly, but what bothers you is that the setting has been changed, yes?
That's the point I stopped watching the trailer.Frankster said:"When we played the original xcom, we felt sort of, almost overwhelemed with choices in between missions"
Original xcom was felt to be too overwhelming with choices for these devs?
This is also not what I'd call a gameplay trailer...Matthew94 said:A 20 minute trailer isn't contemporary.
Honestly they have a damned good point. You shouldn't have had the entire range of the world to pick from for your first base in X-COM, that's a bad way to start the game. A better design decision would have been to give a number of locations that you could pick from all of which would have had their pros and cons instead of risking a starting player putting their base in the arctic and then wondering why they never saw aliens on their radar.Enkidu88 said:That's the point I stopped watching the trailer.Frankster said:"When we played the original xcom, we felt sort of, almost overwhelemed with choices in between missions"
Original xcom was felt to be too overwhelming with choices for these devs?
You kinda missed the whole point I was trying to make.JoesshittyOs said:Well, they kind of already have done that.Vankraken said:Lets say we want to reboot Quake but as a child I had trouble with aiming and always felt like it was too fast pace so we are going to go for a strategic element with you managing battle arenas from a top down perspective. You can add in item spawn points and have NPCs pay admission into your battle arenas and play. You can set up concession stands to sell snacks and research new more exciting power ups to make your battle arenas more fun. You got to hire staff to clean up the battle arenas and do repairs when item spawns and jump pads start to wear down. The weapons you can expect to add to your battle arena are pistols, shotguns, sniper rifles, assault rifles, grenades, and a missile launcher. We are going to call it "QUAKE"
Instead of naming it something like "Battle Arena Tycoon" they go use the name Quake when it has basically nothing to do with FPS. That is whats happening with this "XCOM" reboot as it has nothing to do with the lore or gameplay of the original. Its disrespectful to slap the name of a computer game classic like X-Com on a game that really doesn't even try to come close to the original.
In unrelated news I think 2K is planning to revive the Master of Orion series as a racing game where you race space buggies on the planet Orion. They secretly will be inspired by the physics of Mass Effect's Mako driving segments.
Edit: spell check changed my mako into make >:|
Go look up Quake 4.