That's what he's getting at, the kinect's "thing" is the lack of peripherals. And that's no ordinary stick, it has special sensors on it.Dana22 said:Here you are, Kinect lightsaber, with a stick. Remember that this is amateur work using freeware drivers.
Not in the slightest. If you are controlling movement, force powers, etc with your body then holding some kind of small prop (it doesn't have to be the full length of the lighsaber after all) doesn't render everything else irrelevant. What Kinect does is remove the necessity to hold something, but when doing so adds to the experience (using something as a lightsaber is not the same as holding a controller by a long shot) then it's not exactly a betrayal of the idea behind Kinect to use it.Jumplion said:Strong words. Let's see if he keeps them.
As for Kinect with lightsabers, wouldn't having a stick to simulate the saber defeat the purpose of Kinect?
Don't we all...kouriichi said:I dont care if i cant wave an overused peice of fan service around! i wanna force choke people!
I agree in the sense that the player will hardly be able to do flips through the air when jumping, but considering that people are able to follow visual direction well enough to use Dance Central or Your Shape, it shouldn't exactly be difficult to teach the player to execute a few lightsaber moves. Heck, I learned an entire sword fight for a semi-professional (not paid but it was with a highly reputable Shakespeare company) theatrical performance in the space of a weekend. Most of that time was taken up with safety training because we were using real swords.RandV80 said:Technically he's more or less right but realistically neither can really pull off a true lightsaber game because of a shared inherant flaw: the gamer. When it comes to martial prowess the fictional Jedi with a lightsabre is basically on par or beyond the level of a kung-fu master, able to rapidly deflect multitudes of blaster fire with a sword. Most gamers unfortunately if they try the same thing will be on par with Star Wars kid. Unless the gameplay is heavily assisted, but by that point you may as well be using a regular controller.
The problem with you being the controller concept is that unfortunately many of the actions our video game avatars perform with the push of a button is beyond human capability. Even things within realistic limits will likely require a certain amount of inherant or trained skill to play effectively. In this case a more modest medieval style sword fighting game can work if the game takes it slow to get the gamer into the basic movements.
That's what came into my head too. Just grab yourself a stick from the yard. Like we did as kids!Dana22 said:Here you are, Kinect lightsaber, with a stick. Remember that this is amateur work using freeware drivers.
From what Microsoft have been hyping up with the Kinect, they seem to be taking the opposite approach in that Kinect is a "completely new platform!" or something like that.Mako SOLDIER said:Not in the slightest. If you are controlling movement, force powers, etc with your body then holding some kind of small prop (it doesn't have to be the full length of the lighsaber after all) doesn't render everything else irrelevant. What Kinect does is remove the necessity to hold something, but when doing so adds to the experience (using something as a lightsaber is not the same as holding a controller by a long shot) then it's not exactly a betrayal of the idea behind Kinect to use it.Jumplion said:Strong words. Let's see if he keeps them.
As for Kinect with lightsabers, wouldn't having a stick to simulate the saber defeat the purpose of Kinect?
I see no reason why they couldnt do it in retail games.AugustFall said:That's what he's getting at, the kinect's "thing" is the lack of peripherals. And that's no ordinary stick, it has special sensors on it.Dana22 said:Here you are, Kinect lightsaber, with a stick. Remember that this is amateur work using freeware drivers.
However I would like point out using the Force in a kinect game would be far superior to the move.
Boom! That is a fact, Medal awardedmjc0961 said:Well it's a Star Wars game, so it's most likely a Lucas Arts game, which means it's most likely going to suck no matter what controller it uses.
You still have a depth issue... kinect games will end up like a window-washing type minigame..Jesus Phish said:That's what came into my head too. Just grab yourself a stick from the yard. Like we did as kids!Dana22 said:Here you are, Kinect lightsaber, with a stick. Remember that this is amateur work using freeware drivers.
Like they needed any help anywaymjc0961 said:Well it's a Star Wars game, so it's most likely a Lucas Arts game, which means it's most likely going to suck no matter what controller it uses.
Hell if I was Microsoft I'd probably try to stop them from making it, because they're bound to make Kinect look bad.
Because then you've just made a Move for the Kinect, in fact you've TURNED the Kinect into the Move. Except you have even LESS control. The reason for the 'dildo head' is so the move can track and transform into various handheld products, like a mace or a hand gun or a sword, or a ball of lightning that when you punch forward sends out thunder bolts.Dana22 said:I see no reason why they couldnt do it in retail games.AugustFall said:That's what he's getting at, the kinect's "thing" is the lack of peripherals. And that's no ordinary stick, it has special sensors on it.Dana22 said:Here you are, Kinect lightsaber, with a stick. Remember that this is amateur work using freeware drivers.
However I would like point out using the Force in a kinect game would be far superior to the move.
Perhaps we should have some sort of ban on "X badmouthes competitor Y's product Z" stories appearing as news.HK_01 said:Why is it news-worthy when someone from one company bashes the other? It happens so often and it's not in the least objective.
He's probably right though.