Looter or Safety Third for first perk using landmines as your belt item (the default grenades are godawful) and Super Heavy as your second perk (assuming you're doing flag defence, which 90% of doombringers do) to reduce how much enemies can knock you around and let you do damage with your body-blocks. Forcefields can be handy for flag defence, but don't really help you in fights, and get sniped easily on most maps. The heavy bolt launcher is usually used by indoor-focused doombringers (though I recommend it for flag defence on Crossfire because that stand is such a clusterfuck), but it's not a particularly good weapon. The saber is pretty crap, as I stated before. But the chain... it's less accurate than any other auto, sure, but good-golly-Miss-Molly does it tear things up. It's an exceptional anti-air weapon and can kill faster than most any other gun in the game.NightHawk21 said:I don't think anything works for doombringer. That classes is really underpowered.The Crotch said:Potential energy is a good perk for raiders who run with the shield pack, especially indoors. Some people use an ultra capacitor along with it. Or survivalist (get energy and health from ammo nuggets).
EDIT: And yeah, quick draw is a very good perk (to the point that a lot of people are hoping that it gets removed and everyone just gets increased weapon swaps and reloads across the board), and it works well for classes like the soldier and the brute.
For classes like the doombringer... not so much.
So basically what I'm getting at is that doombringers have a great chaingun and some landmines and not much else. Those two things make them ideal stand defenders, but juggernauts are still top of the pile as far as the heavy classes go.
And then there are the poor, poor brutes...