Random Bobcat said:
Altorin said:
Bit of a news flash for you. Crackers are smart. Almost all of them have day jobs where they make enough money to buy all the games they want. They see cracking these games as a challenging puzzle. They will absolutely LOVE cracking Assassin's Creed 2.
Spore had a similar "Must be connected" DRM (it wasn't nearly as draconian as this, but I digress). It was cracked and released to the web a week before it was released on the street.
All DRM does is cause problems for legitimate consumers. This is the worst idea in the history of DRM.
Don't even try and patronise me, I'm well aware there are individuals out there who's only purpose is to circumvent these failsafes.
These individuals also work for these companies implementing, said crackers are hired to aid them in creating new defences. Firewall manufacturers hire them, and now games companies do.
To find something succesful, many stages have to be trialed before hand. It's like saying my current relationship is destined to fail because all my previous ones have. There will be a point where DRM is succesful, and thus the issue (for the company, which is the only thing that matters in the grand scale) will be resolved.
Except the solution is to realize the entire idea is terrible and abandon it utterly - if any other industry was pulling the crap that the software industry routinely gets away with, you would have a world-wide consumer
uprising on your hands. Software piracy is
not a problem companies should be trying to 'solve' by foisting draconian systems on the people
actually paying them for their products in a misguided attempt to "eliminate piracy".
Pirates are not your customers!!!!!!!!!!
If coders finally concoct a DRM scheme that is impossible to circumvent, companies will NOT see sales figures rise - they will probably remain exactly the same, or even
fall, because the odds are good their 'perfect' system is highly annoying and intrusive, thus driving off some of the people who would have otherwise bought their title. The pirates? They weren't going to buy it anyways! So if you make it so they can't pirate your game, all that's going to happen is
they won't be able to pirate your game. You
cannot make honest paying customers out of a demographic that is defined by the fact that they
steal your products routinely, something anyone with a modicum of common sense could tell you.
In the name of stopping piracy, publishers have been finding increasingly expensive and pointless ways to drive off the customers they have right now - this is by all metrics a terrible idea. They are spending not insignificant amounts of money to sell less games and not stop shit - all the while earning nothing but negative PR from irate former customers in the process.
So we can either conclude the bigwigs are painfully stupid, or piracy is just a straw man and the real enemy is the used games market, which nets them
every bit as much profit as pirated copies of their games do, and those suits have wisely concluded that admitting this is the real reason they keep coming up with new forms of DRM would absolutely murder their public image. Fighting the dirty dirty pirates lets them take the moral high ground you see.
And
everyone should be worried, because frankly, at this point there
isn't a used games market for the PC to kill (nearly ubiquitous online activation has all but killed it off entirely) - with the increasing shift of development focus towards consoles for various 'blockbuster' franchises, it's not an unreasonable suggestion that publishers are using their smaller and less profitable PC divisions
to test things they plan to somehow incorporate into future console releases. We're already seeing not so subtle moves in that direction, with publishers tying launch day DLC into accounts that then cannot be transferred when a title is resold. The day where you literally cannot trade in your old games because they all require online account-based activation to play may not be all that far off.
Companies have a right to protect their products, but if that means screwing over your customers in the process, they need to learn that we will not put up with that. Digital Rights Management has
always been about eroding away any rights the customer might have once had in favor of those content provider, and as such are explicitly designed to screw you over to a greater or lesser extent.