I shall be torrenting a cracked version of this game just because of the DRM, heh . . . i might even play it. . . maybe. but atleast i won't be paying for it.
Fair enough. But it still begs the question of why developers use this when I'm fairly certain they know we hate this crap.Jarrid said:Your statement is logical and reasonable, but you fail to see that dumbassed developers and the people that create DRM do not fit into the "everyone" that hates DRM. How about your quantify your statement to say "everyone that isn't involved in making and/or selling DRM hates it"?Macgyvercas said:I'm glad I don't have to put up with this (Console gamer, FTW).
I wonder when developers will figure out that everyone hates DRM and stop using it.
SAVE JOHN CONNOR!Random Bobcat said:I'm sure there was a time when electricity was thought impossible.MR T3D said:I ... it.
UnusualAltorin said:I have to say, that first post didn't really do much to sway me to the opinion that you are not an artificial intelligence bent on the subjugation and destruction of all organic life.
Your entitlement to do so I suppose.Altorin said:your ... for.
No, they shouldn't. However we don't live in a world full of care and respect, we live in a world starving for money and desperate for margins.
Yes the current boom of DRM measures is a nuisance, one I could do without as could many others. Your mentioned examples are small however, optional relatively useless items in an overall product.
The issue and solution as far as I am concerned lies with the hardware. Consoles can easily be programmed to have a trip that fries the motherboard - it just costs a bit too much to implement on a grand scale in its present form. DLC for consoles is primarily about the second hand market - it having a DRM esque side effect is just unfortunate. However if you can download you can be online - not so much an issue in this instance.
Yes, it is. That's the reality.Altorin said:And ....
First of all; good post. With all the abuse and picture spam its pleasant to read something of substance. I'm not going to respond to each point, because from a consumer point of view I agree.Gildan Bladeborn said:Except ... [/u].
However, this anti-piracy isn't necessarily circling the desire to ensure more people buy your product, its to ensure no one gets it for free.
So many companies would happily burn than to toil for thieves to benefit from their work.
I'll disagree with your final paragraph though, companies can do what the hell they like with their own products, whether that's programming the game to be one use only or to sell you things in pieces. As long as they inform that's what they're doing; no problems. Opportunity cost is what will ultimately guide their decisions so if it proves a bad investment it will go. Like the other DRM presented so far.
As an overall aside however, I like how the companies are coming across as the overlords and the pirates as heroes. It really does seem backward to me.
One final point, with all this quote spam I seem to be quite popular for not falling in line of the shouting hordes so I'll say this:
Consumer point of view I hate this, from a corporate point of view I understand. I won't acknowledge quotes anymore.
Indeed, basing your purchase primarily on what a demo contains is just asking to be taken for a ride by sneaky developers only showing you highlights. What you should take away is a first hand impression of the mechanics, how well it runs on your rig/if it will even run at all, and whether the parts they show you were at all appealing. Then it's on you to do the rest of the research, or live with your only partially informed decisions.Hopeless Bastard said:You've detailed the only way in which a demo is reliable. There have been a lot of great demos for shitty games. Just as there have been a lot of good trailers for shitty movies. Thats what a demo is. A trailer. A cynical showcase of the best the gameplay has to offer, which is intended to imply the rest of the game is as good or better.Gildan Bladeborn said:Ideally companies would provide demos for that purpose (and so we can determine if games will run at all before we buy them and then cannot return them since they've been opened hate that so much), but yes, that's one of the few reasonably valid reasons to pirate a game, provided of course you then purchase yourself a copy if you determine you like it.
I find it's funner to think of him as a robot. I mean, his means of cutting our posts to the first and last words of the paragraphs really seemed weird. Seemed almost like, a glitch in the matrix or something.Hopeless Bastard said:While everyone else is mocking you with terminator inspired quips, I'm actually concerned. You seem to honestly have no idea what you're talking about.Random Bobcat said:-snip-
Every hardware based copy-protection is circumventable because anyone with a screwdriver can access the hardware and anyone with limited knowledge can figure out what parts of the hardware need to be bypassed (to use your example, the seemingly extraneous bit with a direct connection to the power supply) in order to allow pirated games.
Same thing for software. Even if you encrypt the software, it has to be decrypted somewhere to be playable.
If it can be built, it can be rebuilt without copy protection.
even if you have DLC components. my big gripe with Bioware (more appropriately EA)Obrien Xp said:Thank god this is a capitalist society. Its time to vote with our wallets!
Single player geared titles shouldn't need internet!
It's impossible to look at both sides of the same coin at the same time unless you have eyestalks, like a slug.Random Bobcat said:It's very easy to look at one side of a coin.