Game publishers are doing all that can to:
1) make game collecting past the Playstation 2/Xbox/Gamecube generation very hard to do.
2) ensure that game collecting past THAT generation virtually impossible.
3) foster an industry environment in which gamers can be resold 'classic games' again and again.
For all the debate I have seen about these passes, I have not seen the ones above. Honestly, are gamers today so prepared for all their games to become tea coasters in a generation from now? That's what going to happen.
The idea that second-hand sales are only things that occur near launch is logically flawed. I have a vast collection of 8, 16 and 32 bit games and most of them were bought second hand. They are all out of print (of course) but entirely playable, just as they were when they were first released. Say farewell to that from now.
Besides, why is it that consumers are being punished for exploitation by retailers? CD rentals and second-hand sales are regulated in many countries at no negative affect to consumers in terms of availability and useability.
Consumers should be allowed to sell, trade and lend games they buy, just as they can with pretty much every other thing they own. These actions by consumers are NOT the problem and never have been. Retailers are the ones exploiting the situation, thus THEY should be the ones bearing the brunt of the publisher's attack.
In the end, what sales are truly lost by a second-hand sale. The publisher has been paid for what they produced, and essentially, all that is happening is a transfer of ownership or possession. The money or goods, or just good-will that funds the transfer is no business of the publisher, just as Toyota has no say in used car sales.
If 1,000,000 games are sold at full price, it results in 1,000,000 owners. When those games are sold again, there are still the same number of owners and the same amount of product. The publisher has lost nothing, but they seem to want something for free.