Not to rain on your parade, but here's the last two paragraphs from the article you linked.BlindChance said:To be fair, if you're going to bring up that, then you should probably also bring up the sequel article about the one kind of DRM he felt might actually work: Ubisoft's [http://www.escapistmagazine.com/articles/view/columns/experienced-points/7467-Experienced-Points-Impossible-to-beat-DRM].The_root_of_all_evil said:Well, Shamus has already explained it far better than I can. [http://www.escapistmagazine.com/articles/view/columns/experienced-points/5930-The-Impossible-DRM]Twilight_guy said:I want to know why people keep blasting DRM and why stories keep getting put it.
I'm still unwilling to completely bash Ubisoft's DRM system. Sure, it didn't work for long. But it may just have worked for long enough. And it's got a better record of actually working than any other form out there. Yes, it's horrible, and that's why we should hate it, but we can't haul out the usual 'And it doesn't even work!' arguments here unless we can back them up.
Of course, if publishers did this it would be a case of destroying the industry in order to save it. They would stop the pirates, but they would also stop quite a few consumers. The system would be slow to develop and expensive to produce, all so that they could (maybe) slightly increase sales on the PC, which is already the smallest platform on the market.
So I give Ubisoft credit: They have come up with a system that can eventually work. But it's still a waste of money, abusive to legitimate customers, and criminally short-sighted. It's a dumb idea, but they're doing a great job at it.
They've lost a couple of sales from me due to this DRM. I wanted to buy Silent Hunter 5, but this DRM stopped me. EA also lost a sale of C&C 4 for the same reason.