I think there's another element to it.MetalShadowChaos said:It's easy to undersell the importance of visual fidelity in enjoyment of a game. When people talk about a game not needing to look good to be enjoyable so long as the gameplay is fun they assume that means the game looks passable, or generic, as opposed to the game looking like garbage. Trust me when I say you probably wouldn't have enjoyed games like Okami if they didn't look as stunning as they did. Sure if it looked passable it would have had SOME cult following, but if it had looked like arse it would probably never have been noticed.
It's easy to undersell frame rate, because nobody can just show you an image of the game running smoother.
Graphics, I can show you a low-resolution picture from a console compared to the high resolutions of the PC, and you can see the difference outright.
Frame rate?
Not so much. It actually has to be experienced.
People like myself can sit here and go on about the visual fluidity, the responsiveness and all that stuff.
But, it's utterly meaningless to somebody who hasn't experienced it and thus can be dismissed outright.