Wow, this sounds like a really cool guy. I didn't expect that (yes, I'm pretty cynical about these fan "obsession projects" unfortunately) but he comes off really well.
Yes, otherwise we wouldn't get such gems as:Saviordd1 said:If this man isn't the new lead writer on ME4 instead of Mac "I'm a doofus" Walters I will cry.
But is that really what they want? Mass Effect has always invited the player to ponder about difficult moral questions that touch upon very deep themes. The meaning of life, sentience, free will, or freedom, do the ends always justify the means, that sort of stuff - you can't really go much deeper. You could just make each and every decision straight from your gut, sure, but it was there nonetheless, in all three games. And the ending was full of that stuff - if you expected something different, something simpler, where these questions are at most background dressing (and many people did express such a preference), I can understand if you were disappointed, but I wouldn't have wanted any other way. Not in hindsight anyway; while actually being there I would've been content with just blowing the Reapers to kingdom come as well (and in the end I always did).the hidden eagle said:.Also there is nothing wrong with playing it safe sometimes because if your audience likes a certain thing then why would'nt you give them what they want?
Well, to each his own I guess. I'd rather prefer devs to aim higher even if they stumble a bit along the way.I'd rather prefer somebody play it safe and succeed than try something different and not succeed.
Well. My issue with Biowares newer titles isn't that they are dealing with more complicated subject matters or deeper stories...it's just that they aren't doing it properly.CloudAtlas said:Good for you if you know the value of restraint. But why do you like this guy's script so much more when he abandons all restraint? He adds so much pointless stuff, like, more than 100 pages of epilogue alone.the hidden eagle said:I don't believe I've ever gave the impression of somehow having superior knowledge of storytelling since there are tons of people who are better than me in that area.And yes I do know the importance of restraint which is why I tend to make scenes grounded in the stories I write.
On a more general note, if I hear how quite a few people praise this script, if I remember the complaints about the ME3 ending, the lavish praise for ME3: Citadel, about the story of Dragon Age II, and a few related incidents, I'm worried. I'm worried that BioWare will learn the wrong lessons and draw the wrong conclusions. That they believe their audience doesn't want somewhat different stories, somewhat deeper stories, but prefer generic indulgent stories, stories that make the player feel super powerful and influental and able to turn everything right in the end, stories with little meaning, stories that don't explore deep themes because they believe the audience doesn't get them, stories full of fanservice and pointless detail that doesn't benefit the narrative. I'm worried that they'll just play it safe now, just paying attention that their stories don't have too many plotholes and follow all the 'rules' on a mechanical level, instead of taking some risk with more original, deeper narratives. Don't get me wrong, if they pay attention to the the former, that's great, but I'm afraid it might happen at the expense of the latter.
I guess we'll find out sooner or later. We don't know anything about Mass Effect 4, so fingers crossed, but we do already know a little bit about Dragon Age 3. And, honestly, I'm not very optimistic that for example the main antagonist will have a rationale behind his actions that is substantially more than "just because", because, well, everyone loved Dragon Age:Origins, where it was just like that, and hated Mass Effect, where it wasn't, right? But BioWare may surprise me yet, and boy would I be happy to be wrong here.
As opposed to the great and wonderful romance we got in ME3...?irishda said:Yes, otherwise we wouldn't get such gems as:Saviordd1 said:If this man isn't the new lead writer on ME4 instead of Mac "I'm a doofus" Walters I will cry.![]()
Yes, we do agree here. While I certainly view ME3 in a more positive light than you do, I didn't intend to suggest that BioWare are extremely skillful when it comes to tackling deep themes. I mean, for example the main plot of ME2 was a total mess. In fact, the thought of the Mass Effect story told with the same degree of skill as is at display in, say, Bioshock Infinite, or in the best movies out there, will send me weeping.Infernai said:Well. My issue with Biowares newer titles isn't that they are dealing with more complicated subject matters or deeper stories...it's just that they aren't doing it properly.
(...)
Biowares present problem isn't them tackling deeper themes. IN-fact, i agree with you in the respect they should continue to try to do so. The thing is, they need guidance in HOW to tackle these themes better because, as they've shown with their last two outings, they aren't quite able to do it properly. Guess what I'm saying is they need someone who's more used to writing stories like that to come aboard to help them if they try to do stuff like this again.
I didn't even finish Dragon Age 2, so yea, I agree it had big problems, and they better learn their lessons from that. I'm just worried, as I said, that they're drawing the wrong conclusions. Because if they intend to make me fight generic faceless demons again who just want to destroy the world or something, and that's all there is to them, and put all that in a rather generic setting and tell it in a rather generic way, just as it was true for DA:O which everyone seemed to have loved regardless (or because of it?), I won't be buying DA:I.Let's take dragon age 2 for instance. Yes, i understood it was meant to be a more personal and down to earth story but...by the end of it i just felt as if i had not accomplished anything. More to the point, it had the problem of happening at the same time as a much more interesting story. Which, when coupled with the repetative environments just left me feeling bored and with a sudden desire to burn Kirkwall down so I could go see the rest of Thedas then be stuck staring at the yellow walls.
You made my day. And here I thought BioWare's actual romances were already a bit on the cheesy/awkward side...irishda said:Yes, otherwise we wouldn't get such gems as:Saviordd1 said:If this man isn't the new lead writer on ME4 instead of Mac "I'm a doofus" Walters I will cry.![]()
Not everyone throwing him/herself at the player character regardless of the player lack of effort? Clearly evidence for bad storytelling!Saviordd1 said:As opposed to the great and wonderful romance we got in ME3...?
Hell I don't even know why Garrus was a romance option in the first place.
Those were indeed complete bullshit. ME3 had a lot of problems and not all of them were about the ending. These days people like to say "it was a good game, people just bitched about the ending too much", but there was a lot more wrong with the game than just the ending."The most unforgivable parts of Mass Effect 3," he explains, "and, sadly, they're the easiest to point out are: the Rachni being alive even if you killed them in Mass Effect 1, Anderson not being Councilor if you picked him in ME1, and handing, or not handing, over the Collector Base to Cerberus in Mass Effect 2." Obviously, though, those weren't his only issues with the game.
Read more at http://www.escapistmagazine.com/news/view/131538-Update-Fan-Fixes-Mass-Effect-3-Ending-With-A-539-Page-Rewrite#klw1AS931aDebbLd.99
Test his metal? Why, is it not to manufacturer spec? Is the kind of metal it is questionable? And after he gets done testing his metal, will he then test is his mettle?Surprisingly, this is the first time he's attempted to tackle this kind of project. "I've never done anything like this before," he said. "I've had multiple 'projects' in my life. I'm always trying to improve myself, test my metal, and show people what I can do.
Read more at http://www.escapistmagazine.com/news/view/131538-Update-Fan-Fixes-Mass-Effect-3-Ending-With-A-539-Page-Rewrite#klw1AS931aDebbLd.99
TBH I kind of figured that out when I got to the part of the article where he was testing his metal.smudboy said:It's a giant pile of crap.
http://thesecondslice.blogspot.ca/2014/01/analysis-of-me3v.html
The auther of this blog is equally full of it. Sorry, but if you aren't able to "fix" the stuff he thinks is so bad that it is beyond fixing (nevermind that, for many people, it isn't in need of fixing in the first place), then you're just a shitty/unimaginative writer yourself. Let's face it, if someone believes central story elements like the Crucible, the Catalyst, or the final choice are so awful that the only way to "save Mass" Effect's story is to get rid of them entirely, he's likely either ignorant or so full of himself that he confused personal preferences with "objective" quality.smudboy said:It's a giant pile of crap.
http://thesecondslice.blogspot.ca/2014/01/analysis-of-me3v.html
Amen. What upsets me so much about the Crucible is that so many of the games problems can be solved by simply removing it.daveNYC said:Interesting that he decided to keep the Crucible plot. I thought that the 'super anti-Reaper weapon whose plans have been passed on and built on for hundreds of cycles of extermination and that just happened to be discovered in our solar system just as the Reapers show up' was a weak main plot line.
Now if he had made the Crucible plans a trap that had been planted by the Reaper agents as a Plan B once they discovered that their usual 'show up and lop off the head of the government with a strike at the Citadel' plan fell apart in ME1, then we'd be cooking with gas.
Why does anything 3 need to appeal to new players?Baron Teapot said:Plus, stuffing every possible moment with winks to the fans and nods to your chums is not clever. How does this make 'Mass Effect 3' more accessible to new players, and what does it fundamentally change to make your choices seem more substantial? Very little. It just builds on BioWare's original.
I feel like I should point out that what BioWare did WAS false advertising. The made statements that suggested that the ending to the game would be significantly different from the finished product.Baron Teapot said:Oh, and there's nothing wrong with complaining when you're duped into buying 'Aliens: Colonial Marines' when the trailers tell you it looks and plays amazingly, but complaining about a game's story seems a little iffy. Did they officially promise you that it would be different to what it is, clearly and obviously, or is it just your misinterpretation? I was actually impressed that BioWare cared enough about their whining fans to improve upon their ending, but at the end of the day it's their series.
I can barely watch the first five minutes of your first video without disagreeing on pretty much everything you say. To be more precise, you're ask a lot of questions, suggesting that none of which we see makes any sense, even though you could easily explain everything if you just put the tiniest fraction of the effort that you put into making these videos into thinking about these questions for a minute instead. You're so hung up upon pointless details that it's ridiculous.smudboy said:You wanted objective observations? Here you go:
http://www.youtube.com/watch?v=iiN8gL40d84&list=PLEE7764FAB908A8FB
Well, I don't see the need for major changes, not in ME3 anyway, so I guess I'd have a hard time filling 800 pages. Me writing down my notions on how to improve some of the issues I see with Mass Effect's story would neither benefit me or you, since we obviously don't agree on the issues in the first place.You try and fix all those problems, chief. No, really, be my guest. I'll await your 800 page fix. Be sure to point out my "personal preferences" while you're at it.