Updated: Titanfall Will Have a 6v6 Player Cap

spartandude

New member
Nov 24, 2009
2,721
0
0
And all the other news made this game look so promising... and then this....

Ok there are some games which are good with a small amount of players, but this does seem way too small for a game like this, unless the AI is exceptionally good.
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
1,409
0
0
I don't mind this, and considering that it's running on the Source engine, which is very much better suited to smaller, more intimate arenas of play, this choice kinda makes sense. They seem to be trying to go for making a game that has the feeling of being a campaign during multiplayer, so making players the leaders that the game pivots around with NPCs primarily being support is an interesting approach, and I wish them luck.
 

Ace Morologist

New member
Apr 25, 2013
160
0
0
Am I missing something?

There's no single player, so no story to speak of. All the game offers is multiplayer death matches, team death matches, objective games and team objective games, yet the highest number of players you can have on your team is six? That sounds like it will get boring pretty quickly once the novelty of being either a parkour dude or an RV-sized robot wears off.

And this will be a $60 retail release?

--Morology!
 

rofltehcat

New member
Jul 24, 2009
635
0
0
If the AI soldiers are working fine (hopefully can be given orders) and if the maps are designed for that number in mind, I think it could work with the players as elite soldiers and mech pilots. However, it could also end off as a 6v6 FPS MOBA (like Dota and LoL) with the AI just streaming in pre-set paths. While this could be fun, I don't think this what many people want from the game.

Other games like Battlefield are also limited to lower player count on consoles. Would be interesting if the player count would be higher on PC.
 

1337mokro

New member
Dec 24, 2008
1,503
0
0
WOW! My interest in this game just BOMBED! Like straight into the fucking floor. This is worse than COD on consoles.

I don't really want to play a first person MOBA, I'd much rather have 16 v 16 in mech suits fighting each other. Seriously just think about it. What would you rather have? AI units running around or squads of players facing off against mechs trying to take them down on foot?

You could have even gone a step further with this and have 4 man squads with a commander, a mech pilot, an engineer and a demo expert. With them moving around in team unison. You could have even pulled of a 32 v 32 that way with 8 mechs on both sides.

Whilst the game might still be fun this was about as big a downer as can be.
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
omega 616 said:
You want 36 a side matches? What if the maps are only the size of COD? That would be like the population of India having a paintball tournament in football field!
You are missing the point somewhat, the AI troopers aren't really part of the battle, they should be thought of as part of the environment and in gameplay terms they present only a minimal threat to the human players, almost no threat at all to a Titan. They aren't like Counter Strike bots that have a broadly similar standing to a human player in abilities and points value, instead they are operating on a low level separate to the actual 6v6 match.

Unless there's a lot of them present (and I mean a lot) maps with twelve players will feel extremely empty even if they're only marginally bigger than a Call of Duty map. Pilots and their Titans are supposed to be game changing elite units that can single handedly turn the tide of battles, for that to work there needs to be an actual battle taking place around them, or at least the impression of one.

For the record, 64 player Call of Duty is ace, whilst 256 player Battlefield is even more ace, but thanks to the publishers those days seem to be behind us.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Soooooo a bunch of Infinity Ward guys break off to form Respawn. Alright, cool beans. A lot of fans seem to consider the Infinity Ward CoD's to be better than the TreyArch CoD's, and with some of IW's best people leaving to start Respawn, their debut game should be rockin', right? RIGHT?!

Oh wait, it's apparently just going to be the same 6v6 CoD combat only slapping in some mechs and jump-boost jetpacks.

I was looking forward to this game because the battles looked huge and epic in the videos that I've seen. But coming to find out that the majority of what you're going to be shooting will apparently be bots DOES put a damper on things. Hell, even the CoD games have (or at least they used to have) the Ground War game-type that features 12 vs 12 (I think, might be 10 vs 10) to offer up some big team battles.
 

TiberiusEsuriens

New member
Jun 24, 2010
834
0
0
Bix96 said:
This Honestly hurts the game for me as I also enjoy large scale battles and 6 players per team seems way too small.
There still will be "large teams" because Titanfall has tons of NPCs running around.

RJ 17 said:
Soooooo a bunch of Infinity Ward guys break off to form Respawn. Alright, cool beans. A lot of fans seem to consider the Infinity Ward CoD's to be better than the TreyArch CoD's, and with some of IW's best people leaving to start Respawn, their debut game should be rockin', right? RIGHT?!

Oh wait, it's apparently just going to be the same 6v6 CoD combat only slapping in some mechs and jump-boost jetpacks.

I was looking forward to this game because the battles looked huge and epic in the videos that I've seen. But coming to find out that the majority of what you're going to be shooting will apparently be bots DOES put a damper on things. Hell, even the CoD games have (or at least they used to have) the Ground War game-type that features 12 vs 12 (I think, might be 10 vs 10) to offer up some big team battles.
I guess the best way to look at the game though is that it's really an FPS MOBA. It worked well enough for Smite, so it was only a matter of time before the genre took this leap. If this really is the case (it pretty much is) then the biggest problem the game is going to run into is that they're advertising it as a completely different style of game, or at least to a different group of players. They may clash a lot with the design choices or it may be a surprisingly perfect fit, but only time will tell at this point.
 

bigmitch256

New member
Sep 26, 2013
9
0
0
I wonder if this will turn out like Brink, the good things about brink anyways. I thought it was a novel idea that they tried to make a campaign out of the multiplayer.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
At least they're integrating bots. That's the thing I always liked about Star Wars Battlefront. Lots of players, and more bots. Shame this is only 6v6, but if the bots manage to make the combat look large scale, I won't mind.
 

ecoho

New member
Jun 16, 2010
2,093
0
0
Bix96 said:
This Honestly hurts the game for me as I also enjoy large scale battles and 6 players per team seems way too small.
trust me played it at pax and 6 is enough to have a hell of a time. also the bots are smarter then most humans they use cover work together and punish you for screwing up(my team lost the match cause we had 4 rambos)
 

smithy_2045

New member
Jan 30, 2008
2,561
0
0
Good to hear that a game's developers is limiting the number of players in a given match to best suit the environment that the game was designed for. Bigger is not always better.
 

King of Wei

New member
Jan 13, 2011
452
0
0
AI bots mixed with players? Unless the AI is exceptionally good that seems like it would be a tactical nightmare. Kinda kills my interest in the game to be honest.
 

josemlopes

New member
Jun 9, 2008
3,950
0
0
Do people really dont understand that more isnt the same as better? If the game is made with 6vs6 in mind then whats the point of crying that it isnt 32vs32? Can you imagine how terrible Gears of War would be with 32vs32? It would remove any kind of tactics since all it would become is "kill whatever is on your sight and dont bother flanking anyone as there is nowhere to flank to".
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
2,999
0
0
Next Gen everyone!

Meanwhile, on the PC!(alt tabs in to Planetside 2, also realizing that the PS4 is way stronger than the xbone if it will be able to handle Planetside 2 at 60fps at 1080p)
 

Izanagi009_v1legacy

Anime Nerds Unite
Apr 25, 2013
1,460
0
0
ecoho said:
Bix96 said:
This Honestly hurts the game for me as I also enjoy large scale battles and 6 players per team seems way too small.
trust me played it at pax and 6 is enough to have a hell of a time. also the bots are smarter then most humans they use cover work together and punish you for screwing up(my team lost the match cause we had 4 rambos)
that may be the case but as a PC buyer, I would like to have something along the size of Battlefield. Mechs already serve the purpose of tanks, jeeps and other armored land units. Just add a flight unit such as a "roc" unit that has even better maneuverability and different tactical advantages than the Striker but with weaker armor.

That would give the game a scene of grand colony combat instead of what looks like a small town combat but I will trust Respawn's decision
 

Machine Man 1992

New member
Jul 4, 2011
785
0
0
ecoho said:
Bix96 said:
This Honestly hurts the game for me as I also enjoy large scale battles and 6 players per team seems way too small.
trust me played it at pax and 6 is enough to have a hell of a time. also the bots are smarter then most humans they use cover work together and punish you for screwing up(my team lost the match cause we had 4 rambos)
Exactly. Never underestimate bots; I've always found bots in multiplayer games to be far more challenging because unlike people or single player enemies, bots are meant to act like people and unlike people, they don't need to eat, sleep, or go pee, they have lighting fast reflexes and instinctively know the map.

Hell, when I play old school FPS's like Quake, or Jedi Outcast, the bots wrecked my shit. Even more than people.

I like having cannon fodder bots populating matches. They keep the game flowing, and lets me avoid the crushing demoralization of coming in dead last to a bunch of people who've been playing the game since launch day and all have way better weapons and gear than me.

Plus, it's jetpack ninjas and giant robots; there is no way this game can't be fun!