FriesWithThat said:
Has the thought crossed anyone's mind that maybe 6v6 was the right number for the game, rather than a tech limitation? Perhaps the addition of bots was a design decision to keep the game's mix of infantry and mech combat while preserving the players' ability to get a mech of their very own with using killstreaks or some such bollocks. That makes 6v6 actually a pretty good size. It keeps a feeling of bigness by mixing mechs and infantry, and preserves the dynamism of having both, even when all the players pull mechs.
Edit: I'm not really sure why people are mentioning Planetside in this thread. They are two almost completely different beasts and are meant to achieve different things as a result. Just because there are guns and you shoot people with said guns, doesn't necessarily mean you can compare them.
The problem there is one of gameplay balance and simple logistics. Lets assume you have 12 people, these 12 people can earn killstreaks by killing each other, whoever unlocks the titan first essentially wins because taking one down is probably not really easy, otherwise the titan is essentially a gimmick and you dont even need it to be in the game, its like as if those nukes in CoD games didnt end the match, but rather just kill 3 people of the opposing team and thats it, the reward does not scale up to the requirement to unlock it. Now lets assume further that the bots also count towards the streak, to give a even playing field, so one or two guys cant steamroll basicly everyone else because they simply got their killstreaks full first, i.e. everyone can get a mech, the mapsizes will be limited, there is no way you can fit 12 mechs on such small maps, after all 12 people on massive maps? Good luck finding anyone.
So it boils down to that either the titans are useless gimmicks, or they are massively overpowered compared to your regular infantry mode, or it would be impossible to fit as many mechs as there are players, even just 12 on the map. 6vs6 makes sense if the titans arent factored in, in fact any comparison to games such as counter strike prove this, CS does not have killstreak rewards such as gunships, UAVs, hunter killer drones, nukes, airstrikes, artillery strikes or giant mechs for that matter, or anything else you can think of. Look at your own comparison, different beasts and all that, a 6vs6 with uber-weapons in the form of titans which at best 1 or 2 guys can gain in a single match skews the balance massively, or makes the titans which are supposedly the big reward thing to begin with utterly pointless to have since if you can take them out easily enough, all you do is paint a giant bullseye on your back.
In short, 6vs6 means small maps, means few titans, means skewed game balance which in turn means titans being utterly pointless for the game to begin with. Thats like having Battlefield (any of them) limited to 12 players but giving them tanks, jeeps, aircraft and so forth anyway.