Titanfall's pitch immediately made me think of Brink: you could be playing a "single player" game and have a friend jump in on a whim to assist or to counter your. Anyone familiar with Brink knows that the game was a lot of hype/promise with poor execution.
This announcement of AI units makes me think of Brink yet again. I don't remember what the player cap was, but one of their approaches was that teams would never been uneven due to live players that dropped out being replaced by bots. The immediate concern was "how do you balance the skill of the bots against players of varying skill levels?" You can't have the bots be too good, because they would destroy the new, less skilled players. But you can't have them be dumbed down in order to cater to the less skilled players, because the skilled players could/would obliterate them, making the bots more of a liability than an asset.
So, any word on how Titanfall will attempt to address the AI skill level? Seems to me as though you're going to have to pick your poison. Will the AI be lackluster to give new players a chance, "middle of the road," or skilled? I think Brink had the AI "scale" to the skill of the person the were fighting. If you were low ranking, they would be less accurate, but if they turned the corner and came across a high ranking enemy, they suddenly became laser accurate. Which sucked once you got of high enough rank because the AI began dropping you from across the map with COD levels of twitch lethality.
If the game does introduce some kind of perk/streak system, are we going to see skilled players gaming the system by hiding from human players in order to farm kills against AI until they can get their perks going? We'll see how it goes come March, but past experiences with bots in online games tells me this is probably not going to work out well.
This announcement of AI units makes me think of Brink yet again. I don't remember what the player cap was, but one of their approaches was that teams would never been uneven due to live players that dropped out being replaced by bots. The immediate concern was "how do you balance the skill of the bots against players of varying skill levels?" You can't have the bots be too good, because they would destroy the new, less skilled players. But you can't have them be dumbed down in order to cater to the less skilled players, because the skilled players could/would obliterate them, making the bots more of a liability than an asset.
So, any word on how Titanfall will attempt to address the AI skill level? Seems to me as though you're going to have to pick your poison. Will the AI be lackluster to give new players a chance, "middle of the road," or skilled? I think Brink had the AI "scale" to the skill of the person the were fighting. If you were low ranking, they would be less accurate, but if they turned the corner and came across a high ranking enemy, they suddenly became laser accurate. Which sucked once you got of high enough rank because the AI began dropping you from across the map with COD levels of twitch lethality.
If the game does introduce some kind of perk/streak system, are we going to see skilled players gaming the system by hiding from human players in order to farm kills against AI until they can get their perks going? We'll see how it goes come March, but past experiences with bots in online games tells me this is probably not going to work out well.