What the good fellow meant comrade was that they didnt port it for the PS3 themselves.. Valve outsourced it because PS3 coding scares them.. and ate their kittens.. ;___; which explains why the port was utterly terrible.. and them not 'making' (read: porting) it for the PS3..The Shade said:I respectively disagree.somerandomaaron said:They didn't even make the Orange Box for the PS3, so ohwell.
http://www.amazon.com/Orange-Box-Playstation-3/dp/B000PE0HBI
Time plays absolutely no role in whether Valve will update release a game etc... You could argue the same thing for the PC. At the rate valve is going they will be supporting TF2 for the PC 2.5 years after release. October last year they updated HL. At that time Half Life was out for nearly 10 years.megapenguinx said:I actually think that's an excuse to get away with the whole thing. Valve honestly dislikes console gamers. Its been 2 years, they are never going to do it.Ciarang said:The reason valve haven't updated the 360 version of TF2 is because they're finding ways to get around the memory limit for the 360 ( or something along those lines )
So far Valve has released 2 games for consoles. The first of which they nearly pushed the 360 to its memory limits and to add more stuff, have to change almost everything. This means they haven't updated more than simple bugfixes. The second game they have updated with the PC and have even gotten one of their major updates to be free despite Microsoft's money grubbing hands.apsham said:They're going to focus on that and shovel out some crap so that the console gamers can buy what they don't have a computer to run.. but fuck it being supported.
Jeez, with 1000 posts, I thought you would have read the articles about Valve's stance on console gaming and their developer blogs.xxcloud417xx said:I'm hearing a lot of my friends complaining that they got no TF2 upgrades and etc. for a long long time. I'm also thinking of the whole Steam community and the fact that PC gamers get it so much easier to download mods and additional content for their Valve software. Does this mean that Valve prefers the PC gamers?
Don't forget the licensing system.Proteus214 said:Consoles have more limitations and are therefore more difficult to program for. Which is why lots of developers embrace the PC.
Nooo... It costs more because MicroSoft loves money.Gerazzi said:It's easier to develop on the PC.
Trust me.
That's probably why your beloved DLC costs money.
pretty nice rundown of it all. Oh don't let the posts fool you, just cuz I have a lot it doesn't mean I only read threads about Valve. (I'm actually very rarely on the Video game discussion forum.) But yeah I totally agree that Valve is a lot smarter for preferring their PC market, since it is a lot larger, my main question that I wanted to answer with this thread is if there's another reason they're not releasing more Console content, not just a pre-established fanbase. It has been answered though, it would cost money, which is the total opposite of what Valve wants (or at least what they've been showing the consumer) when it comes to DLC, and also there are several technical issues related to porting and memory.cyrad said:Jeez, with 1000 posts, I thought you would have read the articles about Valve's stance on console gaming and their developer blogs.xxcloud417xx said:I'm hearing a lot of my friends complaining that they got no TF2 upgrades and etc. for a long long time. I'm also thinking of the whole Steam community and the fact that PC gamers get it so much easier to download mods and additional content for their Valve software. Does this mean that Valve prefers the PC gamers?
Anyway, no, they don't hate console gamers. There's many reasons why they focus on PC game development...
1) Valve is a PC Game developer. They've always been since the very beginning. Every console game they made was a port for the sake of expanding their market.
2) Valve's ambitions lie with improving PC gaming. Valve introduced Steam to improve the PC Gaming industry for both developers and gamers alike. Can you really expect them to have a preference for console game development after they've went through the trouble of creating digital distribution service to benefit PC gamers and developers? Don't forget the fact that XBox 360's digital distribution service is not only inferior, but also Microsoft takes a chunk out of their profits.
3) Valve's PC gamer fanbase is larger. There's a massive community of gamers and modders on the PC. If it's not communities surrounding Valve games, it's communities surrounding mods of Valve games. It would be stupid for Valve to prefer pleasing the their PC gamer community over a minority console gamers.
4) XBox cannot handle TF2 updates. Like Valve said here [http://teamfortress.com/post.php?id=2394], the TF2 updates are too overwhelming for the XBox 360 and Xbox Live. You may argue that they were able to update L4D, but L4D had nowhere near the kind of updates TF2 has. TF2 gets at least 2 to 3 maps, new weapons, occasionally a new gamemode, and considerable gameplay tweaks roughly every 3 to 4 months. Left 4 Dead received only ONE major update through nearly an entire year with the only actual new content being a small map that sucks.
5) PC is simply the best platform for their games. Aside from their games being FPSs, every major game requires continual updates, which the PC makes easy, especially with Steam. Then there's the Source SDK that allows mods, something either impossible or extremely difficult to make for a console. Finally, there's only one console that's suitable for their games. Wii lacks the graphical and networking capabilities, and Sony intentionally made the PS3 the biggest pain in the butt to develop and port for.
6) It takes more time, effort, and money to develop for consoles than PC. Making games for consoles can be a pain, especially for a developer whose main platform is PC. Aside from the hardware compatibility issues, there's also the licensing, marketing, and manufacturing. Every platform requires the game to be separately manufactured and licensed. They also have to be much more careful about bugs because if the game ships with bugs, it's a lot harder to fix them than if you released on PC, an issue that multiplies due to the fact they're developing on a different hardware platform. This takes more time and money for a audience that I previously stated
So it's not that they hate console gamers. Valve is a PC game developer that occasionally makes ports to consoles. There's no sense in criticizing a developer for focusing their attention on the platform that's best for their games.
The reason why it's $5 this time round is because last time it was free (bare with me) and therefore Vavle weren't allowed (by Microsoft) to stick any achievements on it [a href:"http://www.gamesradar.com/pc/left-4-dead/preview/left-4-dead-survival-pack-hands-on/a-2009030594445612035/g-20061120155139282079/p-3"](see the last paragraph)[/a] and this made XBoxers very pissy about it.The Austin said:Pretty mutch.
The L4D stuff is free on computer.
Its $5 on Xbox.
You can do the math.
CheeseSandwichCake said:Chances are Valve actually makes like half what they get from the PC... because anyone and everyone who plays a Valve game on a console is an idiot. They probably get a lot more money out of Steam then they do selling shitty console ports of their games.Madshaw said:how much money do they make from the console gamers? would you hate something that pays so well?