If a game adds iron sights, what we lose is gameplay speed. As you said, you can choose to shoot from the hip, but that means you lose accuracy in every game I've seen that gives you the choice.j-e-f-f-e-r-s said:But here's the thing: iron-sights aren't mandatory in shooters. You can play through Call Of Duty as if it's an old-school arcadey shooter, aiming from the hip and nary touching the iron sights. There's nothing forcing you to use iron-sights except yourself.
That was partly my point. Just because iron-sights are in a game, it doesn't mean you must use them. Like I pointed out, they simply allow for two divergent styles of play: the old-school run-and-gun, shoot-from-the-hip approach, and the newer aim-down-the-barrel approach. Each has it's perks and it's flaws, and neither is out-and-out better than the other.
I personally think that adding more choice of playstyles is very rarely a bad thing in games. A shooter that allowes you to choose between iron-sights and aiming from the hip is, to me, a far better shooter than one which forces everyone to shoot from the hip. If you think aiming from the hip is more fun than aiming down the barrel, then use that as your playstyle. Prove to the iron-sighters that you can take them down from 20 feet without sighting down the barrel, Most shooters still allow for that sort of gameplay.
And lastly, I think that every once in a while, a gameplay mechanic comes along which, once implemented, becomes a standard for the genre. The ability to move the view up and down as well as side to side. The ability to reload a gun without emptying a clip first. The ability to use a sniper scope. The ability to have grenades mapped to a separate button. All these things simply [i[work[/i] and have been implemented in practically every shooter since their inception. I'd put iron sights into the same category. It's a gameplay mechanic that adapts something fundamental about real-life guns into the videogame format. It allows players to choose where to put their bullets, as opposed to relying on the computer's random spread. But it also allows players to still fire from the hip, thereby still allowing arcadey gameplay.
At this point, all I can ask is what do you lose by adding iron-sights? You keep all the benefits and fun of previous shooters, while allowing a new gameplay style. What exactly is lost by allowing people to sight down the barrel?
That's only true if you're playing against campers. I can assure you that there's much more skill involved than you think.Satsuki666 said:You are both right and wrong. I used to play counter strike a lot several years ago however I have never played source. I stopped playing for a few reasons but one of them was because pretty much every single game came down to who is better at hide and seek.
Gameplay speed? After the first 10 seconds of a CS or CSS match, it's all turtle mode from there.UNHchabo said:If a game adds iron sights, what we lose is gameplay speed. As you said, you can choose to shoot from the hip, but that means you lose accuracy in every game I've seen that gives you the choice.
I don't want that from Counter-strike; we already have plenty of games that give you the choice between shooting accurately and moving quickly. Why can't Counter-strike be the one exception that lets you do both?
No, iron sights have basically dumbed down twitched-based FPS gameplay. Whereas shooting in the past involved simultaneous shooting and dodging/circle strafing/bunny hopping, these days iron sights mean whenever two players meet they just stand in front of each other and take about 4 seconds to get their sights up and kill each other. Kids today can barely keep up with me on UT, and CoD honestly feels lethargic. Slowing things down makes it easier, and thus the 'casual' mark.OutrageousEmu said:In case you hasn't noticed, the only game on the market, in existence, that actually stops you shooting unless you've zoomed, is Team Fortress 2, with the Sniper. Shooting blindly from the hip is in virtually every FPS on the market, just its inferior to actually, you know, aiming.Raiyan 1.0 said:You are wrong.OutrageousEmu said:I read that and hear "Valve knows their game won't sell or stand out - decides to make bullshit comment about modern shooters so nostalgic idiots will defend it aqgainst all criticism and buy it en masse"
Tell me I'm wrong.
Call me a 'nostalgic idiot', but I want a bit of mobility while shooting. Movement is restricted with your sights up which means my ability to dodge, run, circle strafe and jump while shooting is limited as well. And dear lord, every FPS needs to <url=http://www.escapistmagazine.com/forums/read/9.284431-Poll-Does-this-trend-in-new-FPS-games-annoy-you#11200235>stick a gun up my nose just so that people can get their iron-sights up fast.
Not every FPS needs iron-sights.
I fail to see how allowing a person to run, dodge and jump without a penalty to aiming is somehow "non casual". Taking away penalties sounds like the definition of making the experience more casual.
Damn straight. Regardless, I'm glad SOMEONE is keeping the core gameplay that made the predecessor great. I'm getting this game first chance I get, as I sadly missed out on the earlier CS games...Woodsey said:"this development won't be welcomed by those who enjoy the odd quick, pandering spell of gameplay before they leave the house."
Oh well. (And its Counter-Strike, this isn't exactly an abnormal development for the series.)
I can name two games from this year right off the top of my head (Crysis 2 and DA2) who were decidedly average, because they tried to spread their legs to as wide an audience as possible.
There is a limit to the range of appeal any given game can have, and that's fine, because not everyone likes or wants the same bloody thing.
And I hope you're paying attention, Hitman: Absolution lead designers.
Seems like you've missed most shooters up until the "COD revolution." Oh boy, you're missing out on so much. I pity you.Mercsenary said:What."We don't say, Well we need iron sights because everyone else has iron sights," Magal continued. "If they could figure out a way for them to make sense, we'd add them, but right now we think iron sights just make people move slower because they'll be afraid to put their gun down."
No you idiot. I use iron sights because I want to put the bullets where I want it to go. Not in an area where they are probably going to be.
Im firing a rifle not a shotgun with big pellets. That only fire the pellets one at a time.
As for moving slower?
Uh that's is called toggling the iron sights. DURR HURR HURRR.
Sigh.
Again another developer trying to fix what isn't broken.
In the context of CS, there are ample movement penalties for weapons. It's a pretty unforgiving game and called 'hardcore' for a reason.OutrageousEmu said:I fail to see how allowing a person to run, dodge and jump without a penalty to aiming is somehow "non casual". Taking away penalties sounds like the definition of making the experience more casual.
You clearly are, as CS is one of the FPS genre's and even gaming in general hallmark series. No matter what you say, no matter how much CoD, BF or anyone else bitches, it's part its history and will sell in truckloads regardless.OutrageousEmu said:I read that and hear "Valve knows their game won't sell or stand out - decides to make bullshit comment about modern shooters so nostalgic idiots will defend it aqgainst all criticism and buy it en masse"
Tell me I'm wrong.
I sure as hell hope they don't mess what's already a pretty good formula up.Woodsey said:And I hope you're paying attention, Hitman: Absolution lead designers.
I think you will find that black line is actually Dwarf Fortress and i would love to see a 12 year old mic-screeching CoD kiddy try and "pwn" that.teh_Canape said: