Raiyan 1.0 said:
OutrageousEmu said:
Raiyan 1.0 said:
OutrageousEmu said:
I read that and hear "Valve knows their game won't sell or stand out - decides to make bullshit comment about modern shooters so nostalgic idiots will defend it aqgainst all criticism and buy it en masse"
Tell me I'm wrong.
You are wrong.
Call me a 'nostalgic idiot', but I want a bit of mobility while shooting. Movement is restricted with your sights up which means my ability to dodge, run, circle strafe and jump while shooting is limited as well. And dear lord, every FPS needs to <url=http://www.escapistmagazine.com/forums/read/9.284431-Poll-Does-this-trend-in-new-FPS-games-annoy-you#11200235>stick a gun up my nose just so that people can get their iron-sights up fast.
Not every FPS needs iron-sights.
In case you hasn't noticed, the only game on the market, in existence, that actually stops you shooting unless you've zoomed, is Team Fortress 2, with the Sniper. Shooting blindly from the hip is in virtually every FPS on the market, just its inferior to actually, you know, aiming.
I fail to see how allowing a person to run, dodge and jump without a penalty to aiming is somehow "non casual". Taking away penalties sounds like the definition of making the experience more casual.
No, iron sights have basically dumbed down twitched-based FPS gameplay. Whereas shooting in the past involved simultaneous shooting and dodging/circle strafing/bunny hopping, these days iron sights mean whenever two players meet they just stand in front of each other and take about 4 seconds to get their sights up and kill each other. Kids today can barely keep up with me on UT, and CoD honestly feels lethargic. Slowing things down makes it easier, and thus the 'casual' mark.
And it's hilarious how people say iron sights add 'tactical depth'. There is no choice when you have an encounter with another player but to get your sights up. Until and unless you're at close range with your shotgun, sacrificing aim for speed makes no sense since the other guy can move his sight faster than you can move, with added accuracy.
Ahh, now I get it. This is whining because you can't hope to compete on COD because you have no patience and just keep running out so people can easily kill you, and so you blame the game, insisting its "casual" and that's why you suck at it. Because you are absolutely dreadful at aiming (it takes you 4 seconds to actually aim up a sight that should only take you .35 seconds - meaning it takes you close to 12 times the time it should) you think that must mean theres a problem with the playstyle. Instead of actually learning or even attempting to get a loadout that actually works for a speedy playstyle, you just decide to blame the game because of your failure.
thirion1850 said:
OutrageousEmu said:
I read that and hear "Valve knows their game won't sell or stand out - decides to make bullshit comment about modern shooters so nostalgic idiots will defend it aqgainst all criticism and buy it en masse"
Tell me I'm wrong.
You clearly are, as CS is one of the FPS genre's and even gaming in general hallmark series. No matter what you say, no matter how much CoD, BF or anyone else bitches, it's part its history and will sell in truckloads regardless.
Unreal, 1.6, DoD, TFC, ect. These things stood the test of time as people play and refer to them.
Edit: Ah, might as well add Quake 3.
"Stood the test of time" here meaning "haven't by any stretch of the imagination, but nostalgic idiots stil, play them as if they were relevant". Stood the test of time requires that a new gamer actually call it a good game by the standards of today, which anyone can tell you they clearly haven't. Its an old series that is relevant to a small group on Steam that you insist represent a huge silent group.
And CS is nowhere approaching as relevant or as influential as COD.