Demon's Souls. That was an experience no other medium could recreate. The game doesn't tell you a story, the world tells you a story, and its a dark one.
Haha, funny you should mention the "depth" of a game taking place in an UNDERWATER city. XDMacgyvercas said:However, if pressed, I would say BioShock. The depth, the story, the plot twist...but mostly because of the emotional response the game invokes.
... Okay. Care to explain why you were waiting for that response?zombiejoe said:the silent hill 2 part
Well, because when I think of an "art game" I think of Silent Hill 2, and you where the first to say it, so you win this:Housebroken Lunatic said:... Okay. Care to explain why you were waiting for that response?zombiejoe said:the silent hill 2 part
Did I just win some sort of competition?
Damn it ninja'dThaius said:Probably Okami. There are other examples that I think are better at conveying the full artistic nature of video games, but Okami is probably the most striking due to its amazing visual art style, and it has a great story, soundtrack, and... well, everything.
wait, what's the name of this epic game your talking about?Moontouched-Moogle said:Hmm, as most people have already pointed out, art is subjective and it's not even worth trying to have a logical argument over whether or not games can be art.
That being said, I'd have to go with Yahtzee's John DeFoe Quadrilogy, for the emotions they can create. The graphics are far from the best (although they do have a bit of a nostalgia factor to them), but the music and environments create a definite mood of tension and fear, and when the shit finally hits the fan, it makes you want do go run and hide. (Or at the very least, makes your heart skip a few beats.) It even holds sway long after you've finished playing it. I can recall a few dark, sleepless nights where my mind wandered to those games, after which it proceeded to spiral into a fit of fear and paranoia. Thanks a lot, Yahtzee.
Some people have also mentioned Bioshock or Okami, but it is one of my great shames to have never played either of those wonderful games.
/seppuku
Honestly, I wasn't even thinking of a pun when I wrote that.Housebroken Lunatic said:Haha, funny you should mention the "depth" of a game taking place in an UNDERWATER city. XDMacgyvercas said:However, if pressed, I would say BioShock. The depth, the story, the plot twist...but mostly because of the emotional response the game invokes.
Seriously though, what kind of emotional response do you speak of? I played bioshock from beginning to end, and I listened to all the dialogue and "story parts" of the game when I wasn't running around killing splicers and big daddies for in-game profit, and it didn't evoke any emotional response at all to be honest.
Also the "plot-twist" wasn't a very subtle and good plot-twist either.
Sure, it was a nice game, but when it comes to being a "work of art" I'd rather find that bioshock's visuals stand out a lot more than it's plot-twists or it's lacking ability to evoke an emotional response.
Yeah, but like Yahtzee said, the story was pretty much done with Bioshock. Rapture cant have another story set after it, but if its before, then its a maybe.Brad Shepard said:I liked the 2nd bioshock, true it dident need to be made, but it was still a blast and the story was sweet.Iffat Nur said:well, does it matter whether they are art?
Games are to be enjoy, not stared at.
But if hes going up my arse about it, I show him
a)Bioshock (although pray he never heard of the second)
b)Portal (its a hard one to explain, though)