I think it's debateable whether WH40K is a story. It's a setting. The criteria for a good setting and a good story are different.
I think WH40K is a good setting for the following reasons:
* Strong coherent visual style
* Plot inherent in the dynamic of the setting
* Specific themes with definite ascendent values
* Unlike everyday life but...
* ... familiar enough to understand and project yourself into
* Space and scope for stories of many different types
The setting seems not to appeal to you. I can understand that. The themes of constant war, inexorable descent into chaos/corruption and doomed heroism can overwhelm a weak storyline and, if consumed without breaks, can lead you to being 'fed up' quite easily.
Is the setting over the top? Yes. The WH40K visual style starts with a gothic sensibility - cathedrals, vaults, butresses, vertical exaggeration and majesty but multiplied to a galactic scale as a visual metaphor for the settings' principal (human) political system. Everything else in the setting's style riffs off of that. It may not be your taste.
Is it misogynistic? I am not especially well qualified to judge on whether a setting can be misogynistic. The visual representations of many of the women in the setting are overtly sexualised. The principal human political systems are exclusively patriarchal. Where they do appear, women are in subordinate roles, usually answering to men. You could argue that the exaggeration of the patriarchy is so great to be parody or cultural comment. It would not be too far off to imagine that many of the characters (male and female) in the WH40K universe would be misogynists. Outside of that - some of the artwork is embarrassing.
That's not to say that you can't write powerful stories in this setting. However - you would need to set up the characters with care so the readers can identify with them, that they have flaws and weaknesses that they struggle with, and that you can care about whether they win or lose. If you are looking for that quality in a setting, then I think you may be looking in the wrong place.
I think WH40K is a good setting for the following reasons:
* Strong coherent visual style
* Plot inherent in the dynamic of the setting
* Specific themes with definite ascendent values
* Unlike everyday life but...
* ... familiar enough to understand and project yourself into
* Space and scope for stories of many different types
The setting seems not to appeal to you. I can understand that. The themes of constant war, inexorable descent into chaos/corruption and doomed heroism can overwhelm a weak storyline and, if consumed without breaks, can lead you to being 'fed up' quite easily.
Is the setting over the top? Yes. The WH40K visual style starts with a gothic sensibility - cathedrals, vaults, butresses, vertical exaggeration and majesty but multiplied to a galactic scale as a visual metaphor for the settings' principal (human) political system. Everything else in the setting's style riffs off of that. It may not be your taste.
Is it misogynistic? I am not especially well qualified to judge on whether a setting can be misogynistic. The visual representations of many of the women in the setting are overtly sexualised. The principal human political systems are exclusively patriarchal. Where they do appear, women are in subordinate roles, usually answering to men. You could argue that the exaggeration of the patriarchy is so great to be parody or cultural comment. It would not be too far off to imagine that many of the characters (male and female) in the WH40K universe would be misogynists. Outside of that - some of the artwork is embarrassing.
That's not to say that you can't write powerful stories in this setting. However - you would need to set up the characters with care so the readers can identify with them, that they have flaws and weaknesses that they struggle with, and that you can care about whether they win or lose. If you are looking for that quality in a setting, then I think you may be looking in the wrong place.