Well, that's exactly why I think it's so appealing. It's just so damn ridiculous and immature it becomes fucking awesome.Zhukov said:"So like, EVERYONE is at war with EVERYONE! And everyone is more BADASS than everyone else! They have spaceships the size of planets that blow up EVERYTHING! And there are these guys called the DOOM STAR KILLERS OF DEATH DOOM who drive tanks bigger than mountains! With BADASS spikes!
Well speaking as an avid tabletop gamer and long time fan of Warhammer 40k, personally it's exactly that grim sense of doom and over the topness that is interesting precicely because it's just a bit different to most other settings.Saviordd1 said:Yeah I wasn't clear, but I'm aware its a tabletop strategy game, and I don't mind that as it looks fun enough.TheBelgianGuy said:-snip-
But I'm not talking about people who find the game fun or cool looking, I'm talking about the people who take the story 100% seriously.
But either way you have a point.
Space Marines aren't cloned. They are children implanted with additional organs grown from the progenoid gland, which is one of the implants and matures in living Marines to be implanted into the next "generation". Implantation in females results in rejection, in a similar way to incorrect organ transplant in reality, except deadlier, becase 40k.Draech said:Isn't it because Spacemaries are supposed to be cloned from from 12 originals and not born?VeryOddGamer said:The Eldar aren't a female only faction. The Guard allows women in but they're usually segregated into separate units. I don't understand why there are no female Space Marines; in a setting where contact with the warp can result in mutations that cause spontaneous combustion and bony blades to grow on the forearms why can't it cause a mutation to gene-seed that grants sudden viability when implanted in women?
Someone more into this needs to clear this up.
Anyway I heard at one time that a lot of the Warhammer Lore is the results of the outcomes of tabletop matches at events. Is that complete bullshit or is there some truth in it? If it is true then it kinda explains the disconnect between story and premise Warhammer has going for it.
Either way there is a distinct difference between premise and story here. I like the premise. The combination of technology and mysticism in a grimdark setting is at the very least interesting even if it limits the individual chars that can be made (a spacemarie is such a defined archetype that it is hard to make them different).
The problem I see with WH40K is that everyone is grim and dark, ALL THE TIME. This makes them just whiny bitches, not characters you can relate to.Hero in a half shell said:It's a deliberate mish-mash of all the common sci-fi cliches ramped up to 11, and set into a highly stylised universe that runs purely off rule-of-cool philosophy.Saviordd1 said:While I get the logic behind this statement it still baffles me. This is less "Chocolate or Vanilla" and more "This universe literally breaks rules that writing instructors put down to avoid making poor stories"DJjaffacake said:-snip-
Everything about the universe is exaggerated to the point of ridicule, but yet it's played 100% straight and given this permanent gritty filter through which everything is interpreted. The whole thing is kind of a self-referential joke, and yet intrinsic to that story is the idea of a neverending war, of people being trapped between space horrors and their own genocidal government, a universe where a not only your body is at risk from a gruesome death, but your soul from an eternity of torment if you gain the attention of the wrong people.
There's a tragic seriousness and depth of grey/grey morality, hope in hopeless circumstances, people having to deal with inevitable annihilation, that runs underneath the fun, campy WAAARGing and space-elves. It's the constant integration and interaction of this over the top ridiculous universe played for laughs and the more base exploration of helplessness and vulnerability in a hostile, hopeless universe.
Basically it's Scrubs with giant mechs.
Oh, I also forgot that I love reading the fanon that gets created as people try and justify the crunch gamerules of the tabletop game and make them consistent with the lore, which leads to the decision that Creed is some sort of military genius that can hide 300 foot titan walkers behind a small bush: http://1d4chan.org/wiki/Creed or their decision that the chaoticly evil and insane "Kharne the Betrayer" was actually a really nice guy: http://1d4chan.org/wiki/Kharn