Settle down. Anyone using "woke" or "sjw" as reasons for not liking something is akin to baby crying about not getting a toy or something. There's plenty of reasons for a game being good or bad, none of them include characters being male or female, white or black, gay or straight, etc. Either the characters are well-written or they're not, that's why they're good or bad characters. Also to say the video game medium was perfectly fine and inclusive holds very little water. When devs have to fight to have a lead female character or have a female on the cover, there's something wrong. I know who Anita is but I don't even care about her in the least and she probably has some rather skewed agenda much like TheQuartering (that was brought up as a source in the article you linked so tons of bias there too) is on the opposite end. They're both jokes and provide nothing of substance. I don't care if Neil (or any artist) is inspired by Anita or an imaginary talking squirrel, the work will be good or bad based on itself regardless.This is Naughty Dog's woke mentality now. Neil Drukman has "seen the light thanks to AnitaSarkesian" and he went off the woke deep end so hard he pushed away their star writer who was a WOMAN for fuck's sake. Amy Henning wrote the Uncharted series, and most of the Last of Us. She was pushed out during Uncharted 4's development by Neil because she shit wasn't woke enough, and the first thing he did was make sure that Ellie became Gay in the Last of Us DLC. Then he had Uncharted 4 rewritten.
Seriously fuck Naughty Dog and their bullshit.
Thier games are movie games that play itself.Naughty Dog gets too much praise for no reason. TLoU was absolutely a giant edgy cliche and the Uncharted series is a cliche as well. It's a poor man's Indiana Jones. Their writing isn't particularly good either. They're just copying Hollywood writing style.
Works for me. Uncharted 2 is one of my all time favorite games. I thought it a blast to play while enjoying its cinematic nature.Thier games are movie games that play itself.
basically interactive movies.
In what way?Settle down. Anyone using "woke" or "sjw" as reasons for not liking something is akin to baby crying about not getting a toy or something.
It seems like the focus testers are the assholes here, not Druckman.You have some sexist focus testers who were really upset by Nadine beating up Nate, and really upset at the end when it was Nate’s daughter. To the point where we had to ask one guy to leave. In his core, it just affected him. He was cursing, “Not you, too, Naughty Dog! Goddammit. I guess I’m done with Uncharted, if you guys ever make another one, with his daughter. This fucking bullshit.”
And I was like, Wow, why does that matter?"
He has literally named her as his Muse.
I read the Druckmann stories and it does sound like he wrote TLoU and especially its sequel with an agenda in mind, first and foremost. Furthermore it also sounds like it wasn’t even his own intent to do so, but was rather “influenced” or “inspired” by someone else’s viewpoints. I thought nothing of Ellie or Bill being gay in TLoU, or Nate’s kid being a girl. If anything the latter kinda just sets up an awkward Me-too comparison to Tomb Raider if they ever continue the franchise with her.
As for TLoU2, it’s bound to be divisive and will probably incite some harsh reactions, which already seems to be happening with the leaks. Now Naughty Dog and Sony are in damage control mode before the game’s even seen the light of day. The biggest challenge the game might face is how ND expects fans to have fun playing as the girl that brutally murdered a guy that’s responsible for saving the other fan favorite’s life (who the player is now supposed to hunt down and also kill, because “revenge”), making this sequel possible in the first place.
Somehow I think there’s a good chance Druckmann’s message will be lost in the chaos, and how justified will he be if he implies it’s simply “the fans’ faults” for not liking it because they “hate (insert label)”?
Pretty much what I said in the rest of the post you quoted me from. Regardless of how you're being pandered to, you're still being pandered too, nor does pandering make something good or bad. "The good ole days" of video gaming were pandering to straight men (and mostly still are), don't get mad because your group is no longer being pandered to. Come up with an actual reason to like or not like something.In what way?
Somehow I think there’s a good chance Druckmann’s message will be lost in the chaos, and how justified will he be if he implies it’s simply “the fans’ faults” for not liking it because they “hate (insert label)”?
I would think that "being pandered to" is a legitimate reason to like or dislike something. If I'm in the mood for a power fantasy that lets me feel like I'm causing a silly amount of destruction, I want media that "panders" to that. "It's not for me" is a legitimate reason not to like something.Regardless of how you're being pandered to, you're still being pandered too, nor does pandering make something good or bad. "The good ole days" of video gaming were pandering to straight men (and mostly still are), don't get mad because your group is no longer being pandered to. Come up with an actual reason to like or not like something.
You're kinda describing the exact problem gaming had and still has for the most part. The people that started speaking up got yelled at for being "SJWs" and "ruining" gaming. Ubisoft: The Game isn't a bad game, it's actually a pretty good game but when that's all you make, it gets tiring and repetitive. Same thing with the games having the exact same type of protagonist and that was literally last-gen, not like 50 years ago or something. Or now, the whole thing of "keep politics out of my games". Why do you not want Thing_X in your games? Saying "Not in my game" is what causes the problems.I would think that "being pandered to" is a legitimate reason to like or dislike something. If I'm in the mood for a power fantasy that lets me feel like I'm causing a silly amount of destruction, I want media that "panders" to that. "It's not for me" is a legitimate reason not to like something.
But I suppose you would have no complaints about every protagonist being a grizzled, bald, white guy because a game can be good or bad and it doesn't need to pander to minorities to be enjoyable, right? And those who aren't being pandered to should never be mad or speak up about it because it's not an "actual reason not to like it", is that what you're saying?
I'm trying to understand. You merely object to the simple way in which the argument is presented, as opposed to the deeper, "true" argument behind it? Like someone saying "not in my game" is bad, but if they were able to flesh out why they don't want "it" in "my game", you wouldn't have an objection?Why do you not want Thing_X in your games? Saying "Not in my game" is what causes the problems.
The real reason one likes or dislikes something almost certainly has nothing to do with "it". When TLOU2 was announced, the initial backlash was TLOU doesn't need a sequel, now the sequel has ruined the "franchise". Why don't you just wait to play the fucking game (if you want) then explain why you did or didn't like it? Or not play the fucking game because TLOU1 is just fine standalone and any sequel will ruin it so then why do you even care about the sequel and wasting your time talking about it when you can be talking about or playing something you do care about?I'm trying to understand. You merely object to the simple way in which the argument is presented, as opposed to the deeper, "true" argument behind it? Like someone saying "not in my game" is bad, but if they were able to flesh out why they don't want "it" in "my game", you wouldn't have an objection?
Not sure what point you're trying to make with this quote, but that tester seemed like a rather unstable person if a female game character defeating a male game character upset them to the point of verbally cursing, same goes for Nathan having a daughter instead of a son.And this Quote from an interview:
You’ve said in the past that you’ve been influenced by Anita Sarkeesian’s Feminist Frequency videos and the larger conversation about diversity and representation in games. How did that affect Uncharted 4?
Druckmann: When I’m introducing and describing a new character to our lead character concept artist, constantly she will ask, “What if it was a girl?” And I’m like, Oh, I didn’t think about that. Let me think, does that affect or change anything? No? Cool, that’s different. Yeah, let’s do it.
Initially, in the epilogue, it was Nate’s son. Something similar happened with the mansion they go into. That was an old English guy’s house. She asked, Well, what if it was a woman?
You have some sexist focus testers who were really upset by Nadine beating up Nate, and really upset at the end when it was Nate’s daughter. To the point where we had to ask one guy to leave. In his core, it just affected him. He was cursing, “Not you, too, Naughty Dog! Goddammit. I guess I’m done with Uncharted, if you guys ever make another one, with his daughter. This fucking bullshit.”
And I was like, Wow, why does that matter?"
Anita Sarkeesian, her crusade and the witch hunt against her are not things that I keep up with, so if you want me to understand what point you're trying to make you'll have to do some more explaining other than just pointing at her name.He has literally named her as his Muse.
As for her, I don't know why certain people in the gaming industry still feel the need to protect her. Even her own followers don't give a crap about her by this point. That's what happens when you screw over other people with their money and don't do shit with it, but waste it. She never deserve the death and rape threats, but that woman is not "innocent" or a paragon certain people make her out to be. Last time she was ever relevant was around 2016. After that she became nothing more than yesterday's news.Anita Sarkeesian, her crusade and the witch hunt against her are not things that I keep up with, so if you want me to understand what point you're trying to make you'll have to do some more explaining other than just pointing at her name.
Maybe he doesn't include gay and trans characters to pander, but because he himself feels that they could use more representation in entertainment?The point of bring up Neil's "agenda" is the fundamental flaw when you start creating content to pander versus creating content to entertain.
As opposed to the safe "straight white" protagonist? Why is straight white the default setting in your head? What makes a gay or non-white character "diverse"? Do you also rave on games having straight and white protagonists as being lazy and safe writing?I've always said that diversity comes automatically from good writing, and does not need to be included to fill some sort of checklist which is sadly what a lot of the industry seems to do instead.
Could you run the definition of "pander" by me real quick? Is it "creating a product for a certain audience", or did it at some time morph into "creating a badly written product for a certain audience"?Marvel just released a bunch of super heroes that are basically every part of the spectrum, and they are selling like shit. Because they are trying to pander, rather than entertain and crate organically diverse, good, original characters. Even their target audience isn't buying the stuff, because the character isn't automatically good or relatable just because they are trans, gay, whatever, there has to be writing in order to give that character backbone and substance.
How is a main character being straight by default more organic than a main character being gay? Why does the gay character need organic justification whereas the straight character apparently doesn't?Video games often work the same way. I'm all for inclusion, the more the merrier, but only if that inclusion is organic. For example giving the player their own options to have a LBGTQ+ character, like in old Bioware games. Mass Effect 3, Dragon Age, etc, where you could form a romance with males, females, robots, creatures, whatever floated your boat. Choice is good right?
Pretty much everything created is meant to pander to someone. Big publishers greenlight games that they think will sell, which means they're pandering to what they believe is the biggest customer demographic.The point of bring up Neil's "agenda" is the fundamental flaw when you start creating content to pander versus creating content to entertain.
Marvel just released a bunch of super heroes that are basically every part of the spectrum, and they are selling like shit. Because they are trying to pander, rather than entertain and crate organically diverse, good, original characters. Even their target audience isn't buying the stuff, because the character isn't automatically good or relatable just because they are trans, gay, whatever, there has to be writing in order to give that character backbone and substance.
Now again The Last of Us 2 could totally surprise us and Abby could end up being a good character.