Welcome to Sburb! (Dead and Over)

Connor Lonske

New member
Sep 30, 2008
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>Connor: Go though return node for safety.

You do so, hopefully you'll be able to make some good NUTKIND weapons.
 

ArcNitemare

Senior Member
Apr 30, 2008
445
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21
>Greg:Browse

You give it a moment of thought then decide to buy LEGATO SLASH and SCHERZO STEP,whatever those are,now that you are good for BOONBUCKS.You will have to try then out when you get a chance.

You pay the SHOPKEEPER and head out toward the secret passage that leads to the Second Gate.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
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>Xavier: ...I honestly have no idea what that'd make. FURRY MAGAZINE? IRONIC PIMP SUIT? Why do you insist on making me be creative!

You know what? You make the EXTREMELY SILLY ITEM. It's an item. That's silly. And stuff. Yeah.

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>Connor: You arrive back at your house. You can still hear music playing, but you don't see your SPRITE anywhere. The place seems kind of empty.

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>Greg: You're able to purchase the Fraymotifs for only 1,116,900 Boondollars. Expensive, but probably worth it. You hope.

As you step through the Second Gate, you find yourself standing on top of a large hill. Directly before you is a particularly decrepit CASTLE. Its doors are slightly ajar; it looks like you could manage to squeeze through.

Behind you is a small OUTPOST populated by more SALAMANDERS. You can see a bright orange glimmer there, presumably the Third Gate.
 

Connor Lonske

New member
Sep 30, 2008
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>Connor: Not give a shit.

All your here for is to CRAFT STUFF, you don't give a shit about that stupid sprite. It's done more harm then good. First think of doing is making a Coconut bomb, but you then remember you still have to make some kind of todem to activate your mind abilities. You take the Totem PUNCHED CARD, and then some WEIRD PLOT SHIT.
 

ArcNitemare

Senior Member
Apr 30, 2008
445
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21
>Greg:Explore options

So your options are going through the particularly decrepit CASTLE or onto the small OUTPOST populated by more SALAMANDERS and what looks to be Third Gate.You tap your fingers together in thought.The unsure path or the safe bet?

Oh what the heck.How many Castles have you even been in before?

>Greg:Try to enter decrepit Castle
 

WafflesandBacon

Inspired by Nonsense
Aug 25, 2009
24,193
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41
>Waffles: Snicker at Pappy's inability to be creative
Oh the sheer hilarity! Luckily, you have enough creativity to spare!
[hr]
>Xavier: Play with you wacky item
You decided against that, you really don't want rip your PIMP MONTHLY, you'd be devastated if you did!

>Wait, Pimp Monthly?
Yes, PIMP MONTHLY, the magazine made for PIMPS by PIMPS. Its very informative.

>H-how?
GodMonster didn't explain this?
(Troll troll troll troll troll)
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
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>Connor: You create the TOTEM OF MIGHT AND LIGHT! Something seems... off about it. You're still not really sure how this thing is supposed to work, but you're not sure you can use it like this.

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>Greg: You enter the CASTLE. There are halls leading EAST, NORTH, and WEST.

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>Chas: Dirk's alchemizing gear is in fine condition. Looks like you can use it to craft stuff.

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>Xavier: Shut up.
 

Connor Lonske

New member
Sep 30, 2008
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>Connor: That's silly.

This is suppose to be a totem, but they look completely like glasses! Really nerdy glasses. Man, does blue troll wear this all the time?! You don't know how you could wear something so unfashionable! And it likely won't do anything anyways. You put it in your inventory and head for your apartment.

>Cool Guy: Hermp

I though we agreed they would be glasses. Did we not agree they would be glasses? I though we said they would be glasses.

And if you have to be an ass very strict GM and you won't let him carry it, let him go down to his apartment with out it.
 

ArcNitemare

Senior Member
Apr 30, 2008
445
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21
>Greg:Choose a direction

Looks like your choices are EAST, NORTH, and WEAST....you mean WEST.

Well if your years of BOOKREADING has taught you anything is that NORTH will probably take you into the LORD'S HALL or whatever this places equivalent is.But you have no idea what could be EAST or WEST.

After a moment of thought,and a card thrown into the air to see where is lands,you choose to go EAST first.You hope this was a good idea.
 

CJ1145

Elite Member
Jan 6, 2009
4,051
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41
>Dirk: Show Chas around

Oh wait, looks like he already found the ALCHEMIZING GEAR. You decide to avoid a conversation with KAMINASPRITE for now, just because you think it might take too long, but later you could probably use some of his INSPIRING SPEECHES. Either way, you think it's TIME. (Heh heh). You take your two ARTIFACT PIECES to the ALCHEMIZER, and through a LONG AND BORING PROCESS everyone has forgotten the details of, you have their two PUNCHED CARDS ready to combine.

>Dirk: TIME-PCHOOOOOOOO
 

WafflesandBacon

Inspired by Nonsense
Aug 25, 2009
24,193
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41
Waffles: Snicker again
Snicker, snicker, snicker. Only kidding, Pappy.

[hr]

>Xavier: Finish reading Pimp Monthly
You absolutely love this! You never had any idea the world of PIMPS were so interesting!

>Xavier: Alchemize something else
You alchemize IMPRACTICAL FLYING MACHINE and BACKPACK.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
>Connor: Fine, the TOTEM OF MIGHT AND LIGHT is a pair of nerdy glasses. There we go. Happy?

The glasses still feel weird to you, in the fact that they feel completely normal. They give no sign whatsoever of doing anything with you or your powers.

To avoid the complaints I know you're going to be aiming at me, you can't use the totem now because it's the TOTEM OF MIGHT AND LIGHT, and you're the Hero of Mind. Find someway to change it to the totem of mind. And no, I'm not going to tell you how to do it. Be creative.

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>Greg: Heading EAST, you find yourself in a small room, populated by a few IMPS. There is also a staircase leading upwards in the center of the room.

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>Benndak: You're not sure what the CANDY CORN && LASER FORK would make, but you don't have enough Grist to make it now. It looks like it's going to take about a metric shit-ton of Grist to make whatever it is.

You make the DAWN PAINIUM! It's quite similar to DROOG'S SILVERWARE in its shape, but it's somehow made out of lasers. Touching it is probably a bad idea.

You make the LASER FEDORA! It's a Fedora. That can shoot lasers. How many things do you have that can shoot lasers now?

It doesn't appear that you can craft stuff with your Boondollars. Too bad.

You remake the LASER GLASSES! It's another pair of glasses that shoots lasers. Seriously, redundancy.

You make the LASER SHOES! ...Okay, now this is just getting ridiculous.

You make the ALL-BLACK JUMPSUIT! It looks just like the monochromatic and mono-piece clothing worn by Sweet Bro and Hella Jeff, except it's all black. Neat. And no lasers!

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>Dirk:


You got the FOB-WATCH OF THE VORTEX! And yes, that music is totally playing in the background as you make it.

The WATCH, although looking similar to both the OLD and NEW POCKET WATCHES, has a few more dials and knobs on it. It seems to keep track of the year and date as well as the time. Currently, it reads 9:05, 7/18/11.

Yeah, by this point I'm going to say that you all have been playing for about 20 hours, give or take.

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>Xavier: Now that you're up to date on all the latest PIMP techniques, you work on making something INCREDIBLY USEFUL, but will definitely still be slightly SILLY.

You make the MECHA-KAZOOIE! Your backpack can now suddenly spring out a pair of mechanical wings, for easy-to-use flight. Way better than the IMPRACTICAL FLYING MACHINE that got you back here. Now getting around will be so much easier!
 

Connor Lonske

New member
Sep 30, 2008
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>Connor: Pick up stuff to craft with.

You take your dad's old camera that prints pictures, your copy of Portal 2, and two large cardboard box, and you drop your all your old items (except for your two bats and the crafting related gear) and remove Dude's shades from your outfit. You keep one of the coconuts though, you can craft more if you need them.

>Connor: Go upstairs and craft shit.

After getting to your roof, you do a bunch of WEIRD PLOT SHIT to create more coconuts which you hold in the box, which is near the return node and next to the other box. You then get the punched cards for your CARD TO ITEM CONVERTER with your OLD CAMERA and and create a crafting block for them, put the cards on top, and then do the same for ANOTHER COMBINATION using your Portal 2 copy and a coconut, organized like before.

>Connor: Create those two new items.
 

ArcNitemare

Senior Member
Apr 30, 2008
445
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21
>Greg:Deal with Imps,head up stairs

Great,more IMPS.Don't these guys have anything better to do?Oh well.You dispatch them quickly enough,though you give the SIGN of RESPECT as always.You still don't like killing.

You head up the staircase in the center of the room.You keep an eye out for more IMPS as well as any of the other critters probably running around.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
>Connor: Those two items (The card to item converter and the camera) don't combine to make anything. Too bad.

You create the APERTURE SCIENCE POTATO GRENADE. You could probably burn down Life's manager's house with this.

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>Greg: The IMPS are dispatched easily enough. As you ascend the staircase, you find that they're aren't any other critters lying in wait for you. Yet.

There are passages heading WEST, NORTH, and EAST.

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>Chas: You don't get any background music when doing your crafting. At least, not any time based music. Silly Chas.

Here, have some Protomen.


You create the THREE IN THE MORNING PANIUM! Forged in the moment between midnight and dawn, this mighty utensil glows with a soft, flowing light, encapsulating the ever shifting properties of light and darkness. It... is... beautiful.

And it doesn't shoot lasers.

Grr, I was saving Smith's theme for another epic moment down the line. Besides, it was Tennet who had the fob watch.

In any case, both Tennet and Smith made for amazing Doctors; I find myself liking Tennet a bit more though. Bowties are cool though. As are fezzes.
 

ArcNitemare

Senior Member
Apr 30, 2008
445
0
21
>Greg:Choose next path

Great,another pathway.Hmm which way to go this time?

You decide to go NORTH.A day ago you would have given more thought to it.But then after going to a YELLOW MOON,talking to a real Queen,and nearly getting crushed to death you decide that a bit of a leap of faith couldn't hurt.You just have to make sure Chas doesn't find out about it.

>Greg:Head North