You and SNAKE EYES appear to be surrounded. But you keep your COOL. This isn't the sort of thing to faze you, anymore. You think probably the only thing that could scare you at this point is some crazy ***** in an overcoat and a cigarette holder. But since that will never come to pass, you're unstoppable.
Time to pepper these asses with a little HYPERION FIREPOWER.
>Future Dirk: Follow Chas
You do so, quickly. You know he's just had the first conversation with LETAGE that will end up with him at the QUEST BED. But, you're not really sure how. You decide to blame it on BETA INTUITION. You decide that you'll keep by his side a bit more closely, as you're not really sure how your own interference has sped up or slowed down his progress to said BED. He could be there within an HOUR OR TWO, if something appropriately miraculous happens.
>Team Aldirk, and possibly sneaky Greg: Unaware that Greg is stealthily following you, you head into the specified room. Entering, you find yourself facing a rather unfriendly OGRE. There doesn't appear to be much else in the room.
>Rich: Your kick-ass tunes blow the IMPS away, causing them to explode in a shower of rock and Grist. You reap the spoils of victory, and level up as well!
>Dirk: The IMPS quickly fall under the brunt of your assault. The OGRES and BASILISKS, however, prove a bit more hardy. One of the BASILISKS wraps around you, taking damage but managing to hold you in place, as a couple OGRES begin swinging at you with their meaty fists.
Snake-Eyes is engaged by the other BASILISK and two OGRES. His armor proves to be quite beneficial, and he is able to hold his own, at least for now.
You told Letage you would look at her architecture, and by gog you are going to look at her architecture! And just as importantly, test out your new toy.
>Rich: Go outside, fly around your house with the MIDNIGHT JETPACK.
All your life, you have wished for one thing above all else: flight. You spent days, weeks, years admiring the effortless grace with which birds glided through the air. You wrote it off as bird-watching; you even convinced yourself it was so, and your dream of flight was just that - a distant, childish dream, whose impact on your daily life was negligible. But now, at last, you understand. You liked watching the birds, yes. But more importantly, the activity served as a strange kind of fantasizing for you - as you ogled the birds, you could almost imagine yourself soaring alongside them.
You followed them this far,mostly to make sure that Chas doesn't do anything stupid,and now they seem to be tangling with a OGRE.You do an involuntary shiver as the memory of your near death experience from earlier.You don't know if they can take care of this OGRE by themselves but just incase they can't,you decide to help anyway...More for FutureDirk then Chas....
You get to a point where they and the creature can't see you.Once you are sure you are hidden,you reach out at the OGRE with your hands and use the power of your ASSASSIN'S PUPPETRY GLOVES to control it.You doubt you will be able to hold it for long...but you just need to keep it busy for long enough.
>Rich: The fact that you have a JETPACK kind of makes Letage's additions to your place pointless, as you can just fly up to the gate now. Still, they do look quite nice. A lot of ramps and ladders; no stairs to be seen anywhere.
Anyway, you fly around for a bit. You spot a few more IMPS hanging around your house, as well as a few more geysers of fire. You see that your house is still on that island, surrounded by that weird substance.
Do you proceed through the first gate, or resume your ridiculous alchemization binge? You still have all sorts of albums absolutely begging to be combined with your SONIC BULLETBOOM! Think of the glorious weaponized harmony you could produce! Think of the absurd number of computers! Think of - no, wait, that last one was actually a good point.
You badly need a smaller, more mobile device for running Pesterchum; your somewhat bulky LAPTOP just isn't cutting it, considering the frequent combat Sburb seems to entail. You have a cell phone, but it's pretty outdated, and certainly incapable of running a chat client.
>Rich: Return to alchemiter, attempt to make a more portable computer.
Eh, you never watched this ANIME. Too CHILDISH. Also you hate YELLOW MICE.
You notice that GREG is attempting to PUPPETEER your opponent. You would like to let him think he's helping, but you think you should show him that you and CHAS will do just fine on your own. Time for a little TIME POWER SHENANIGANS.
You fall backwards as your control of the OGRE is abruptly severed,more from surprise then from the GLOVES.You make a bit of a thud as you hit the ground,luckily muffled by the OGRE and FutureDrik's attack....which you will admit looked awesome.
You scramble to another spot,just in case Chas heard the thud.Trying to out sneak a NINJA growing up is really paying off now.
If they wish to deal with the OGRE by themselves you will let them.But you will stay close just in case.
>Rich: With the Grist you recently acquired, you are able to create the SHITTY SMART PHONE! Sure, it can handle a few basic applications, but you won't be doing anything impressive with this chunk of plastic.
>Beta-Dirk: You are able to successfully slice through Greg's PUPPETRY lines. You guess your KATANA has some pretty powerful effects; those strings are quite insubstantial.
Your TIME SHENANEGINS greatly confuse the OGRE, as does his sudden release. You're able to easily take him down, considering his state and your high level.
Upon the OGRE's defeat, a SMALL KEY falls from the ceiling, landing on the floor.
>Xavier: Calm your assistant down
You deliver a PAP with the back of your hand to the back of his head, which could be misconstrued as a ***** SLAP, but is not in any way shape or form.
You successfully install Pesterchum on what you loosely consider to be a smart phone.
>Rich: Weigh options.
Alchemization binge, or game progress? Well, as tempting as the thought of a massive collection of band-themed BULLETBOOMS is, you're already lagging behind in Sburb. If you're going to stop the Reckoning, you need to kick this ***** down the stairs!
>Rich: Kick ***** down stairs.
You resume hovering directly below the first gate. You're not exactly sure what it is or what it does, but...you have to admit, it's oddly beautiful. Its symmetry, its almost-mystical glow; you simply cannot wait to find out what it does, or - being a gate - where it leads to.
You see Chas pick up a small KEY from the remains of the OGRE.You wonder if that is the KEY for the DOOR on the TOP FLOOR.You need to get it from him somehow.And you can't ask him for it....Hmmm...
You take out your JOURNAL and PENCILS,scribble a little NOTE,tear out the page,put away your JOURNAL and PENCILS,ball up the note and chuck it at FutureDirk's head.
Hey Future Dirk,
I think I know where that key that Chas picked up goes to.I need you to see if you can get it from him and give it to me somehow,please.
Your Friend and Brother in all of this Wackyness,
Greg
>Rich: As you fly through the First Gate, you can see SPANDEXSPRITE floating on the top of Letage's additions. He's just floating there. Watching you. With those horrible, soulless eyes... You just now realize that you never prototyped him again, or talked to him, or got any advice or anything from him. Maybe you should wait a bit, and do that stuff beforeTOO LATE.
The First Gate takes you to the Land of Glass and Flame. Spread out before you, every hill and plain, mountain and valley, tree and rock is composed entirely of glass. Although the sky is stuck in a perpetual twilight, the Land is lit by great geysers of fire, which dot the landscape in a seemingly random pattern.
You land on the ground directly below the First Gate. In front of you lies a sleeping OGRE; it looks like he was going to ambush you when you came through, but got bored and fell asleep when you stopped doing stuff for about 20 hours. So, yeah. He's pretty much out of it for now.
-- shepardPie [SP] began pestering backroomSix [BS] at 10:50 -- BS: Hey, where have you been? SP: Oh, hey Connor. What's up? SP: Just hanging around here. SP: Making cupcakes and the like. BS: I didn't see you before I when to sleep BS: Nor hear you BS: nor see any new cake SP: Oh, yeah. I was out for a bit. SP: Had to get new ingredients. BS: OK, tell me what they are? SP: Let's see here... SP: Flour. SP: Suger. SP: Eggs. SP: Milk. SP: Icing. SP: Those little paper things you cook the cupcakes in. BS: Nothing, not common? BS: OK, I get it SP: Um... no? BS: How did you get all that... In the meduim? SP: Magic. And beating the crap out of some imps. BS: Sounds fun SP: Mostly magic though. SP: And it is! BS: Question SP: Yeah? BS: When can you join me in my quest? BS: Or do you just guard the house? SP: Who told you I can join you on your quest? BS: I guessed SP: Huh. You're a good guesser. BS: Hero of mind here? SP: Yes, we Sprites can help you players out. BS: OK, when? SP: Well, there's not really a set time... It's more like when it's decided that you most need us. SP: Or, I guess right before you most need us. BS: Sounds fair BS: Also BS: Could you make coconut cake? SP: Probably! BS: I got a bunch of coconuts on the roof SP: Neat! BS: Wait! BS: Just don't use the ones that look like bombs BS: They will blow up on you SP: Ooooh, exploding cake! BS: NOOOO SP: That sounds amazing! BS: God, please don't blow up the house or waste my bombs BS: I need those for killing orgers BS: They should be strong enough to take them out quicky BS: And BS: I don't like the idea of my apartment blowing up SP: Silly, I won't blow up the apartment. SP: Maybe the kitchen, but not the whole apartment. BS: *facepalm* BS: Damn it pinky BS: You would think the Shepard part of you would have enough sense not to blow up my house SP: The Shepard part of me makes a habit of blowing up large spaceships on a somewhat regular basis. BS: First off, this isn't a large space ship BS: This is poor tediment building BS: Second BS: If your going to make explosive cake, make it in a naboring aparment BS: I'm sure some of them are open SP: Okay, fine. BS: Thank you BS: don't get yourself killed SP: No promises! BS: One last thing BS: I figured that all the time I dream in desire SP: Desire? SP: You mean Derse? BS: Yes, I keep forgetting SP: You're a Derse dreamer? Cool. BS: Sorry BS: Yeah, I'm also dead BS: What does that mean? SP: Awwww, I'm sorry. BS: Why? SP: Sounds like your dreamself is dead. BS: Won't I come back? SP: Well, no. BS: *says nothing* SP: You see, dreamselves are different from usual dreams. BS: *Walks off* SP: ...Okay. Bye! -- backroomSix [BS] ceased pestering shepardPie [SP] at 11:01 --
>Chas: As the Heir of Light, and since you're armed almost entirely with weapons that function by firing very bright beams of light, it makes sense that you would be incredibly good at looking for things in dark areas.
So, it's a testament to your incompetence that you do not notice Greg hiding about 20 feet away from you. It's about 30% due to the fact that Greg's good at hiding, and 80% that you just suck. At everything. Forever.
You do manage to pick up the key though. Well done.
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