I'm not surprised it bombed.
See, Warcraft's lore is dense, and "dense" is a euphemism. It's thick, opaque, not terribly subtle, and not nearly as riveting as a lot of WoW or early Warcraft aficionados would believe. The universe's only stroke of genius - and even that is debatable - is making the Orcs out to be Noble Savages (TM) instead of the previously-standard Dumb Green Bruisers ? la Games Workshop (also TM). And yes, I know the Burning Legion reduced the Orcs to the above-mentioned status, I know Gul'dan's plan started out of desperation and later spiralled out of control into pure lust for power - but it doesn't make the notion of Dumb Orcs any less trite.
That density is easier to swallow when it's stretched over hundreds of hours of play time, and diluted by dozens upon dozens of instances of NPCs going "I need X number of Y objects, so kill everything in Zone Z for me." Add to that the fact that it's hard to care about the lore implications of what you're doing when you're coordinating a twelve-man Raid; and you're left with the impression that said lore doesn't really matter.
Add to that a painstaking amount of care displayed by Duncan Jones that would've honoured other projects, and you're left with a movie that's inscrutable if you haven't kept up with the lore. A cousin of mine went and saw it as Generic Fantasy Movie #23456, and came out of the theatre with a ton of unanswered questions. Ben Foster's Medivh might've been picture-perfect, the spell effects might've been spot-on and Magni Bronzebeard's recreation might've been awesome - they're all just name-drops, the movie being stuck working alongside a checklist to make sure it's as painstakingly faithful as possible.
That makes a case for the more common form of Hollywood game adaptations, in which only basic concepts are retained, and in which lore tends to be streamlined. As it stands, I doubt "Warcraft: The Beginning" will ever get its sequel and final third chapter. I've heard that foreign box offices have been kinder towards it, but I don't know how much this means in terms of generated profits.
See, Warcraft's lore is dense, and "dense" is a euphemism. It's thick, opaque, not terribly subtle, and not nearly as riveting as a lot of WoW or early Warcraft aficionados would believe. The universe's only stroke of genius - and even that is debatable - is making the Orcs out to be Noble Savages (TM) instead of the previously-standard Dumb Green Bruisers ? la Games Workshop (also TM). And yes, I know the Burning Legion reduced the Orcs to the above-mentioned status, I know Gul'dan's plan started out of desperation and later spiralled out of control into pure lust for power - but it doesn't make the notion of Dumb Orcs any less trite.
That density is easier to swallow when it's stretched over hundreds of hours of play time, and diluted by dozens upon dozens of instances of NPCs going "I need X number of Y objects, so kill everything in Zone Z for me." Add to that the fact that it's hard to care about the lore implications of what you're doing when you're coordinating a twelve-man Raid; and you're left with the impression that said lore doesn't really matter.
Add to that a painstaking amount of care displayed by Duncan Jones that would've honoured other projects, and you're left with a movie that's inscrutable if you haven't kept up with the lore. A cousin of mine went and saw it as Generic Fantasy Movie #23456, and came out of the theatre with a ton of unanswered questions. Ben Foster's Medivh might've been picture-perfect, the spell effects might've been spot-on and Magni Bronzebeard's recreation might've been awesome - they're all just name-drops, the movie being stuck working alongside a checklist to make sure it's as painstakingly faithful as possible.
That makes a case for the more common form of Hollywood game adaptations, in which only basic concepts are retained, and in which lore tends to be streamlined. As it stands, I doubt "Warcraft: The Beginning" will ever get its sequel and final third chapter. I've heard that foreign box offices have been kinder towards it, but I don't know how much this means in terms of generated profits.