It varies... I tend to go more thematic than paying attention to the actual role involved.
for instance, in star trek online I'm an engineer.
Then again, STO's breakdowns of it's 3 classes work out somewhat strangely.
Partly because you can mix and match roles, but partly because they overlap somehow.
While tactical is mostly straight-up DPS, the Engineer is both Tank AND support, and the Science is Support (but also has a lot of debuffs to work with)
Although, as an engineer I found I actually tended to spend a lot of time crafting. Which kind of fits in a roleplay sense, but in terms of game mechanics isn't really tied to any particular class...
In fantasy settings I lean towards mages, and magic users of all kinds, though I'm fond of being the kind of person that can hit you with heavy firepower from a distance and then run up close and whack you in the face as a follow-up...
I guess I don't think too carefully about the gameplay implications compared to the superficial traits of various classes though.
for instance, in star trek online I'm an engineer.
Then again, STO's breakdowns of it's 3 classes work out somewhat strangely.
Partly because you can mix and match roles, but partly because they overlap somehow.
While tactical is mostly straight-up DPS, the Engineer is both Tank AND support, and the Science is Support (but also has a lot of debuffs to work with)
Although, as an engineer I found I actually tended to spend a lot of time crafting. Which kind of fits in a roleplay sense, but in terms of game mechanics isn't really tied to any particular class...
In fantasy settings I lean towards mages, and magic users of all kinds, though I'm fond of being the kind of person that can hit you with heavy firepower from a distance and then run up close and whack you in the face as a follow-up...
I guess I don't think too carefully about the gameplay implications compared to the superficial traits of various classes though.