distended said:
I would be able to see your point more easily if you didn't claim that both stopping power and cold-blooded are broken. Granted, I think they're the two most powerful perks in the game, but you can only choose one of them. And it's odd hearing someone argue that cold-blooded is overpowered, since one of the biggest beefs people seem to have with the game is that killstreaks are overpowered.
I don't really see why they took Juggernaut out of the series though. It seems like a good perk for people like yourself who don't think a perk should be able to raise base damage. I always found it ridiculous that people who used it were considered "noobs" since it didn't do anything but offset stopping power.
Sniper rifles didn't seem too weak to me, and that's coming from someone who has never quickscoped once. I was still one shotting people to the chest with the WA2000 and cold-blooded. Granted that's much harder to do on a moving target, but I mostly countersniped. I would agree that the traditional sniping playstyle in general is somewhat weak though, primarily cause you never really have more than 10-15 seconds before Mr. McTwitchy lightweight marathoner flanks you.
I think I just like arguing about CoD. The killstreaks are indeed overpowered, I will admit that I can accept Stopping Power on a sniper rifle because sniper rifles are
designed for one-shot kills, but then again I rarely snipe. Juggernaut was useful indeed, especially on close-quarters classes, but you're right: it was an SP counter.
I suppose my complaint about Cold-Blooded is that it's a good perk, but using it and Ninja shouldn't render you completely invisible from an important mechanic of the game...especially when the entire team thinks it's a great idea to use them. One man with CBPro and NPro? I can handle that.
I think I just hate Stopping Power for what it does. I dare say that like Steady Aim Pro, it was designed for snipers, but somebody said "Hey, I'm gonna strap this to an M68! And to my FAMAS!"