Call of Duty, Skyrim and GTA are video games. Uncharted is a movie that makes you move to the next scene yourself.hanselthecaretaker said:Saelune said:Undertale. Not because I dont like it, but because I dont think it gives as much freedom as people think it does. Now, talking with monsters instead of having to kill them? Neat idea. I support subverting expectations like that, but the game encourages 2 specific playstyles. Kill everything or kill nothing. I would praise it if there was a thoughtful outcome for taking the practical middle route and was smart about it. Like, kill some but not all and NOT just a third "I killed some but not all" result. Like, it should take into account who you killed and did not kill and why. Why did you befriend/spare X but not Y? And what differences does that make?
I hope Undertale inspires future games to think outside the box, but I think Undertale only opened the box up, but did not really step outside it as much as people say.
...Or Uncharted, cause they are interactive movies...barely. You literally play through a fucking date night then file taxes. The fuck.
Now, to counter some likely suggestions people will make.
Elder Scroll games: Lots of people hate on them, some of it deserved, some not, but I think it balances out enough, and even Oblivion, as much as I bash it for being 'less' than Morrowind, is still better than most games.
Call of Duty: Again, the series gets tons of automatic hate. They could be better and less repetitive, but they are a consistently decent FPS series.
GTA: Again, I find alot of people who hate on GTA just are not the types who GTA was made for. Its fine to not like it, but understand why you dont like it instead of tearing down on those who do.
Not sure how one can reduce Uncharted to date night and filing taxes, but not level the same kind of subjectivity on the proceeding three examples.
I think a more fair assessment of each would be to just watch these: