I'm in agreement with the people who say that the game model would work better for more action oriented games.
I'd also add I'd still work some kind of talent system in there. While the characters start with a suit case full of spells and abilities they need to pick out the ones that work best for them and pare them down as they progress in the game. At the same time they should be able to take talents representing them becoming more familiar with those few abilities they've commited to.
Perhaps instead of that make the talent system class-less leading to interesting character concepts like stealthy priests, or warriors who have learned a single mage spell for utility.
In the end you'd have a legion of newbies with more muscle than brains and a host of wily verterans each with a handcrafted character perfectly tuned to their play style.
All that being said it'd be a ***** to balance, and if it wasn't implemented perfectly the game would be a frustrating pile of garbage.
I'd also add I'd still work some kind of talent system in there. While the characters start with a suit case full of spells and abilities they need to pick out the ones that work best for them and pare them down as they progress in the game. At the same time they should be able to take talents representing them becoming more familiar with those few abilities they've commited to.
Perhaps instead of that make the talent system class-less leading to interesting character concepts like stealthy priests, or warriors who have learned a single mage spell for utility.
In the end you'd have a legion of newbies with more muscle than brains and a host of wily verterans each with a handcrafted character perfectly tuned to their play style.
All that being said it'd be a ***** to balance, and if it wasn't implemented perfectly the game would be a frustrating pile of garbage.