I agree that most recent jRPGs I have played have this whiney, uninspiring quality in their writtings, but its not so much the main character being insecure with women that bothers me. Usually its a story with a love-plot shoehorned in that gets on my nerves.
EXAMPLE: Final Fantasy 8
Squenix marketed this game as an epic drama of love and coming of age, but the love plot is only vaguely related to the game's epic story arc of saving the world from an empire that is manipulated by a faceless, distant bad guy. The story makes loose, insubstantial connections of the Love plot and the main story arc, and doesn't finish. Didn't Laguna have a big thing for Rinoa's mother? Isn't Rinoa's father a general of the Empire? Why should I care that Laguna fell in love with some other woman, and futher, why is Laguna's adopted daughter making Squall relive these moments, when doing so actually gave the bad guy a tool to achieve her goal? What is so special about of symbolism of Squall's ring that gave to Rinoa other than its just a nice, pretty trinket to give his sweetie?
Its tied together by the time-honored cop out of how Rinoa turns out to be the choosen one, but only near the end and its just thrown as a plot device. (Plus, I find Rinoa annoying. WAY too bubbly, and WAY too niave.) In the end, the love plot only serves as a backdrop that ensures the protagonist has a happy ending; It does not function at all in the resolution of the final conflict. (I went through that whole game without using Rinoa except when I was forced to.) As a player, I'm told directly by Laguna that the intense feelings of True Love is what gives my party strength over the bad guys, but he doesn't tell me why, and I just have to take his word that intense emotion protected my party from time compression.
I just didn't feel the "Love" anyways and that left me with the nagging feeling of missing a point that probably isn't there.
BIAS alert: I really didn't like Squall or Rinoa as characters anyways. I only liked Irvine, but I probably wouldn't if he wasn't the "Specialist."
Also, characters that are confidient and skilled to begin can indeed grow into something more. Take Cecil for instance. Thats a lot of ground to cover in character development; it shouldn't just be disregarded simply the growth isn't so radical like Cloud's progression.
EXAMPLE: Final Fantasy 8
Squenix marketed this game as an epic drama of love and coming of age, but the love plot is only vaguely related to the game's epic story arc of saving the world from an empire that is manipulated by a faceless, distant bad guy. The story makes loose, insubstantial connections of the Love plot and the main story arc, and doesn't finish. Didn't Laguna have a big thing for Rinoa's mother? Isn't Rinoa's father a general of the Empire? Why should I care that Laguna fell in love with some other woman, and futher, why is Laguna's adopted daughter making Squall relive these moments, when doing so actually gave the bad guy a tool to achieve her goal? What is so special about of symbolism of Squall's ring that gave to Rinoa other than its just a nice, pretty trinket to give his sweetie?
Its tied together by the time-honored cop out of how Rinoa turns out to be the choosen one, but only near the end and its just thrown as a plot device. (Plus, I find Rinoa annoying. WAY too bubbly, and WAY too niave.) In the end, the love plot only serves as a backdrop that ensures the protagonist has a happy ending; It does not function at all in the resolution of the final conflict. (I went through that whole game without using Rinoa except when I was forced to.) As a player, I'm told directly by Laguna that the intense feelings of True Love is what gives my party strength over the bad guys, but he doesn't tell me why, and I just have to take his word that intense emotion protected my party from time compression.
I just didn't feel the "Love" anyways and that left me with the nagging feeling of missing a point that probably isn't there.
BIAS alert: I really didn't like Squall or Rinoa as characters anyways. I only liked Irvine, but I probably wouldn't if he wasn't the "Specialist."
Also, characters that are confidient and skilled to begin can indeed grow into something more. Take Cecil for instance. Thats a lot of ground to cover in character development; it shouldn't just be disregarded simply the growth isn't so radical like Cloud's progression.