The year is 3792. Humanity has been oppressed for one thousand years by an enigmatic alien race known only as the Pharys. You are simply a human (choose your gender!) who has had enough of the brutal alien regime,whilst they slowly drain the Earth of all natural resources,and enslave humanity. You,and your fellow field operatives of the resistance movement "Cerulean Dawn" are tasked to strike key targets that will destabilize the area (which is northern Nunavut. Don't worry,it's fairly warm due to the aliens messing with the Earth) and to weaken their grip on the region.
You start the campaign as an infiltrator/assassin working for Cerulean,in the alien's center of authority on Earth itself,a massive structure,a thousand stories tall. Your target is the corrupt representative of human kind,and he invited you to a private audience with him in his office. Then,you walk through a hidden metal detector,and because you have dozens of knives and fifteen kilograms of plastique hidden on your person,you trip it. Your first mission is to kill your mark,and escape without being tracked. Between missions,you're at base,and you can interact with other members of the Cerulean Dawn,learning them,and finding out what they want done,and maybe what they'll reward you with.
Missions are divided into three types:Stealth,Demolition,or Assault/Raid. Each are self explanitory,and in Demolition and Assault/Raid missions,you gain a squad which you have complete control over,and each squad member has their own unique skills,so they all can do something different,and creative on some cases,to assist you on the mission. Stealth missions are either assassinations,or intel gathering,in which you go in alone with some explosives,knives,and suppressed handguns.
All Cerulean Agents are given a wrist mounted device called an A-PUT,or All Purpose Utility Thingy,which has short range motion sensors (ten meters),can upling with some devices,like rangefinders,cameras,or other similar devices,has a short-wave radio for communication with HQ or Tactial Command,and a T-DAS,or Tactical Diagnostic Assessment System,which assesses the current situation and gives you likely options as solutions.
The rest is in the air. Whaddya think?
You start the campaign as an infiltrator/assassin working for Cerulean,in the alien's center of authority on Earth itself,a massive structure,a thousand stories tall. Your target is the corrupt representative of human kind,and he invited you to a private audience with him in his office. Then,you walk through a hidden metal detector,and because you have dozens of knives and fifteen kilograms of plastique hidden on your person,you trip it. Your first mission is to kill your mark,and escape without being tracked. Between missions,you're at base,and you can interact with other members of the Cerulean Dawn,learning them,and finding out what they want done,and maybe what they'll reward you with.
Missions are divided into three types:Stealth,Demolition,or Assault/Raid. Each are self explanitory,and in Demolition and Assault/Raid missions,you gain a squad which you have complete control over,and each squad member has their own unique skills,so they all can do something different,and creative on some cases,to assist you on the mission. Stealth missions are either assassinations,or intel gathering,in which you go in alone with some explosives,knives,and suppressed handguns.
All Cerulean Agents are given a wrist mounted device called an A-PUT,or All Purpose Utility Thingy,which has short range motion sensors (ten meters),can upling with some devices,like rangefinders,cameras,or other similar devices,has a short-wave radio for communication with HQ or Tactial Command,and a T-DAS,or Tactical Diagnostic Assessment System,which assesses the current situation and gives you likely options as solutions.
The rest is in the air. Whaddya think?