What "realism" are we talking about, when you heal by standing behind cover? Removing the crosshair is a mechanic, that stops fast and pretty strange kills (someone mentioned Unreal Tournament etc.) and forces players to slow down and aim, I am fine with that. But if it's so then why the hell is the rifle positioned that way on the HUD, it's aiming at the middle of the screen at a strange angle, you'd never fire a weapon like that - and I'm not talking about "realism", but if you pick up a gun you just wouldn't carry like that cause you wouldn't be able to hit anything, it would at least be in front of you or in the line your hand makes...yes, I guess you could hold it like shown but it'd be impractical. I mean you can try shouting a gun from your hip but fat chance you'd hit anything.
It is a matter of getting used to it I guess and CoD is realitvly ok, in comparison to say Killing, floor, half the time I'm not sure I'm hitting anything, add to that no easily seen damage signs and that gets annoying fast, plus it does matter to know if somebody else is shooting at the same target cause you get points/cash for kills.
It is a matter of getting used to it I guess and CoD is realitvly ok, in comparison to say Killing, floor, half the time I'm not sure I'm hitting anything, add to that no easily seen damage signs and that gets annoying fast, plus it does matter to know if somebody else is shooting at the same target cause you get points/cash for kills.