CheckD3 said:
Realism is not that good because we play video games to ESCAPE real life. We take up new mantles and such playing video games, the only thing that should realistic should be graphics
Which is why when I make my game Discharged for the Revostation 920.7, guns will bring people to life and the lack of bullets will cause death.
Some of the best video games out there have things in them that are literal mindfucks, and that's what makes them so awesome, the fact that anything can happen.
Wacky, unrealistic fun is a lot better than gritty, realistic stuff...
You can escape into a world that is not your own and still have that world be realistic. Your dream of being a soldier might make you into the nigh-unkillable, never-need-to-reload, gunning down droves of baddies Die Hard. Someone else's might place them in the heat of battle in Black Hawk Down, with their life hanging on a razors edge, their teammates relying on them to perform to the best of their abilities with tension so thick, explosions so visceral, and consequences so real that the resulting tension could be cut with a knife.
So please, don't assume everyone thinks like you do. Sorry to pick on you in particular, but you're the first person I noticed voicing their opinion without the obligatory, "I think."
That's the problem with this thread. It's like asking "How realistic should art be?"- a totally pointless endeavour because it's a completely subjective matter, and, more importantly,
it isn't important.
It's not important because there will always be games catering to as many levels of want and need as possible. Trying to ask a question such as this about the nature of
all games is stupid and is never going to get an objective answer, let alone an answer that can actually change anything and impose itself upon an entire industry.
Bleh, I say! Bleh!