Then why don't you just pirate, it'll save you even more cash?XT inc said:I buy a lot of my games used other wise its a rental, I am sorry to developers for not paying your due, but your due isn't worth a dime to me.
I'm sorry if business models dictate you have your way with customers wallets and do everything in your power to be money grubbing douches, but that isn't my problem is it.
My thoughts exactly. Seriously people, is there no sympathy in this age?Woodsey said:Greedy?
If people were using my product, of course I would hope that I actually saw the money from each person using it. That's not greedy, that's called wanting to be paid what you are owed.
I so mad right now...TestECull said:Nothing at all. The only reason devs are pissy about it is greed. They don't make money off that second-hand sale, yet mistakenly believe they are deserving of such. IMO, they are not. They had their chance to make money on that copy when it sold new. They got paid for the effort that went into producing that copy. They've gotten their fair share, time to move on.
Dude, go watch the WhistleBlowerZero vid. It goes over exactly how underhandedly Gametraders behaves in regard to purchasing used product. We're talking about a company policy which actively seeks to fuck the legal owner of the IP right out of their legal cut under the thinly veiled premise of providing value to the customer.cryofpaine said:Snippetty
Your internet tough guy is showing, sunshine.Larva said:If I could reach through the interwebs I would slap your shit, and the shit of every other clueless ************... What the fuck is wrong with you corporate cock-slurping sycophants... and now you mindless consumer whores are gobbling up corporate cocks...
This is fucking hilarious. Steam probably singlehandedly saved PC gaming primarily BECAUSE it bypasses the physical retailer and provides a REASONABLE anti-piracy system. Steam is the fucking poster child FOR our arguments against retail theft in the guise of the corporate used game market.What dumb corporate cockslobber are you going to come up with next? STEAM is ruining the industry because they sell games cheaply, thus keeping people from paying full retail for a box? Therefore STEAM is theft, too?
Reading is essential. Direct sell-on from the consumer IS NOT the same thing as the used game market established by retailers. One incentivises false bloating of stock levels to increase profit at the expense of the IP holder, one does not, I'll let you guess which one.TestECull said:So I guess if I buy a copy of, say, Duke Nukem Forever, play it, get bored, and sell it on eBay, I just ripped off Gearbox?
No, see above, see any of my posts. There is a MASSIVE difference between a person selling their old games online and the kind of practices retailers are engaging in. The two are so dissimilar that it's almost comical. You are looking to liquidate unwanted property, it is a one time sale and you are not in a position where your sale directly competes in a market sense with new product.Brilliant logic. While you're at it, go throw a shit fit at a used car dealer. Or an appliance store that deals with used gear. And while you're at it, sue the hell out of eBay and Craigslist, because according to your logic they've been ripping people off in droves.
You are completely right, but they do have the right to have their product sold without bootleg-equivilants being treated preferrentially by the retailer who is SUPPOSED to be supporting them.Once the first sale is completed the people behind the game have no more right to any income from that exact copy of the game.
I did not know this, thank for sharing, I really thought Retailers kept bulk stock taht wasnt sold.Timmibal said:GothmogII said:Has it been mentioned yet that that it is purely the fault of the publishers/developers themselves who did not have the foresight to set up conditions to ensure that they would receive a cut of the sales made off of used games?
For one thing, I'm only vaguely aware of how game stores purchase their stock, but it usually follows like this:
Game Store purchases product from seller (i.e. manufacturer/publisher/developer, whomever is handling this). This means, at that point the good is ALREADY PAID FOR ONCE
Meaning the the developer etc. has already been paid for their efforts.
The contention here though, is that while the dev/publisher is getting paid once, the Retailer (game store) is getting almost twice (or more in many cases) this in return via used sales.
The dev/publisher is not some noble creative genius seeking only to get what they're due, they want to get paid twice too, can't really blame them, who wouldn't? But desiring so puts them on exactly the same level as those awful greedy retailers.
That notion that they'd have to 'cut-back' and not make as many games is pure bull too. As I've said, they've already been paid, now they want their seconds.Sorry guys, incorrect. The publishers, and by extension the developers are only paid CONDITIONALLY on releases. As I said before, the retailer retains the right to RETURN bulk stock to the publisher as credit against future releases. Because retailers artificially inflate their stock level by actively encouraging trade-ins of popular titles, and then encourage used sales over new at the till (See WhistleBlowerZero's rant on youtube for gamespot's ridiculous policy on used games) the publisher then has to account in its future shipments for the credit already owed to these retailers. This means less money to the publisher, which often means the developers percentage of their future titles is affected also.boag said:Agreed, Think about it from the retailers perspective as well.
If the developers and distributors sell a shitty but overly hyper game to retailers, the retailers will tend to lose money if they are stuck with the excess stock of shitty games.
Let's see that again. The retailer aggressively attempts to create the 'hyped game' stock situation boag outlined in order to maximize the profits made on SOMEONE ELSE'S IP. This isn't publishers and developers double dipping, this is them attempting to get their fair share in the first place! I agree with the right of the customer to do what they like with property they have legitimately purchased, but this is not about a person gifting a game to someone else, or selling on their old titles on e-bay or similar. This is a case of Retailers parasitically abusing your rights for their own bottom line, I would say to the eventual detriment of all.
http://www.dailymotion.com/video/x6wnow_zero-originality-episode-1_videogamesTimmibal said:I so mad right now...TestECull said:Nothing at all. The only reason devs are pissy about it is greed. They don't make money off that second-hand sale, yet mistakenly believe they are deserving of such. IMO, they are not. They had their chance to make money on that copy when it sold new. They got paid for the effort that went into producing that copy. They've gotten their fair share, time to move on.
What part of this are people having difficulty understanding? The publishers/developers are NOT making their money. They're making a small fraction of total potential sales whilst retailers falsely inflate stock levels with used titles obtained via store incentive and back-alley pawn shop mentality. Inflated stock levels are then balanced by the companies by RETURNING UNPURCHASED NEW GAMES for credit by the retailer. The retailer has not made their money off store stock because it was NEVER SOLD.
It's not a case of them finishing their dinner and demanding some off their neighbors, it's their plate being taken from them mid-meal and given to someone else, and wait staff insisting that they had finished it when they protest.
Dude, go watch the WhistleBlowerZero vid. It goes over exactly how underhandedly Gametraders behaves in regard to purchasing used product. We're talking about a company policy which actively seeks to fuck the legal owner of the IP right out of their legal cut under the thinly veiled premise of providing value to the customer.cryofpaine said:Snippetty
People might have said this but I'll do it as well.tehweave said:Good to know that all it is is companies being greedy. Thanks!gigastar said:The simple problem the developers/publishers have is that every time one of thier games is preowned and bought again, they lose money because they dont get paid for the game being preowned, and the guy who bought it preowned now isnt going to buy a fresh one.
So yes, it is a money thing.
It's not just one company, I see paralells between Gamestop's business practices and nearly every other major video game chain I have seen. Just because Gamestop's practices seem to be the most cutthroat does not make the behaviour permissable.cryofpaine said:And in the video, he actually advocates being able to buy and sell used games. You seem stuck on one example of a company being an @$$, and saying that the entire market is therefore criminal and should be done away with.
No, but you are HEAVILY encouraged to do so, with large signs entreating thus, upsale promotion requirements for staff in this regard and offers of cheaper purchases of anticipated titles if items from an arbitrary list are included with your trade-ins. Also, assuming the best of the retail sector and implying that gamestop is a black sheep for a moment, ALL video game stores I have seen ALWAYS put used stock in preferential point-of-sale. Any marketing reps will tell you that placement is a HUGE factor when dealing with a retail outlet.Even with GameStop in the equation, there's still nothing I've seen that says there are any problem with having a used game market. It's not like GameStop is forcing you to resell your game so they have used games to sell.
Sorry to remove what you wrote, but otherwise the quote be most of my post. Yup. Good times.GothmogII said:-insert quote here-
Well curses. I stand by my point, but it was made in return to a point that wasn't even your point. But I agree that the prices are god damn expensive. All my recent purchases have been on steam sales because they make it possible for me to really afford 'em.StarCecil said:Yo dawg I heard you like quotes so I put a quote in your quote so you can quote while you quote
Ahaha! No.Beautiful End said:I don't see what the big deal is anyway. I mean, sure, if one guy buys a game for 60 dollars and gets tired of it and sells it, another guy might be able to buy his copy at a store for, let's say, 50 dollars. But they're still buying the game!
Piracy is when someone buys an illegal, unauthorized copy of a game.
That is a shockingly ignorant summation of what its all about. Developing video games is no longer something hobbyists do frequently, to make even mediocre AAA games (a la Halo: Reach), developers need an ass-ton of writers, artists, engineers, programmers, and administrative level services to get a product out the door. Not to mention the fact that nearly 100 percent of this work has to be done on computers, so that jacks the cost up more. On top of that, the developers have to find money to pay for hosting multiplayer servers so that you can play online whenever you want.tehweave said:Good to know that all it is is companies being greedy. Thanks!