Has it been mentioned yet that that it is purely the fault of the publishers/developers themselves who did not have the foresight to set up conditions to
ensure that they would receive a cut of the sales made off of used games?
For one thing, I'm only vaguely aware of how game stores purchase their stock, but it usually follows like this:
Game Store purchases product from seller (i.e. manufacturer/publisher/developer, whomever is handling this). This means, at that point the good is
ALREADY PAID FOR ONCE
Meaning the the developer etc. has already been paid for their efforts.
The contention here though, is that while the dev/publisher is getting paid
once, the Retailer (game store) is getting almost twice (or more in many cases) this in return via used sales.
The dev/publisher is not some noble creative genius seeking only to get what they're due, they want to get paid twice too, can't really blame them, who wouldn't? But desiring so puts them on exactly the same level as those awful greedy retailers.
That notion that they'd have to 'cut-back' and not make as many games is pure bull too. As I've said, they've already been paid, now they want their seconds.