You're completely missing the point. It isn't my duty as a consumer to support the developers, per se. It's my duty to get what I want, how I want it, for as little as possible. That's why used games are as popular as they are: you get what you want, how you want, for much less than any other legal avenue.Rienimportant said:Wait so you're not supposed to support the industry which creates the "legitimate industry" of the used market? Yeah sure it's legitimate. It's your game, you paid for it, do whatever the fuck you want with it. But if the dev's stop making new games because everyone only buys used because they don't want to pay full price, or they'd have to cut back on how many games they buy if they paid full price, there goes your used games market. It'll stagnate, no new titles, only resale of old games, and over-entitled gamers will continue to ***** about how there are no new titles for them to play. Yeah you should look for deal prices, ways to economize your spending. But you can't expect the industry to make anything new if you won't FUCKING PAY FOR IT. (Apologies for the caps and swearing up there)StarCecil said:It's not the consumer's job to support the industry. It's the consumer's job to get as much as he can for as little as possible.
I can't afford to pay for all the games I want at full price, and if there was no used market, I probably wouldn't buy at all. However, there is a used market, and it's a legitimate industry on its own. The reason the developers hate it is because they can't get the money from it.
I don't have a problem with your last part about it being your property, you can do what you want. So I removed it to make the post less page-filling quotey.
The developer's job is to make a profit. The best way to do that, is to provide the consumer with a product they find valuable enough to buy. Shoes, cars, TVs, movies and games all fall under that umbrella, with variations between the industries.
We've reached a point where the consumers are challenging the value of the product being produced at the pricing its being offered.
If the developers want to cut out used game sales, they have to increase the value of a new product. Offering free DLC is one way (though debatable), locking out certain features is another (though again, debatable).
But, at the end of the day, when I spend my money I'm not doing it to explicitly support and industry - and neither are you. I'm spending it on a product I want. Gamestop has just figured out how to provide that product in a manner I find to be preferable to the developer.