StarCecil said:
Rienimportant said:
run_forrest_run said:
Of course it's a money thing. Greedy bastards. My apologies for that outburst of aggression, It's just that all the games I buy are pre-owned.
So why do you only buy pre-owned? Because it's a money thing and you're greedy? Oh wait no, it's obviously because you don't want to feed the moneybags that the developers are obviously stashing away and you're a righteous customer. Duh. My apologies for that outburst of trolling.
But really, my apologies. I should just take it out, but I'd rather leave it in there. It may be rude, but I feel it has a point. I do agree that used games are a fine thing to sell, I think that the whole idea of gamers only buying a license to use the software is such a bunch of bs, but really you can't just blame it on developers. I don't pirate games, but I have friends who say that they pirate games because wait for it...oh yeah. They feel that the developers and publishers are just overcharging for their titles. Which they probably are. Because they spend too much on ads and hype and then too many people pirate the game so they don't make as much as they planned so they raise the prices on the next release and try to stop used game sales because they feel that they're part of the reason that they get gouged when they release a new game, leading to more consumers bitching and then refusing to buy games and continuation.
TL;DR- Vicious cycle of consumers demanding more for less leading to devs following tried and true methods leading to consumers complaining about lame games so they either pirate it or buy it used for cheap because obviously it sucks too much to pay full price leading to publishers and devs trying to limit opportunity for said piracy or used sales, and see top of cycle for continuation.
It's not the consumer's job to support the industry. It's the consumer's job to get as much as he can for as little as possible.
I can't afford to pay for all the games I want at full price, and if there was no used market, I probably wouldn't buy at all. However, there is a used market, and it's a legitimate industry on its own. The reason the developers hate it is because they can't get the money from it.
On the other side, if I buy the game, it's my property. I decide what the fuck I'm going to do with it. Maybe I sell it. Maybe I keep it. Or maybe I use it as a coaster. Once the company has shipped their units to the store, and once I've exchanged money for the game, the company doesn't get a say about what happens next.
StarCecil makes a terrific point here. In my mind, I buy a used game (why pay full price for something I can get at a deep discount), or pirate one (why pay anything for something I can get the full benefit of for free?), because as a consumer, it's my job to get as much stuff I want for as little resources of mine as possible. As a producer, I want to get as much money for as little labor as possible. If I don't get enough money for the work I put in, I'm not going to make anything. If the market will provide a demand for my stuff that can be converted into money in my pockets (or I believe (however mistakenly) that there is), I'll make a widget in an attempt to sell it.
As a consumer, I really can't care less about the producers of, well, just about anything. See, that's the beauty of capitalism--there's this wonderful thing called
competition, and when one producer/firm/whatever you want to call them goes out of business, the remaining firms eat up their market share and life happily continues. So long as there's a profit to be made and the costs of entry aren't ginormous (and software is probably the easiest field to create a new property in--after all, all you need is a computer and some specialized software, some of which may even be freely available for download from a community such as the R statistical programming language), then there'll always be nimble small firms willing to try their hand. I mean you *do* know that Google started from a rented garage in a house owned by two girls with a server whose rack was built out of LEGOS, right?
What does that mean for me as a consumer of video games? It means I can buy used (or the P word
FOR ARGUMENT'S SAKE, since I know how that word is utter heresy around here) to my heart's content because I really don't care what happens to any individual developer. If one goes bust, odds are, there'll be another developer that created some game I can get on the very cheap or free depending on my moral scruples.
At the end of the day, developers need to realize that rational consumers will try to get as much of their something in return for as little something of their own as possible.
And honestly, I don't see why consumers should have such bleeding hearts for producers.
I certainly don't. Know why?
Because to game developers, I'm nothing more than a sales statistic--just a tiny tidbit of the magical market forces that buy their product and pay their rent. And to me, they're faceless entities out of whom comes some sort of circular little piece of plastic (in fact, not even that anymore) that allows me to have some fun.
I mean heck...know one of the biggest selling point to Blizzard's RTSs (Warcraft and Starcraft)?
They don't just sell you the one game. They sell you every other custom game you can find players for. Such as Smashcraft, DotA, etc. etc. etc...and in order to get to play all of those games, well, I have to get on bnet, meaning I need a game key, which I have to order through blizzard. So the $60 is definitely worth it.