Imagine that you make a product that is IMMENSELY expensive to develop with TINY profit margins. Now imagine that your product is endlessly reusable, and other people, who contribute NOTHING to your costs, are re-selling your product and making big money off it. Not a fun thing to see.tehweave said:No, seriously. What's the deal? Is it just a money thing?
Madden and Call of Duty sell extremely well. (New copies, even.)Lt. Vinciti said:No Offense
If Devs werent so worried about losing a sale to a used game...perhaps you should stop charging me $60 (+++ in other areas) for.....garbage...
or copypasta games (Madden/Call of Duty shit that gets released yearly)
Its sad that nowadays I label games as "Good,but not worth $60" and would rather wait and pay $20 used and not feel like I had been bent over and ream'd a new one for your mediocre parade...
What "garbage" games are you buying for $60? Last time I checked, it isn't hard to find some good games, especially with review sites all over the place. 99% of the games out aren't as bad as Rogue Warrior for example. Look what you can buy right now, LA Noire, Brink, Portal 2, Mortal Kombat...the list goes on.Lt. Vinciti said:No Offense
If Devs werent so worried about losing a sale to a used game...perhaps you should stop charging me $60 (+++ in other areas) for.....garbage...
I do exactly the same thing. There are very few games that I like to buy brand new. The rest I tend to buy for a lot less because, in my opinion, they aren't worth 50 or 60 dollars.believer258 said:I, personally, buy a few new games a year and a ton of used ones. What? It's cheaper that way!
What you describe is essentially reality for PC games. They all have serial keys, which will be used to register your game online. After installing the game, you won't be able to use the same serial again, hence destroying the second hand market entirely.tehweave said:I remember hearing that some game developers are thinking of inputting serial codes for old games that need to be re-purchased every time the game is re-sold at a used game store. Oh yeah, there's no way that can backfire.
It's actually more complex than that... it involves Gamestop and his monopoly in gaming distribution... you should watch moviebob's videogame related shows (the Game Overthinker) to better understand this controversy.tehweave said:I need to know this. I buy used video games all the time. I have collections of old games from old systems, yet still I see developers getting mad about used video games and the fact that they're worse than piracy:
http://www.escapistmagazine.com/news/view/110171-Fable-3-Dev-Used-Games-Sales-are-More-Problematic-Than-Piracy
Is it just because people are buying and re-buying old copies of games? Do the developers want part of that cash? Are they that greedy that they sold the game once, now they want to sell the game again and again and again? I remember hearing that some game developers are thinking of inputting serial codes for old games that need to be re-purchased every time the game is re-sold at a used game store. Oh yeah, there's no way that can backfire.
No, seriously. What's the deal? Is it just a money thing?
It's not worse than piracy. It's bad because a customer gets the game without paying the developer. Piracy is bad because dozens, hundreds, or even thousands of customers get the game without paying the developer(per copy that is sold used or pirated). Yes, used games sales hurt the industries profits, but used games have been around since the NES, obviously not killing the industry. These are just fear-mongers who know that they can't stop piracy so they hope stopping used games sales will get them a small increase in revenue. side note, keep buying used because while it may hurt the developer, it helps shipping companies and retail. Guess who hires more people. guess who you should be helping out in the bad economy.tehweave said:I need to know this. I buy used video games all the time. I have collections of old games from old systems, yet still I see developers getting mad about used video games and the fact that they're worse than piracy:
http://www.escapistmagazine.com/news/view/110171-Fable-3-Dev-Used-Games-Sales-are-More-Problematic-Than-Piracy
Is it just because people are buying and re-buying old copies of games? Do the developers want part of that cash? Are they that greedy that they sold the game once, now they want to sell the game again and again and again? I remember hearing that some game developers are thinking of inputting serial codes for old games that need to be re-purchased every time the game is re-sold at a used game store. Oh yeah, there's no way that can backfire.
No, seriously. What's the deal? Is it just a money thing?
Exactly. Penny Arcade said it best: http://www.penny-arcade.com/comic/2007/03/30/Woodsey said:Greedy?
If people were using my product, of course I would hope that I actually saw the money from each person using it. That's not greedy, that's called wanting to be paid what you are owed.
An important note.zerobudgetgamer said:As others have said, when a game sells New, the developer gets some of the money from that, but when it's sold Used, they get nothing. Now, while this means that the developer gets no money from the purchase, they also don't get the knowledge that someone bought/liked their game. This industry is all about metrics
finally someone with a rational viewpoint.Woodsey said:Greedy?
If people were using my product, of course I would hope that I actually saw the money from each person using it. That's not greedy, that's called wanting to be paid what you are owed.
Not true. It's very easy to track which games are selling used. Just check which ones hold their value (as used) on your local retail store.zerobudgetgamer said:they also don't get the knowledge that someone bought/liked their game. This industry is all about metrics, about finding what works/sells by making it, then putting it out and recording how well it sold. For instance, if a game only sells around 100,000 copies, but those copies get transferred around to ~1 Million players who all loved it, the developer only has metrics saying that 100,000 copies were sold, which would typically be a piss poor sales record for a game, so there becomes little incentive to continue with the mechanics or storyline that spawned the game.