I would hypothesize that many of the people who claim that "98% of the game was great" are hardcore fans trying to convince themselves that they didn't waste their money, and are using the whole "only the ending was bad" argument to (a) save face and (b) still feel like they have safety in numbers.
I've known about the narrative problems of the series beginning with 2 - I bought that game and all its associated DLC in spite of it. Narratively, ME2 was a mess - the Reapers were sidelined for a B-plot that had no relation to anything that happened in the prior or following game. The whole "Shepard dies" plotline was a hollow attempt at shock value that had no real relevance to the storyline. The supporting character arcs and the breadth of alternate dialogue is what made the game so enjoyable to me, in spite of those aforementioned problems, and I still consider the Suicide Mission to be one of the best ending setpieces in any video game, ever.
3 is weird and rushed from the get-go, and it shows. To a new player, it's practically incomprehensible, a cardinal sin for a company that publicly stated that it was the best point for new players to jump on. Characters get introduced with no explanation or exposition whatsoever, the initial Reaper invasion is relegated to a tutorial with a handful of enemies, the plot suddenly introduces a Deus Ex Machina/McGuffin (take your pick) with no prior warning, and the whole experience takes on this weird, stilted feeling that never goes away throughout the game. Yes, there are legitimately great parts - the entirety of Tuchanka and, to an extent, Rannoch. The rest of it is either filled with retcons, unanswered questions, illogical plot developments, the character assassination of practically everyone from the previous game and a reliance on the multiplayer horde mode concept.
The real test for the Bioware fans will be the release of DAIII. If that fails...well, I know in my case, I've already written off the company.
I've known about the narrative problems of the series beginning with 2 - I bought that game and all its associated DLC in spite of it. Narratively, ME2 was a mess - the Reapers were sidelined for a B-plot that had no relation to anything that happened in the prior or following game. The whole "Shepard dies" plotline was a hollow attempt at shock value that had no real relevance to the storyline. The supporting character arcs and the breadth of alternate dialogue is what made the game so enjoyable to me, in spite of those aforementioned problems, and I still consider the Suicide Mission to be one of the best ending setpieces in any video game, ever.
3 is weird and rushed from the get-go, and it shows. To a new player, it's practically incomprehensible, a cardinal sin for a company that publicly stated that it was the best point for new players to jump on. Characters get introduced with no explanation or exposition whatsoever, the initial Reaper invasion is relegated to a tutorial with a handful of enemies, the plot suddenly introduces a Deus Ex Machina/McGuffin (take your pick) with no prior warning, and the whole experience takes on this weird, stilted feeling that never goes away throughout the game. Yes, there are legitimately great parts - the entirety of Tuchanka and, to an extent, Rannoch. The rest of it is either filled with retcons, unanswered questions, illogical plot developments, the character assassination of practically everyone from the previous game and a reliance on the multiplayer horde mode concept.
The real test for the Bioware fans will be the release of DAIII. If that fails...well, I know in my case, I've already written off the company.