Jacco said:
omega_peaches said:
Jacco said:
JB1528 said:
Jacco said:
Buchholz101 said:
Are you implying the in-game statistics are biased SPECIFICALLY against you?
Not at all. What I was meaning was that he must have had some kind of advantage over me that made his weapon more effective which goes back to not being fun because you are instantly at a huge disadvantage when you start to play.
I'm not a fan of MW2 in the least bit, but the guns aren't exactly the problem. As far as I can tell weapons are not necessarily better than any others, they just suit different playstyles. There is no level 50 badass gun that gets you extra kills, just different guns for different playstyles.
I was talking about Perks. lol. If he had some stupid perk enabled that makes it so you bullets are more powerful, then that would explain it.
Uh, it's called Stopping Power, it's a red perk, and it increases your bullet damage by 40%
What does the color matter? And That would explain why I kept dying from like 3 rounds.
So in MW2, there is 3 kinds of perks, blue, red, and green.
Blue Perks are perks that more so affect your character.
The Blue Perks are Marathon, Sleight of Hand, Scavenger, Bling, and One Man Army
These all affect your character, Marathon lets you spring forever, Sleight of Hand lets you reload faster and ADS faster, Scavenger lets you pick up scavenger packs so you almost never run out of ammo, Bling lets you have 2 attachments, and OMA lets you switch between classes anytime.
The red perks are all passive, they are: Stopping Power, Cold Blooded, Lightweight, Hardline, and Danger Close
Stopping Power multiplies bullet damage by 1.4, making most guns kill in 2-3 bullets (3 at long range, this is speaking for MOST guns.) Cold Blooded makes you always invisible to killstreaks, like UAV, Predator Missile, etc. Lightweight just makes you run about 1.07 the speed you would normally run at without it. Hardline makes it so killstreaks require one less kill. Danger Close makes explosives more powerful by 40%.
The green perks are mainly for certain situations, they are: Commando, Last Stand, Ninja, Steady Aim, SitRep, and Scrambler.
Commando makes it so that when you melee, you lunge a lot farther. Last Stand makes it so that when you would normally die(unless it was an explosive, falling damage, or headshot,) you lie down with your pistol out, with only 1 health, so it isn't too OP. Ninja makes you invisible to heartbeat censors, and makes your footsteps silent, so you can pull off sneak attacks. Steady Aim just makes your crosshairs tighter, to about 65 percent IIRC. SitRep makes it so that enemy claymores and C4 glow red to you, so you can easily see them, even through a small amount of walls. Scrambler makes it so that people around you's radars are jammed.
So that is pretty much my explenation of Modern Warfare 2 perks.