why does WOW have so many subscriber's

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WaNNaBJusTLiKeU

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JohanGasMask said:
Apparently, WOW players just have to much free time and money.
So they have to figure out how to spent those two valuable things on completely unnecessary things as fast as they can.
To be honest, that's a joke.

WoW costs $12 a month, tell me what game you can buy for $12 that has as much content/community and constant updates as WoW?
 

Zeriah

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AC10 said:
WaNNaBJusTLiKeU said:
AC10 said:
As someone who has played more MMOs than any human ever should, including WoW, it really does nothing a whole lot better or different that hasn't been done in previous games. I've always wondered why it was so popular.
That is simply not true, the features in WoW are far superior to any MMORPG i've played, everything works well. The PvP system is better than any previous MMO, along with the raiding system. They are the core concepts of the game and they easily out-do any MMO i've seen.
How is raiding any more improved over EQ2? The PvP in bloody Ragnarok Online with WoE was more fun than the snorefest of WoW's PVP. What about guild wars? Technically an MMO, but it's PvP was way better IMO.
Saying EQ's raiding is better than WoW's is ridiculous. WoW raiding caters for every single type of person, from your terrible casual to your hardcore 5 day a week raider, and will keep the average person from both these spectrum's busy until about a month before the next content update (unheard of from any other MMO, unless you count something like FFXI where they make a literal day long unbeatable boss fight, which is just terrible lazy design). The encounters are ingeniously well designed, with fantastic idea's and features implemented to make them interesting. They are by and large usually perfectly tuned (though they have failed sometimes), and have a far better success rate for this than other MMO's. Plus they are definitely the best for incorporating their rich lore into each raid, so you actually feel like you have "saved" the game world, not just beating some random large dragon that is just chillazing in the woods somewhere not bothering anybody, just for loot.

As for PvP? What snorefest are you talking about? You mean the only MMO that is on the MLG circuit, the only one that is considered an e-sport? The one MMO that people actually pay to watch? I could understand your thinking back in vanilla WoW where there were only BG's and an almost endless grindfest to the top, but since BC and the introduction of arenas WoW PvP is the undisputed top dog, where the most skilled rule, not those that just have the most time.
 

Kailat777

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While I don't play it myself, I have talked about it with friends who do play. Part of the reason is that the game is fun to them and there's a lot of interaction with people you may never meet otherwise. The other part of the reason is that it's really cheap. Think about it: a lot of people who play WoW don't feel the need to play other games. Thus, they're paying a total of $15 per month on games. If you buy almost anything for your console of choice, you're already paying more than they are.
 

Kasawd

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Zeriah said:
AC10 said:
WaNNaBJusTLiKeU said:
AC10 said:
As someone who has played more MMOs than any human ever should, including WoW, it really does nothing a whole lot better or different that hasn't been done in previous games. I've always wondered why it was so popular.
That is simply not true, the features in WoW are far superior to any MMORPG i've played, everything works well. The PvP system is better than any previous MMO, along with the raiding system. They are the core concepts of the game and they easily out-do any MMO i've seen.
How is raiding any more improved over EQ2? The PvP in bloody Ragnarok Online with WoE was more fun than the snorefest of WoW's PVP. What about guild wars? Technically an MMO, but it's PvP was way better IMO.
Saying EQ's raiding is better than WoW's is ridiculous. WoW raiding caters for every single type of person, from your terrible casual to your hardcore 5 day a week raider, and will keep the average person from both these spectrum's busy until about a month before the next content update (unheard of from any other MMO, unless you count something like FFXI where they make a literal day long unbeatable boss fight, which is just terrible lazy design). The encounters are ingeniously well designed, with fantastic idea's and features implemented to make them interesting. They are by and large usually perfectly tuned (though they have failed sometimes), and have a far better success rate for this than other MMO's. Plus they are definitely the best for incorporating their rich lore into each raid, so you actually feel like you have "saved" the game world, not just beating some random large dragon that is just chillazing in the woods somewhere not bothering anybody, just for loot.

As for PvP? What snorefest are you talking about? You mean the only MMO that is on the MLG circuit, the only one that is considered an e-sport? The one MMO that people actually pay to watch? I could understand your thinking back in vanilla WoW where are there were only BG's and an almost endless grindfest to the top, but since BC WoW PvP is the undisputed top dog, where the most skilled rule, not those that just have the most time.
Or those of us in full PvP gear. I mean, I've done enough PvP to have skill with my class and a fine tuned PvP spec but if you go up against someone without any resilience in a battleground it quickly becomes a roflstomp. I've jumped into group of six folk in WinterGrasp who had no PvP gear on and had to hammer on my mage for about twenty seconds due to my barriers and boatload of Resilience. They eventually killed me, yes, but not before I created enough havok to allow the vehicles in.

But, yes, Raiding in WoW is extremely well done. It will also punish you horribly for the slightest misstep. I love it XD
 

Weaver

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Apr 28, 2008
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Zeriah said:
AC10 said:
WaNNaBJusTLiKeU said:
AC10 said:
As someone who has played more MMOs than any human ever should, including WoW, it really does nothing a whole lot better or different that hasn't been done in previous games. I've always wondered why it was so popular.
That is simply not true, the features in WoW are far superior to any MMORPG i've played, everything works well. The PvP system is better than any previous MMO, along with the raiding system. They are the core concepts of the game and they easily out-do any MMO i've seen.
How is raiding any more improved over EQ2? The PvP in bloody Ragnarok Online with WoE was more fun than the snorefest of WoW's PVP. What about guild wars? Technically an MMO, but it's PvP was way better IMO.
Saying EQ's raiding is better than WoW's is ridiculous. WoW raiding caters for every single type of person, from your terrible casual to your hardcore 5 day a week raider, and will keep the average person from both these spectrum's busy until about a month before the next content update (unheard of from any other MMO, unless you count something like FFXI where they make a literal day long unbeatable boss fight, which is just terrible lazy design). The encounters are ingeniously well designed, with fantastic idea's and features implemented to make them interesting. They are by and large usually perfectly tuned (though they have failed sometimes), and have a far better success rate for this than other MMO's. Plus they are definitely the best for incorporating their rich lore into each raid, so you actually feel like you have "saved" the game world, not just beating some random large dragon that is just chillazing in the woods somewhere not bothering anybody, just for loot.

As for PvP? What snorefest are you talking about? You mean the only MMO that is on the MLG circuit, the only one that is considered an e-sport? The one MMO that people actually pay to watch? I could understand your thinking back in vanilla WoW where are there were only BG's and an almost endless grindfest to the top, but since BC WoW PvP is the undisputed top dog, where the most skilled rule, not those that just have the most time.
I said EQ2 not EQ, and I didn't say it was better, I asked how WoW's was improved. Your answer is then, because they provide content updates? That's fine I guess? And yes, I played WoW on release, found it boring as shit, and left - end of story. I had more fun with Lineage for example.
 

JIst00

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WoW is whatever its players want it to be. Wanna spend a few hours fishing while talking to your friends? Here's a rod, go fish. Want to kill an hour? Go que for a dungeon, unless you're a tank, or go collect shit to sell. Want to get involved with the story? Go quest, then do the dungeons that follow on to it, and the raids that follow them. Wanr to do nothing but talk to friends? Go sit in a city and do just that.

You come across all kinds of players in WoW, those who have 12million level 80's and know more about the game than God, right down to those who are relatively new to the game, those who did the lone wolf thing as they leveled to 80 and those who did it as part of a guild or casual group. All races, sex's, occupations and walks of life can be found within the gameworld, so there re plenty of people to meet.

Yes its costs a subscription fee, yes it is a timesink and yes it can become a problem for some people, but all said and done, its whatever you and the coimmunity want it to be.
 

WaNNaBJusTLiKeU

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Thanks for the support.

To be honest AC10 it sounds as if you're purely talking about Vanilla WoW, and even then i'd argue that the raiding system is superior to EQ's. Quite simply there is no competition to WoW as an MMORPG, it is the Daddy.

Edit: Just saw your post as I posted mine, yes, I was right you played Vanilla WoW and got bored. You obviously have no idea in what has progressed over the last 5-6 years, it really is in a league of it's own.
 

Zeriah

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Kasawd said:
Zeriah said:
AC10 said:
WaNNaBJusTLiKeU said:
AC10 said:
As someone who has played more MMOs than any human ever should, including WoW, it really does nothing a whole lot better or different that hasn't been done in previous games. I've always wondered why it was so popular.
That is simply not true, the features in WoW are far superior to any MMORPG i've played, everything works well. The PvP system is better than any previous MMO, along with the raiding system. They are the core concepts of the game and they easily out-do any MMO i've seen.
How is raiding any more improved over EQ2? The PvP in bloody Ragnarok Online with WoE was more fun than the snorefest of WoW's PVP. What about guild wars? Technically an MMO, but it's PvP was way better IMO.
Saying EQ's raiding is better than WoW's is ridiculous. WoW raiding caters for every single type of person, from your terrible casual to your hardcore 5 day a week raider, and will keep the average person from both these spectrum's busy until about a month before the next content update (unheard of from any other MMO, unless you count something like FFXI where they make a literal day long unbeatable boss fight, which is just terrible lazy design). The encounters are ingeniously well designed, with fantastic idea's and features implemented to make them interesting. They are by and large usually perfectly tuned (though they have failed sometimes), and have a far better success rate for this than other MMO's. Plus they are definitely the best for incorporating their rich lore into each raid, so you actually feel like you have "saved" the game world, not just beating some random large dragon that is just chillazing in the woods somewhere not bothering anybody, just for loot.

As for PvP? What snorefest are you talking about? You mean the only MMO that is on the MLG circuit, the only one that is considered an e-sport? The one MMO that people actually pay to watch? I could understand your thinking back in vanilla WoW where are there were only BG's and an almost endless grindfest to the top, but since BC WoW PvP is the undisputed top dog, where the most skilled rule, not those that just have the most time.
Or those of us in full PvP gear. I mean, I've done enough PvP to have skill with my class and a fine tuned PvP spec but if you go up against someone without any resilience in a battleground it quickly becomes a roflstomp. I've jumped into group of six folk in WinterGrasp who had no PvP gear on and had to hammer on my mage for about twenty seconds due to my barriers and boatload of Resilience. They eventually killed me, yes, but not before I created enough havok to allow the vehicles in.

But, yes, Raiding in WoW is extremely well done. It will also punish you horribly for the slightest misstep. I love it XD
Except BG's are currently not made to be truly competitive, more like the equivalent of gearing up in 5-man heroics or previous raids before stepping up to the true test of the current raid content. Competition doesn't really arrive until rated arenas. Though they are changing this in Cataclysm with the introduction of rated BG's, where you can only queue as a full premade and will fight other full premades which will reward you with the same things from high rated arenas (though they will of course still have normal BG's for gearing up and 2-shotting people with no resilience :p), which I am really looking forward to might I add.
 

Lawnmooer

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It's newb friendly.
It is simple to grasp, you don't need anything other than a keyboard and a face to succeed and it was advertised using Mr T and Ozzy.

It used to be good and when people hear about how it has millions of people playing they think it is good try it themselves and get addicted to it via Blizzards "Reward new players over older ones" style of updating, and eventually when they get to top level they will start getting "Epic" equipment and feel "Ub3r l33t" then they either will get suckered into empty promises that are made or see it for what it is and leave.
 

Kuilui

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I've played several of MMOs and frankly I can sort of see why it does. WoW,FFXI,Warhammer, Runescape, Age of pirates or something like that. WoW was definitely better than most and it does have this odd addiction quality to it. I never got addicted but a friend of mine did and it destroyed his life, I feel bad I introduced him to it... Wonder how hes doing now. Anyway I had a point in here somewhere. WoW out of the several MMOs I've played was definitely in the top three but its the same as all other MMOs. Grind,travel,get gold,grind,grind,quest,grind,quest. Hit end game. Spend hundreds of hours getting gear that will be obsolete in a few days(Thank god I never got this far lol). I dont see the appeal, initially most MMOs are fun but then you realize what they are. Probably why I gave up on them. Despite the cool look most of them have it turns into a boring experience after awhile.
 

Zeriah

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AC10 said:
Zeriah said:
AC10 said:
WaNNaBJusTLiKeU said:
AC10 said:
As someone who has played more MMOs than any human ever should, including WoW, it really does nothing a whole lot better or different that hasn't been done in previous games. I've always wondered why it was so popular.
That is simply not true, the features in WoW are far superior to any MMORPG i've played, everything works well. The PvP system is better than any previous MMO, along with the raiding system. They are the core concepts of the game and they easily out-do any MMO i've seen.
How is raiding any more improved over EQ2? The PvP in bloody Ragnarok Online with WoE was more fun than the snorefest of WoW's PVP. What about guild wars? Technically an MMO, but it's PvP was way better IMO.
Saying EQ's raiding is better than WoW's is ridiculous. WoW raiding caters for every single type of person, from your terrible casual to your hardcore 5 day a week raider, and will keep the average person from both these spectrum's busy until about a month before the next content update (unheard of from any other MMO, unless you count something like FFXI where they make a literal day long unbeatable boss fight, which is just terrible lazy design). The encounters are ingeniously well designed, with fantastic idea's and features implemented to make them interesting. They are by and large usually perfectly tuned (though they have failed sometimes), and have a far better success rate for this than other MMO's. Plus they are definitely the best for incorporating their rich lore into each raid, so you actually feel like you have "saved" the game world, not just beating some random large dragon that is just chillazing in the woods somewhere not bothering anybody, just for loot.

As for PvP? What snorefest are you talking about? You mean the only MMO that is on the MLG circuit, the only one that is considered an e-sport? The one MMO that people actually pay to watch? I could understand your thinking back in vanilla WoW where are there were only BG's and an almost endless grindfest to the top, but since BC WoW PvP is the undisputed top dog, where the most skilled rule, not those that just have the most time.
I said EQ2 not EQ, and I didn't say it was better, I asked how WoW's was improved. Your answer is then, because they provide content updates? That's fine I guess? And yes, I played WoW on release, found it boring as shit, and left - end of story. I had more fun with Lineage for example.
So you only focused on one of my points, and ignored all the others? Ok I guess. Did you even try end game raiding in WoW, or arenas? You are entitled to your own personal opinion, I wont change that but you could at least try and explain to me how other games are better instead of just saying "I found it boring" because that's not going to convince anyone of anything. I mean the huge general consensus of people say that EQ2 (and other MMO's) did not have even remotely as good a story, the encounters were not as well designed or tuned, did not cater to every type of player (casual to hardcore), had nowhere near the content updates of WoW or had it's raid encounters tied to the story in a meaningful and epic way (other than maybe "this dragon raided my village, kill it").
 

WaNNaBJusTLiKeU

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Kuilui said:
I've played several of MMOs and frankly I can sort of see why it does. WoW,FFXI,Warhammer, Runescape, Age of pirates or something like that. WoW was definitely better than most and it does have this odd addiction quality to it. I never got addicted but a friend of mine did and it destroyed his life, I feel bad I introduced him to it... Wonder how hes doing now. Anyway I had a point in here somewhere. WoW out of the several MMOs I've played was definitely in the top three but its the same as all other MMOs. Grind,travel,get gold,grind,grind,quest,grind,quest. Hit end game. Spend hundreds of hours getting gear that will be obsolete in a few days(Thank god I never got this far lol). I dont see the appeal, initially most MMOs are fun but then you realize what they are. Probably why I gave up on them. Despite the cool look most of them have it turns into a boring experience after awhile.
Latter comment is exaggerated and untrue, gear is "obsolete" within a few days, and if i'm honest, if you're getting "top gear" you will also be getting the new gear that is released, you obviously worked hard to get the gear, so you're an avid player who'll enjoy the challenge of getting new gear.

Also your constant use of the word "grind", do you even understand what "grinding" is? Because according to you WoW is "grind grind grind, quest"? Urm i'm pretty sure I did absolutely no grinding until I was maximum level. You're probably making the mistake of thinking questing is a "grind" in which case, MMO's are clearly not for you.


Edit: Zeriah, the poster in question only played Vanilla WoW, therefore he's making comments that refer to the game WoW was 5 years ago.
 

natster43

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I would guess it's because people find it fun. I have never played it, and I'll stick with City of Heroes and Champions Online.
 

RedPandaMan

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Oct 23, 2008
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Many people started when it came out when it was more unique. People just don't want to quit and give up the characters they worked so hard on, and they still have friends.

People join to play with their friends and will stay as they don't want to quit as their friends still play.
 

Kuilui

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Apr 1, 2010
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Latter comment is exaggerated and untrue, gear is "obsolete" within a few days, and if i'm honest, if you're getting "top gear" you will also be getting the new gear that is released, you obviously worked hard to get the gear, so you're an avid player who'll enjoy the challenge of getting new gear.

Also your constant use of the word "grind", do you even understand what "grinding" is? Because according to you WoW is "grind grind grind, quest"? Urm i'm pretty sure I did absolutely no grinding until I was maximum level. You're probably making the mistake of thinking questing is a "grind" in which case, MMO's are clearly not for you.


Edit: Zeriah, the posted in question only played Vanilla WoW, therefore he's making comments that refer to the game WoW was 5 years ago.[/quote]
WaNNaBJusTLiKeU said:
Kuilui said:
I've played several of MMOs and frankly I can sort of see why it does. WoW,FFXI,Warhammer, Runescape, Age of pirates or something like that. WoW was definitely better than most and it does have this odd addiction quality to it. I never got addicted but a friend of mine did and it destroyed his life, I feel bad I introduced him to it... Wonder how hes doing now. Anyway I had a point in here somewhere. WoW out of the several MMOs I've played was definitely in the top three but its the same as all other MMOs. Grind,travel,get gold,grind,grind,quest,grind,quest. Hit end game. Spend hundreds of hours getting gear that will be obsolete in a few days(Thank god I never got this far lol). I dont see the appeal, initially most MMOs are fun but then you realize what they are. Probably why I gave up on them. Despite the cool look most of them have it turns into a boring experience after awhile.
Latter comment is exaggerated and untrue, gear is "obsolete" within a few days, and if i'm honest, if you're getting "top gear" you will also be getting the new gear that is released, you obviously worked hard to get the gear, so you're an avid player who'll enjoy the challenge of getting new gear.

Also your constant use of the word "grind", do you even understand what "grinding" is? Because according to you WoW is "grind grind grind, quest"? Urm i'm pretty sure I did absolutely no grinding until I was maximum level. You're probably making the mistake of thinking questing is a "grind" in which case, MMO's are clearly not for you.


Edit: Zeriah, the posted in question only played Vanilla WoW, therefore he's making comments that refer to the game WoW was 5 years ago.
Yes it is untrue I'm exaggerating of course. I see most quests as grinds considering they were mostly Just go kill (x) creatures or whatever so I just saw it that way. Some quests were more than grinds and therefore some fun for me. MMos are most definitely not for me I learned that a few years back. Sorry if you saw me as attacking MMOs(if you did) I understand their alot of fun for some people and that's cool, to each his own.