I love Fallout 3, and while I will not change your mind I will answer a couple of questions to the best of my knowlege. Pardon me if someone also said this in the last six pages.
#1: The idea of the Retro-Futurism is that the world developed to be like what people in the 1950s thought the future would be like. It's not literally from the 50s, it's basically a matter of some thing stagnating that didn't IRL, and other things pulling far ahead, while things like music, dress, and pop culture didn't advance beyond that decade.
Not a wonderful concept, but it works, and it brings us to #2:
#2: The point of the Retro-Futurism was to try and divorce the game from reality. If they made it too serious/realistic they would have wound up focusing too much on real world politics and such, and how things could have turned out the way that they did. This would lead to a lot of criticism, and doubtlessly a lot of people in global markets getting offended.
While China is used as an enemy, for the most part the entire situation is so ridiculous that nobody can take it seriously, and that is the entire point.
A more serious "this could have really happened" would wind up making all kinds of moral judgements and would wind up offending someone.
#3: It's an RPG, not really a shooter. The Iron Sights and such are kind of irrelevent because a lot of what happens is dictated by your skill and the relative stats of your enemy. Even when your not firing with VATS you will notice a pronounced differance between the effectiveness of weapons from low skill to high skill. Leading to many people who are big shooter fans hating the game because they can aim a gun precisely at an opponent and then wind up having it pretty much do nothing.
All told it works pretty well, and both straight shooting and using a scope have their advantages and disadvantages, but an "iron sight" system would have made a huge mess since there really isn't a point to it, precise accuracy isn't a big factor. Scopes mostly work for hitting opponents that are far away, but in the end guys close to you or at medium range are going to be affected the same by your shots usually. You turn around and hip shoot 12 rounds into a guy, or fire them with precise aiming, it doensn't matter. What happens with those 12 rounds is dependant on your skill/level compared to that of the target, and what kinds of armor/damage resistance are involved.
With pathetic skill you can basically fire at some guy so yhou would "hit" in a FPS but actually do nothing because your character isn't good enough.
Though admittedly at extremely close range bullets usually work just fine even with poor skill.
#1: The idea of the Retro-Futurism is that the world developed to be like what people in the 1950s thought the future would be like. It's not literally from the 50s, it's basically a matter of some thing stagnating that didn't IRL, and other things pulling far ahead, while things like music, dress, and pop culture didn't advance beyond that decade.
Not a wonderful concept, but it works, and it brings us to #2:
#2: The point of the Retro-Futurism was to try and divorce the game from reality. If they made it too serious/realistic they would have wound up focusing too much on real world politics and such, and how things could have turned out the way that they did. This would lead to a lot of criticism, and doubtlessly a lot of people in global markets getting offended.
While China is used as an enemy, for the most part the entire situation is so ridiculous that nobody can take it seriously, and that is the entire point.
A more serious "this could have really happened" would wind up making all kinds of moral judgements and would wind up offending someone.
#3: It's an RPG, not really a shooter. The Iron Sights and such are kind of irrelevent because a lot of what happens is dictated by your skill and the relative stats of your enemy. Even when your not firing with VATS you will notice a pronounced differance between the effectiveness of weapons from low skill to high skill. Leading to many people who are big shooter fans hating the game because they can aim a gun precisely at an opponent and then wind up having it pretty much do nothing.
All told it works pretty well, and both straight shooting and using a scope have their advantages and disadvantages, but an "iron sight" system would have made a huge mess since there really isn't a point to it, precise accuracy isn't a big factor. Scopes mostly work for hitting opponents that are far away, but in the end guys close to you or at medium range are going to be affected the same by your shots usually. You turn around and hip shoot 12 rounds into a guy, or fire them with precise aiming, it doensn't matter. What happens with those 12 rounds is dependant on your skill/level compared to that of the target, and what kinds of armor/damage resistance are involved.
With pathetic skill you can basically fire at some guy so yhou would "hit" in a FPS but actually do nothing because your character isn't good enough.
Though admittedly at extremely close range bullets usually work just fine even with poor skill.