EA likes to stick its hand in the hornets' nest and then wonders why this or that game bombs or receives poor reviews. I'm not too hot about the inclusion of multiplayer (with an online pass, at that) and I'm always suspicious when I'm told that the single-player and multiplayer elements will be kept separate. More often than not, it means that the MP won't be much more than a tacked-on deathmatch mode or something with half-hearted extra modes thrown in, like Bioshock 2 was.
Considering how that business strategy hasn't work out terribly well in the past, why do they even bother? Are they trying to cater to the idiots who'll spout that "this game is dildos", to quote Skwisgaar if you can't so much as frag your bros? I've said this in another thread, but I just don't understand the point of slapping multiplayer elements on story-driven single-player franchises. It isn't because Shepard uses guns that Mass Effect automatically qualifies for a transition into the field of competitive FPSes.
Barring that, IF the story elements are solid and IF we're not treated to a half-assed cock-tease ending; then yeah. Mass Effect 3 just might be worth it.
I just hope to God they'll ditch the resource-collection minigames... I hated those so much I basically trainer'd my cargo hold full of everything five minutes after being introduced to them.