Little things always bug me a lot. Like, I never really understood in Mass Effect why they kept Liara on the ship and let her join the shore party. I mean, she has no military training, and, basically the first thing she does after you rescue her is faint. oO Meh. It's lucky for her she kind of grew on me...
But, then, for that matter, wouldn't Shepard get in serious trouble for getting her freak on with an alien of the same gender who's part of her crew? You know, 'Don't Ask, Don't Tell'? Well, I guess being a SPECTRE puts her above the law, in that respect...but still, it made me wonder...
Those are just little gripes, though. There are far stupider plot points than that. Like in Ninety-Nine Nights, they never tell you which character's story is canon, and essentially none of them work together, because they make you play the same campaigns with different characters making the decisions. They barely made any effort to make the different storylines tie together in a way that would have made them all true, which they could have done, StarCraft style. <_<
Speaking of StarCraft, it was kind of silly that the story relied on Tassadar's Carrier getting heavily damaged, considering he didn't lose so much as a hitpoint in my campaign, and I didn't take him anywhere near the Overmind. =P But I can't criticise how awesome that ending was. ^ ^
But, then, for that matter, wouldn't Shepard get in serious trouble for getting her freak on with an alien of the same gender who's part of her crew? You know, 'Don't Ask, Don't Tell'? Well, I guess being a SPECTRE puts her above the law, in that respect...but still, it made me wonder...
Those are just little gripes, though. There are far stupider plot points than that. Like in Ninety-Nine Nights, they never tell you which character's story is canon, and essentially none of them work together, because they make you play the same campaigns with different characters making the decisions. They barely made any effort to make the different storylines tie together in a way that would have made them all true, which they could have done, StarCraft style. <_<
Speaking of StarCraft, it was kind of silly that the story relied on Tassadar's Carrier getting heavily damaged, considering he didn't lose so much as a hitpoint in my campaign, and I didn't take him anywhere near the Overmind. =P But I can't criticise how awesome that ending was. ^ ^